Can I use the Living Rune feature from the UA Rune Scribe prestige class to take a feat?











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The Rune Scribe prestige class (from Unearthed Arcana: Prestige Classes and Rune Magic) grants the Living Rune feature at 4th level:




At the end of a long rest, you can choose to increase one ability score of your choice by 2 or increase two ability scores of your choice by 1. At the end of each subsequent long rest, you can alter this choice, reducing the scores you previously increased and improving different scores. (If you chose to increase two abilities, you can opt to alter only one of those choices.)




Since this ability is similar to an Ability Score Improvement, can you pick a feat instead?










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  • 1




    actually, they added a prestige class in the UA. my question is about that specific class. edit:posted before seeing the other comment, and yes.
    – tyler811
    9 hours ago

















up vote
9
down vote

favorite
1












The Rune Scribe prestige class (from Unearthed Arcana: Prestige Classes and Rune Magic) grants the Living Rune feature at 4th level:




At the end of a long rest, you can choose to increase one ability score of your choice by 2 or increase two ability scores of your choice by 1. At the end of each subsequent long rest, you can alter this choice, reducing the scores you previously increased and improving different scores. (If you chose to increase two abilities, you can opt to alter only one of those choices.)




Since this ability is similar to an Ability Score Improvement, can you pick a feat instead?










share|improve this question









New contributor




tyler811 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
















  • 1




    actually, they added a prestige class in the UA. my question is about that specific class. edit:posted before seeing the other comment, and yes.
    – tyler811
    9 hours ago















up vote
9
down vote

favorite
1









up vote
9
down vote

favorite
1






1





The Rune Scribe prestige class (from Unearthed Arcana: Prestige Classes and Rune Magic) grants the Living Rune feature at 4th level:




At the end of a long rest, you can choose to increase one ability score of your choice by 2 or increase two ability scores of your choice by 1. At the end of each subsequent long rest, you can alter this choice, reducing the scores you previously increased and improving different scores. (If you chose to increase two abilities, you can opt to alter only one of those choices.)




Since this ability is similar to an Ability Score Improvement, can you pick a feat instead?










share|improve this question









New contributor




tyler811 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











The Rune Scribe prestige class (from Unearthed Arcana: Prestige Classes and Rune Magic) grants the Living Rune feature at 4th level:




At the end of a long rest, you can choose to increase one ability score of your choice by 2 or increase two ability scores of your choice by 1. At the end of each subsequent long rest, you can alter this choice, reducing the scores you previously increased and improving different scores. (If you chose to increase two abilities, you can opt to alter only one of those choices.)




Since this ability is similar to an Ability Score Improvement, can you pick a feat instead?







dnd-5e feats class-feature prestige-class unearthed-arcana






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edited 1 hour ago









V2Blast

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asked 10 hours ago









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tyler811 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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Check out our Code of Conduct.








  • 1




    actually, they added a prestige class in the UA. my question is about that specific class. edit:posted before seeing the other comment, and yes.
    – tyler811
    9 hours ago
















  • 1




    actually, they added a prestige class in the UA. my question is about that specific class. edit:posted before seeing the other comment, and yes.
    – tyler811
    9 hours ago










1




1




actually, they added a prestige class in the UA. my question is about that specific class. edit:posted before seeing the other comment, and yes.
– tyler811
9 hours ago






actually, they added a prestige class in the UA. my question is about that specific class. edit:posted before seeing the other comment, and yes.
– tyler811
9 hours ago












2 Answers
2






active

oldest

votes

















up vote
16
down vote



accepted










That UA Scribe prestige class feature does not mention feats



Granted, this is UA/playtest rather than a finished class or feature, but it's still best to approach the text under the basic assumption of "if it offered that option, it would say so."

Since Living Rune makes no mention of feats, I'd offer that it was not intended to grant a feat change with each long rest.



I'd recommend against, since it only mentions ability scores, but your DM may like to allow a crazy fun option. Here is why I'd recommend against.




Living Rune

At the end of a long rest, you can choose to increase one ability score of your choice by 2 or increase two ability scores of your choice by 1. At the end of each subsequent long rest, you can alter
this choice, reducing the scores you previously increased and improving different scores. (If you chose to increase two abilities, you can opt to alter only one of those choices.)





  1. Feats are an optional rule in the PHB. (p. 165) You are already in DM discretion territory as it is.



  2. Feats are an opportunity cost; you only get to select one when an ASI/feat option arises, and then it's locked in.



    Applying this feature as proposed in the question, the PC could have access to each and every feat in the book, with long rest in between. That's not quite balanced with all other characters needing to make a choice and stick with it.



