Unity3D 2018.3 crashes while debugging












0















I've been doing some work with Unity3D, installed through the Unity Hub, in Ubuntu 18.04.
After I ran the built-in installer I wrote a simple installer to install all other required (and some not so required) packages that the Unity staff outlined here, and finally the Unity debugger for VSCode. With all that installed, I started working and debugging my game.



But, I've gotten to the point where whenever I try to debug Unity just locks up and crashes. One thing I noticed is that Unity always crashes at the same line in the same function;



public static float ColorConverter(string colorCode)
{
char colorIndex = colorCode.ToCharArray();
List<float> colorList = new List<float>();

string tempString = "";
for (int i = 0; i < colorCode.Length; i++)
{
tempString += colorIndex[i];

if (tempString.Length == 2)
{
int tempnum = Convert.ToInt32(tempString, 16);
colorList.Add(Mathf.Lerp(0, 1, tempnum));
tempString = "";
}
}

float retColor = colorList.ToArray();
return retColor;
}


And the specific line unity crashes on is int tempnum = Convert.ToInt32(tempString, 16);, so I'm not sure if that is something to take note of.



Edit; I tried changing the type with the line int tempnum = Int32.Parse(tempString, System.Globalization.NumberStyles.HexNumber); but there was no change in the outcome










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    I've been doing some work with Unity3D, installed through the Unity Hub, in Ubuntu 18.04.
    After I ran the built-in installer I wrote a simple installer to install all other required (and some not so required) packages that the Unity staff outlined here, and finally the Unity debugger for VSCode. With all that installed, I started working and debugging my game.



    But, I've gotten to the point where whenever I try to debug Unity just locks up and crashes. One thing I noticed is that Unity always crashes at the same line in the same function;



    public static float ColorConverter(string colorCode)
    {
    char colorIndex = colorCode.ToCharArray();
    List<float> colorList = new List<float>();

    string tempString = "";
    for (int i = 0; i < colorCode.Length; i++)
    {
    tempString += colorIndex[i];

    if (tempString.Length == 2)
    {
    int tempnum = Convert.ToInt32(tempString, 16);
    colorList.Add(Mathf.Lerp(0, 1, tempnum));
    tempString = "";
    }
    }

    float retColor = colorList.ToArray();
    return retColor;
    }


    And the specific line unity crashes on is int tempnum = Convert.ToInt32(tempString, 16);, so I'm not sure if that is something to take note of.



    Edit; I tried changing the type with the line int tempnum = Int32.Parse(tempString, System.Globalization.NumberStyles.HexNumber); but there was no change in the outcome










    share|improve this question









    New contributor




    Matt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.























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      I've been doing some work with Unity3D, installed through the Unity Hub, in Ubuntu 18.04.
      After I ran the built-in installer I wrote a simple installer to install all other required (and some not so required) packages that the Unity staff outlined here, and finally the Unity debugger for VSCode. With all that installed, I started working and debugging my game.



      But, I've gotten to the point where whenever I try to debug Unity just locks up and crashes. One thing I noticed is that Unity always crashes at the same line in the same function;



      public static float ColorConverter(string colorCode)
      {
      char colorIndex = colorCode.ToCharArray();
      List<float> colorList = new List<float>();

      string tempString = "";
      for (int i = 0; i < colorCode.Length; i++)
      {
      tempString += colorIndex[i];

      if (tempString.Length == 2)
      {
      int tempnum = Convert.ToInt32(tempString, 16);
      colorList.Add(Mathf.Lerp(0, 1, tempnum));
      tempString = "";
      }
      }

      float retColor = colorList.ToArray();
      return retColor;
      }


      And the specific line unity crashes on is int tempnum = Convert.ToInt32(tempString, 16);, so I'm not sure if that is something to take note of.



      Edit; I tried changing the type with the line int tempnum = Int32.Parse(tempString, System.Globalization.NumberStyles.HexNumber); but there was no change in the outcome










      share|improve this question









      New contributor




      Matt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.












      I've been doing some work with Unity3D, installed through the Unity Hub, in Ubuntu 18.04.
      After I ran the built-in installer I wrote a simple installer to install all other required (and some not so required) packages that the Unity staff outlined here, and finally the Unity debugger for VSCode. With all that installed, I started working and debugging my game.



      But, I've gotten to the point where whenever I try to debug Unity just locks up and crashes. One thing I noticed is that Unity always crashes at the same line in the same function;



      public static float ColorConverter(string colorCode)
      {
      char colorIndex = colorCode.ToCharArray();
      List<float> colorList = new List<float>();

      string tempString = "";
      for (int i = 0; i < colorCode.Length; i++)
      {
      tempString += colorIndex[i];

      if (tempString.Length == 2)
      {
      int tempnum = Convert.ToInt32(tempString, 16);
      colorList.Add(Mathf.Lerp(0, 1, tempnum));
      tempString = "";
      }
      }

      float retColor = colorList.ToArray();
      return retColor;
      }


      And the specific line unity crashes on is int tempnum = Convert.ToInt32(tempString, 16);, so I'm not sure if that is something to take note of.



      Edit; I tried changing the type with the line int tempnum = Int32.Parse(tempString, System.Globalization.NumberStyles.HexNumber); but there was no change in the outcome







      visual-studio-code c# unity3d






      share|improve this question









      New contributor




      Matt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      Matt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




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      edited 12 hours ago







      Matt













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      asked 12 hours ago









      MattMatt

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      New contributor




      Matt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Matt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Matt is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















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