How do I extrude a face to a single vertex












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I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
The object that has been extruded incorrectly










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    5












    $begingroup$


    I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
    The object that has been extruded incorrectly










    share|improve this question









    New contributor




    Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      5












      5








      5


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      $begingroup$


      I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
      The object that has been extruded incorrectly










      share|improve this question









      New contributor




      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
      The object that has been extruded incorrectly







      modeling






      share|improve this question









      New contributor




      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited 2 days ago







      Chris













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      asked 2 days ago









      ChrisChris

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      New contributor




      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






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          2 Answers
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          11












          $begingroup$

          One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



          enter image description here




          Collapse



          Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




          Merging vertices






          share|improve this answer









          $endgroup$













          • $begingroup$
            I'm upvoting this post because the GIF is so satisfying to watch!
            $endgroup$
            – Ian Rehwinkel
            yesterday



















          3












          $begingroup$

          you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



          enter image description here






          share|improve this answer









          $endgroup$









          • 3




            $begingroup$
            ...and then "remove doubles" to merge the overlapping vertices.
            $endgroup$
            – ApproachingDarknessFish
            yesterday











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          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          11












          $begingroup$

          One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



          enter image description here




          Collapse



          Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




          Merging vertices






          share|improve this answer









          $endgroup$













          • $begingroup$
            I'm upvoting this post because the GIF is so satisfying to watch!
            $endgroup$
            – Ian Rehwinkel
            yesterday
















          11












          $begingroup$

          One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



          enter image description here




          Collapse



          Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




          Merging vertices






          share|improve this answer









          $endgroup$













          • $begingroup$
            I'm upvoting this post because the GIF is so satisfying to watch!
            $endgroup$
            – Ian Rehwinkel
            yesterday














          11












          11








          11





          $begingroup$

          One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



          enter image description here




          Collapse



          Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




          Merging vertices






          share|improve this answer









          $endgroup$



          One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



          enter image description here




          Collapse



          Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




          Merging vertices







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 2 days ago









          R El CleinR El Clein

          93115




          93115












          • $begingroup$
            I'm upvoting this post because the GIF is so satisfying to watch!
            $endgroup$
            – Ian Rehwinkel
            yesterday


















          • $begingroup$
            I'm upvoting this post because the GIF is so satisfying to watch!
            $endgroup$
            – Ian Rehwinkel
            yesterday
















          $begingroup$
          I'm upvoting this post because the GIF is so satisfying to watch!
          $endgroup$
          – Ian Rehwinkel
          yesterday




          $begingroup$
          I'm upvoting this post because the GIF is so satisfying to watch!
          $endgroup$
          – Ian Rehwinkel
          yesterday













          3












          $begingroup$

          you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



          enter image description here






          share|improve this answer









          $endgroup$









          • 3




            $begingroup$
            ...and then "remove doubles" to merge the overlapping vertices.
            $endgroup$
            – ApproachingDarknessFish
            yesterday
















          3












          $begingroup$

          you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



          enter image description here






          share|improve this answer









          $endgroup$









          • 3




            $begingroup$
            ...and then "remove doubles" to merge the overlapping vertices.
            $endgroup$
            – ApproachingDarknessFish
            yesterday














          3












          3








          3





          $begingroup$

          you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



          enter image description here






          share|improve this answer









          $endgroup$



          you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 2 days ago









          SylerSyler

          14312




          14312








          • 3




            $begingroup$
            ...and then "remove doubles" to merge the overlapping vertices.
            $endgroup$
            – ApproachingDarknessFish
            yesterday














          • 3




            $begingroup$
            ...and then "remove doubles" to merge the overlapping vertices.
            $endgroup$
            – ApproachingDarknessFish
            yesterday








          3




          3




          $begingroup$
          ...and then "remove doubles" to merge the overlapping vertices.
          $endgroup$
          – ApproachingDarknessFish
          yesterday




          $begingroup$
          ...and then "remove doubles" to merge the overlapping vertices.
          $endgroup$
          – ApproachingDarknessFish
          yesterday










          Chris is a new contributor. Be nice, and check out our Code of Conduct.










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          Chris is a new contributor. Be nice, and check out our Code of Conduct.












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