    Example:

    Day 1, you have the Alert feat. You can't be surprised. You then get an idea for where you will be exploring on day 2, so

    Day 2, you take the magic initiate feat, Warlock, choosing eldritch blast, hex and mage hand. You then get an idea for where you will be exploring on day 3, so

    Day 3 you take Weapon Master and have proficiency in Long bow, Long sword, Rapier, and glaive. You then get an idea for where you will be exploring on day 4, so

    Day 4 you take the Lucky feat. You then get an idea for where you will be exploring on day 5, so

    Day 5 you take Dungeon Delver ...




Nobody else has this kind of versatility.



Crazy fun option



Do as you propose, play for a few levels, and then add an answer here about why it was a good idea and why it wasn't. Work with your DM on that. UA is playtest, so why not playtest this and write up a playtest result as an answer? :)






share|improve this answer



















  • 3




    +1 for mentioning why including feats would be unbalanced
    – Mwr247
    9 hours ago










  • Ironically, this is similar to a 9th level PF2 playtest Fighter class feature: every day they can pick one fighter feat to know that day. Its largely considered underpowered because your choices are for fighting styles you didn't build for and you can only take things you qualify for (no feat chains). Of course, you can't substitute the feat for a multiclass feat...we think. For similar reasons as this answer, but many builds get more use out of multiclass feats than their own, which is sad (8th level class feat...or 2nd level cross-class? 2nd level wins!?)
    – Draco18s
    5 hours ago












  • @Draco18s I think that one of the design goals of 5e was to steer away from feat chains ... thanks for the comment, interesting to see how PF2 is working through this.
    – KorvinStarmast
    21 mins ago


















up vote
11
down vote













No, you cannot take a feat instead



p. 165 PHB describe the circumstances that allow you to take a feat instead of increasing your ability scores:




At certain levels, your class gives you the Ability Score Improvement feature. [...] [Y]ou can forgo taking that feature to take a feat of your choice instead.




You don't gain the improvements of the living rune ability when you level up, but when you activate it at the end of a rest and it's not the Ability Score Improvement feature, it just happens to have a similar effect.






share|improve this answer

















  • 1




    I like this ruling; concise and on point. +1
    – KorvinStarmast
    8 hours ago











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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
16
down vote



accepted










That UA Scribe prestige class feature does not mention feats



Granted, this is UA/playtest rather than a finished class or feature, but it's still best to approach the text under the basic assumption of "if it offered that option, it would say so."

Since Living Rune makes no mention of feats, I'd offer that it was not intended to grant a feat change with each long rest.



I'd recommend against, since it only mentions ability scores, but your DM may like to allow a crazy fun option. Here is why I'd recommend against.




Living Rune

At the end of a long rest, you can choose to increase one ability score of your choice by 2 or increase two ability scores of your choice by 1. At the end of each subsequent long rest, you can alter
this choice, reducing the scores you previously increased and improving different scores. (If you chose to increase two abilities, you can opt to alter only one of those choices.)





  1. Feats are an optional rule in the PHB. (p. 165) You are already in DM discretion territory as it is.



  2. Feats are an opportunity cost; you only get to select one when an ASI/feat option arises, and then it's locked in.



    Applying this feature as proposed in the question, the PC could have access to each and every feat in the book, with long rest in between. That's not quite balanced with all other characters needing to make a choice and stick with it.



    Example:

    Day 1, you have the Alert feat. You can't be surprised. You then get an idea for where you will be exploring on day 2, so

    Day 2, you take the magic initiate feat, Warlock, choosing eldritch blast, hex and mage hand. You then get an idea for where you will be exploring on day 3, so

    Day 3 you take Weapon Master and have proficiency in Long bow, Long sword, Rapier, and glaive. You then get an idea for where you will be exploring on day 4, so

    Day 4 you take the Lucky feat. You then get an idea for where you will be exploring on day 5, so

    Day 5 you take Dungeon Delver ...




Nobody else has this kind of versatility.



