For a 1-action spell, do I need to take a turn to ready the spell before I can cast it, or can I cast it...












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I am still very new to all of D&D 5e's rules.



Let's say I have a wizard that knows fireball; he has the spell prepared and has an available spell slot. Basically, assume ideal for everything.



Do I have to take a turn to "ready" the spell, then cast it the next turn? Or can I cast it right then and there?










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3












$begingroup$


I am still very new to all of D&D 5e's rules.



Let's say I have a wizard that knows fireball; he has the spell prepared and has an available spell slot. Basically, assume ideal for everything.



Do I have to take a turn to "ready" the spell, then cast it the next turn? Or can I cast it right then and there?










share|improve this question









New contributor




Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







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    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    7 mins ago














3












3








3





$begingroup$


I am still very new to all of D&D 5e's rules.



Let's say I have a wizard that knows fireball; he has the spell prepared and has an available spell slot. Basically, assume ideal for everything.



Do I have to take a turn to "ready" the spell, then cast it the next turn? Or can I cast it right then and there?










share|improve this question









New contributor




Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I am still very new to all of D&D 5e's rules.



Let's say I have a wizard that knows fireball; he has the spell prepared and has an available spell slot. Basically, assume ideal for everything.



Do I have to take a turn to "ready" the spell, then cast it the next turn? Or can I cast it right then and there?







dnd-5e spells actions






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Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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edited 8 mins ago









V2Blast

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asked 31 mins ago









GabeGabe

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– V2Blast
7 mins ago




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2 Answers
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No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)



Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you can only cast one non-cantrip spell per turn, even if one is an action and the other is a bonus action.






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  • $begingroup$
    Oh my god, it was that simple? Man, I was being stupid. Thank you!
    $endgroup$
    – Gabe
    12 mins ago










  • $begingroup$
    @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
    $endgroup$
    – V2Blast
    7 mins ago



















1












$begingroup$

You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.






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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

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    active

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    active

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    5












    $begingroup$

    No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)



    Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you can only cast one non-cantrip spell per turn, even if one is an action and the other is a bonus action.






    share|improve this answer









    $endgroup$













    • $begingroup$
      Oh my god, it was that simple? Man, I was being stupid. Thank you!
      $endgroup$
      – Gabe
      12 mins ago










    • $begingroup$
      @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
      $endgroup$
      – V2Blast
      7 mins ago
















    5












    $begingroup$

    No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)



    Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you can only cast one non-cantrip spell per turn, even if one is an action and the other is a bonus action.






    share|improve this answer









    $endgroup$













    • $begingroup$
      Oh my god, it was that simple? Man, I was being stupid. Thank you!
      $endgroup$
      – Gabe
      12 mins ago










    • $begingroup$
      @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
      $endgroup$
      – V2Blast
      7 mins ago














    5












    5








    5





    $begingroup$

    No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)



    Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you can only cast one non-cantrip spell per turn, even if one is an action and the other is a bonus action.






    share|improve this answer









    $endgroup$



    No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)



    Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you can only cast one non-cantrip spell per turn, even if one is an action and the other is a bonus action.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered 16 mins ago









    KRyanKRyan

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    • $begingroup$
      Oh my god, it was that simple? Man, I was being stupid. Thank you!
      $endgroup$
      – Gabe
      12 mins ago










    • $begingroup$
      @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
      $endgroup$
      – V2Blast
      7 mins ago


















    • $begingroup$
      Oh my god, it was that simple? Man, I was being stupid. Thank you!
      $endgroup$
      – Gabe
      12 mins ago










    • $begingroup$
      @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
      $endgroup$
      – V2Blast
      7 mins ago
















    $begingroup$
    Oh my god, it was that simple? Man, I was being stupid. Thank you!
    $endgroup$
    – Gabe
    12 mins ago




    $begingroup$
    Oh my god, it was that simple? Man, I was being stupid. Thank you!
    $endgroup$
    – Gabe
    12 mins ago












    $begingroup$
    @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
    $endgroup$
    – V2Blast
    7 mins ago




    $begingroup$
    @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
    $endgroup$
    – V2Blast
    7 mins ago













    1












    $begingroup$

    You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.






    share|improve this answer











    $endgroup$


















      1












      $begingroup$

      You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.






      share|improve this answer











      $endgroup$
















        1












        1








        1





        $begingroup$

        You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.






        share|improve this answer











        $endgroup$



        You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 8 mins ago









        V2Blast

        23.4k375148




        23.4k375148










        answered 15 mins ago









        Bear monkBear monk

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        511






















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