Crazy fun option



Do as you propose, play for a few levels, and then add an answer here about why it was a good idea and why it wasn't. Work with your DM on that. UA is playtest, so why not playtest this and write up a playtest result as an answer? :)






share|improve this answer



















  • 3




    +1 for mentioning why including feats would be unbalanced
    – Mwr247
    9 hours ago










  • Ironically, this is similar to a 9th level PF2 playtest Fighter class feature: every day they can pick one fighter feat to know that day. Its largely considered underpowered because your choices are for fighting styles you didn't build for and you can only take things you qualify for (no feat chains). Of course, you can't substitute the feat for a multiclass feat...we think. For similar reasons as this answer, but many builds get more use out of multiclass feats than their own, which is sad (8th level class feat...or 2nd level cross-class? 2nd level wins!?)
    – Draco18s
    5 hours ago












  • @Draco18s I think that one of the design goals of 5e was to steer away from feat chains ... thanks for the comment, interesting to see how PF2 is working through this.
    – KorvinStarmast
    21 mins ago















up vote
16
down vote



accepted










That UA Scribe prestige class feature does not mention feats



Granted, this is UA/playtest rather than a finished class or feature, but it's still best to approach the text under the basic assumption of "if it offered that option, it would say so."

Since Living Rune makes no mention of feats, I'd offer that it was not intended to grant a feat change with each long rest.



I'd recommend against, since it only mentions ability scores, but your DM may like to allow a crazy fun option. Here is why I'd recommend against.




Living Rune

At the end of a long rest, you can choose to increase one ability score of your choice by 2 or increase two ability scores of your choice by 1. At the end of each subsequent long rest, you can alter
this choice, reducing the scores you previously increased and improving different scores. (If you chose to increase two abilities, you can opt to alter only one of those choices.)





  1. Feats are an optional rule in the PHB. (p. 165) You are already in DM discretion territory as it is.



  2. Feats are an opportunity cost; you only get to select one when an ASI/feat option arises, and then it's locked in.



    Applying this feature as proposed in the question, the PC could have access to each and every feat in the book, with long rest in between. That's not quite balanced with all other characters needing to make a choice and stick with it.



    Example:

    Day 1, you have the Alert feat. You can't be surprised. You then get an idea for where you will be exploring on day 2, so

    Day 2, you take the magic initiate feat, Warlock, choosing eldritch blast, hex and mage hand. You then get an idea for where you will be exploring on day 3, so

    Day 3 you take Weapon Master and have proficiency in Long bow, Long sword, Rapier, and glaive. You then get an idea for where you will be exploring on day 4, so

    Day 4 you take the Lucky feat. You then get an idea for where you will be exploring on day 5, so

    Day 5 you take Dungeon Delver ...




Nobody else has this kind of versatility.



Crazy fun option



Do as you propose, play for a few levels, and then add an answer here about why it was a good idea and why it wasn't. Work with your DM on that. UA is playtest, so why not playtest this and write up a playtest result as an answer? :)






share|improve this answer



















  • 3




    +1 for mentioning why including feats would be unbalanced
    – Mwr247
    9 hours ago










  • Ironically, this is similar to a 9th level PF2 playtest Fighter class feature: every day they can pick one fighter feat to know that day. Its largely considered underpowered because your choices are for fighting styles you didn't build for and you can only take things you qualify for (no feat chains). Of course, you can't substitute the feat for a multiclass feat...we think. For similar reasons as this answer, but many builds get more use out of multiclass feats than their own, which is sad (8th level class feat...or 2nd level cross-class? 2nd level wins!?)
    – Draco18s
    5 hours ago












  • @Draco18s I think that one of the design goals of 5e was to steer away from feat chains ... thanks for the comment, interesting to see how PF2 is working through this.
    – KorvinStarmast
    21 mins ago













up vote
16
down vote



accepted







up vote
16
down vote



accepted






That UA Scribe prestige class feature does not mention feats



Granted, this is UA/playtest rather than a finished class or feature, but it's still best to approach the text under the basic assumption of "if it offered that option, it would say so."

Since Living Rune makes no mention of feats, I'd offer that it was not intended to grant a feat change with each long rest.



I'd recommend against, since it only mentions ability scores, but your DM may like to allow a crazy fun option. Here is why I'd recommend against.




Living Rune

At the end of a long rest, you can choose to increase one ability score of your choice by 2 or increase two ability scores of your choice by 1. At the end of each subsequent long rest, you can alter
this choice, reducing the scores you previously increased and improving different scores. (If you chose to increase two abilities, you can opt to alter only one of those choices.)





  1. Feats are an optional rule in the PHB. (p. 165) You are already in DM discretion territory as it is.



  2. Feats are an opportunity cost; you only get to select one when an ASI/feat option arises, and then it's locked in.



    Applying this feature as proposed in the question, the PC could have access to each and every feat in the book, with long rest in between. That's not quite balanced with all other characters needing to make a choice and stick with it.



    Example:

    Day 1, you have the Alert feat. You can't be surprised. You then get an idea for where you will be exploring on day 2, so

    Day 2, you take the magic initiate feat, Warlock, choosing eldritch blast, hex and mage hand. You then get an idea for where you will be exploring on day 3, so

    Day 3 you take Weapon Master and have proficiency in Long bow, Long sword, Rapier, and glaive. You then get an idea for where you will be exploring on day 4, so

    Day 4 you take the Lucky feat. You then get an idea for where you will be exploring on day 5, so

    Day 5 you take Dungeon Delver ...




Nobody else has this kind of versatility.



Crazy fun option



Do as you propose, play for a few levels, and then add an answer here about why it was a good idea and why it wasn't. Work with your DM on that. UA is playtest, so why not playtest this and write up a playtest result as an answer? :)






share|improve this answer














That UA Scribe prestige class feature does not mention feats



Granted, this is UA/playtest rather than a finished class or feature, but it's still best to approach the text under the basic assumption of "if it offered that option, it would say so."

Since Living Rune makes no mention of feats, I'd offer that it was not intended to grant a feat change with each long rest.



I'd recommend against, since it only mentions ability scores, but your DM may like to allow a crazy fun option. Here is why I'd recommend against.




Living Rune

At the end of a long rest, you can choose to increase one ability score of your choice by 2 or increase two ability scores of your choice by 1. At the end of each subsequent long rest, you can alter
this choice, reducing the scores you previously increased and improving different scores. (If you chose to increase two abilities, you can opt to alter only one of those choices.)





  1. Feats are an optional rule in the PHB. (p. 165) You are already in DM discretion territory as it is.



  2. Feats are an opportunity cost; you only get to select one when an ASI/feat option arises, and then it's locked in.



    Applying this feature as proposed in the question, the PC could have access to each and every feat in the book, with long rest in between. That's not quite balanced with all other characters needing to make a choice and stick with it.



    Example:

    Day 1, you have the Alert feat. You can't be surprised. You then get an idea for where you will be exploring on day 2, so

    Day 2, you take the magic initiate feat, Warlock, choosing eldritch blast, hex and mage hand. You then get an idea for where you will be exploring on day 3, so

    Day 3 you take Weapon Master and have proficiency in Long bow, Long sword, Rapier, and glaive. You then get an idea for where you will be exploring on day 4, so

    Day 4 you take the Lucky feat. You then get an idea for where you will be exploring on day 5, so

    Day 5 you take Dungeon Delver ...




Nobody else has this kind of versatility.



Crazy fun option



Do as you propose, play for a few levels, and then add an answer here about why it was a good idea and why it wasn't. Work with your DM on that. UA is playtest, so why not playtest this and write up a playtest result as an answer? :)







share|improve this answer














share|improve this answer



share|improve this answer








edited 8 hours ago

























answered 9 hours ago









KorvinStarmast

72.6k17227398




72.6k17227398








  • 3




    +1 for mentioning why including feats would be unbalanced
    – Mwr247
    9 hours ago










  • Ironically, this is similar to a 9th level PF2 playtest Fighter class feature: every day they can pick one fighter feat to know that day. Its largely considered underpowered because your choices are for fighting styles you didn't build for and you can only take things you qualify for (no feat chains). Of course, you can't substitute the feat for a multiclass feat...we think. For similar reasons as this answer, but many builds get more use out of multiclass feats than their own, which is sad (8th level class feat...or 2nd level cross-class? 2nd level wins!?)
    – Draco18s
    5 hours ago












  • @Draco18s I think that one of the design goals of 5e was to steer away from feat chains ... thanks for the comment, interesting to see how PF2 is working through this.
    – KorvinStarmast
    21 mins ago














  • 3




    +1 for mentioning why including feats would be unbalanced
    – Mwr247
    9 hours ago










  • Ironically, this is similar to a 9th level PF2 playtest Fighter class feature: every day they can pick one fighter feat to know that day. Its largely considered underpowered because your choices are for fighting styles you didn't build for and you can only take things you qualify for (no feat chains). Of course, you can't substitute the feat for a multiclass feat...we think. For similar reasons as this answer, but many builds get more use out of multiclass feats than their own, which is sad (8th level class feat...or 2nd level cross-class? 2nd level wins!?)
    – Draco18s
    5 hours ago












  • @Draco18s I think that one of the design goals of 5e was to steer away from feat chains ... thanks for the comment, interesting to see how PF2 is working through this.
    – KorvinStarmast
    21 mins ago








3




3




+1 for mentioning why including feats would be unbalanced
– Mwr247
9 hours ago




+1 for mentioning why including feats would be unbalanced
– Mwr247
9 hours ago












Ironically, this is similar to a 9th level PF2 playtest Fighter class feature: every day they can pick one fighter feat to know that day. Its largely considered underpowered because your choices are for fighting styles you didn't build for and you can only take things you qualify for (no feat chains). Of course, you can't substitute the feat for a multiclass feat...we think. For similar reasons as this answer, but many builds get more use out of multiclass feats than their own, which is sad (8th level class feat...or 2nd level cross-class? 2nd level wins!?)
– Draco18s
5 hours ago






Ironically, this is similar to a 9th level PF2 playtest Fighter class feature: every day they can pick one fighter feat to know that day. Its largely considered underpowered because your choices are for fighting styles you didn't build for and you can only take things you qualify for (no feat chains). Of course, you can't substitute the feat for a multiclass feat...we think. For similar reasons as this answer, but many builds get more use out of multiclass feats than their own, which is sad (8th level class feat...or 2nd level cross-class? 2nd level wins!?)
– Draco18s
5 hours ago














@Draco18s I think that one of the design goals of 5e was to steer away from feat chains ... thanks for the comment, interesting to see how PF2 is working through this.
– KorvinStarmast
21 mins ago




@Draco18s I think that one of the design goals of 5e was to steer away from feat chains ... thanks for the comment, interesting to see how PF2 is working through this.
– KorvinStarmast
21 mins ago












up vote
11
down vote













No, you cannot take a feat instead



p. 165 PHB describe the circumstances that allow you to take a feat instead of increasing your ability scores:




At certain levels, your class gives you the Ability Score Improvement feature. [...] [Y]ou can forgo taking that feature to take a feat of your choice instead.




You don't gain the improvements of the living rune ability when you level up, but when you activate it at the end of a rest and it's not the Ability Score Improvement feature, it just happens to have a similar effect.






share|improve this answer

















  • 1




    I like this ruling; concise and on point. +1
    – KorvinStarmast
    8 hours ago















up vote
11
down vote













No, you cannot take a feat instead



p. 165 PHB describe the circumstances that allow you to take a feat instead of increasing your ability scores:




At certain levels, your class gives you the Ability Score Improvement feature. [...] [Y]ou can forgo taking that feature to take a feat of your choice instead.




You don't gain the improvements of the living rune ability when you level up, but when you activate it at the end of a rest and it's not the Ability Score Improvement feature, it just happens to have a similar effect.






share|improve this answer

















  • 1




    I like this ruling; concise and on point. +1
    – KorvinStarmast
    8 hours ago













up vote
11
down vote










up vote
11
down vote









No, you cannot take a feat instead



p. 165 PHB describe the circumstances that allow you to take a feat instead of increasing your ability scores:




At certain levels, your class gives you the Ability Score Improvement feature. [...] [Y]ou can forgo taking that feature to take a feat of your choice instead.




You don't gain the improvements of the living rune ability when you level up, but when you activate it at the end of a rest and it's not the Ability Score Improvement feature, it just happens to have a similar effect.






share|improve this answer












No, you cannot take a feat instead



p. 165 PHB describe the circumstances that allow you to take a feat instead of increasing your ability scores:




At certain levels, your class gives you the Ability Score Improvement feature. [...] [Y]ou can forgo taking that feature to take a feat of your choice instead.




You don't gain the improvements of the living rune ability when you level up, but when you activate it at the end of a rest and it's not the Ability Score Improvement feature, it just happens to have a similar effect.







share|improve this answer












share|improve this answer



share|improve this answer










answered 9 hours ago









fabian

1,7091415




1,7091415








  • 1




    I like this ruling; concise and on point. +1
    – KorvinStarmast
    8 hours ago














  • 1




    I like this ruling; concise and on point. +1
    – KorvinStarmast
    8 hours ago








1




1




I like this ruling; concise and on point. +1
– KorvinStarmast
8 hours ago




I like this ruling; concise and on point. +1
– KorvinStarmast
8 hours ago










tyler811 is a new contributor. Be nice, and check out our Code of Conduct.










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