Is there a way to easily make 3d models and textures for people with no prior experience?
$begingroup$
I want to make a game, but I need assets. I am wondering if I should make them by myself even though I never made any textures or 3d models before. Are there technologies that allow you to easily make them? What would you recommend me to do?
textures 3d-modeling
New contributor
$endgroup$
add a comment |
$begingroup$
I want to make a game, but I need assets. I am wondering if I should make them by myself even though I never made any textures or 3d models before. Are there technologies that allow you to easily make them? What would you recommend me to do?
textures 3d-modeling
New contributor
$endgroup$
add a comment |
$begingroup$
I want to make a game, but I need assets. I am wondering if I should make them by myself even though I never made any textures or 3d models before. Are there technologies that allow you to easily make them? What would you recommend me to do?
textures 3d-modeling
New contributor
$endgroup$
I want to make a game, but I need assets. I am wondering if I should make them by myself even though I never made any textures or 3d models before. Are there technologies that allow you to easily make them? What would you recommend me to do?
textures 3d-modeling
textures 3d-modeling
New contributor
New contributor
New contributor
asked 2 hours ago
repomonsterrepomonster
1062
1062
New contributor
New contributor
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
I'm definitely not a specialist in any aspect of the visual part of game development but I figured if all I did was copy others' assets then I would never learn to model or animate so I took up blender. If I were you that's what I would do. Download blender and take it from there, it's free and it'll teach you the basics of 3D modelling and animation.
$endgroup$
$begingroup$
Can you sell your game if you do that though?
$endgroup$
– repomonster
2 hours ago
1
$begingroup$
If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
$endgroup$
– JeffBrin
2 hours ago
$begingroup$
But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
$endgroup$
– repomonster
1 hour ago
1
$begingroup$
No I'm suggesting creating your own assets from scratch in blender.
$endgroup$
– JeffBrin
1 hour ago
1
$begingroup$
Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
$endgroup$
– JeffBrin
1 hour ago
|
show 3 more comments
$begingroup$
You can most definitely do this, there are so many great tutorials and books for about every kind of modeling software out there. YouTube, Blender LinkedIn Learning, Pluralsight ect…
I and many others are always browsing and for and buying unique art and models to use in creations. you can then create a sight and or find all the good sites that you can place your content on and they will keep it up and selling for a small cut of profits. Just to name a couple Turbo Squid, and GameDevMarket pretty good options they have pretty wide global advertising ect. people are always browsing for unique stuff whether free or paid. Same with the Unity asset store or unreal engine marketplace those are also great spots to put art and models for creators to buy.
as far as different software options. that will be personal preference but I enjoy working with blender, probuilder in unity, gimp, cinema 4d is pretty great also. But id also get the trials and tutotorials to get some experience with some mainstream stuff like Maya, mudbox ect..
Dive in and make some good stuff and you will live the dream ;)
$endgroup$
$begingroup$
I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
$endgroup$
– repomonster
16 mins ago
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
});
});
}, "mathjax-editing");
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "53"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
repomonster is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgamedev.stackexchange.com%2fquestions%2f167896%2fis-there-a-way-to-easily-make-3d-models-and-textures-for-people-with-no-prior-ex%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
I'm definitely not a specialist in any aspect of the visual part of game development but I figured if all I did was copy others' assets then I would never learn to model or animate so I took up blender. If I were you that's what I would do. Download blender and take it from there, it's free and it'll teach you the basics of 3D modelling and animation.
$endgroup$
$begingroup$
Can you sell your game if you do that though?
$endgroup$
– repomonster
2 hours ago
1
$begingroup$
If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
$endgroup$
– JeffBrin
2 hours ago
$begingroup$
But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
$endgroup$
– repomonster
1 hour ago
1
$begingroup$
No I'm suggesting creating your own assets from scratch in blender.
$endgroup$
– JeffBrin
1 hour ago
1
$begingroup$
Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
$endgroup$
– JeffBrin
1 hour ago
|
show 3 more comments
$begingroup$
I'm definitely not a specialist in any aspect of the visual part of game development but I figured if all I did was copy others' assets then I would never learn to model or animate so I took up blender. If I were you that's what I would do. Download blender and take it from there, it's free and it'll teach you the basics of 3D modelling and animation.
$endgroup$
$begingroup$
Can you sell your game if you do that though?
$endgroup$
– repomonster
2 hours ago
1
$begingroup$
If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
$endgroup$
– JeffBrin
2 hours ago
$begingroup$
But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
$endgroup$
– repomonster
1 hour ago
1
$begingroup$
No I'm suggesting creating your own assets from scratch in blender.
$endgroup$
– JeffBrin
1 hour ago
1
$begingroup$
Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
$endgroup$
– JeffBrin
1 hour ago
|
show 3 more comments
$begingroup$
I'm definitely not a specialist in any aspect of the visual part of game development but I figured if all I did was copy others' assets then I would never learn to model or animate so I took up blender. If I were you that's what I would do. Download blender and take it from there, it's free and it'll teach you the basics of 3D modelling and animation.
$endgroup$
I'm definitely not a specialist in any aspect of the visual part of game development but I figured if all I did was copy others' assets then I would never learn to model or animate so I took up blender. If I were you that's what I would do. Download blender and take it from there, it's free and it'll teach you the basics of 3D modelling and animation.
answered 2 hours ago
JeffBrinJeffBrin
836
836
$begingroup$
Can you sell your game if you do that though?
$endgroup$
– repomonster
2 hours ago
1
$begingroup$
If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
$endgroup$
– JeffBrin
2 hours ago
$begingroup$
But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
$endgroup$
– repomonster
1 hour ago
1
$begingroup$
No I'm suggesting creating your own assets from scratch in blender.
$endgroup$
– JeffBrin
1 hour ago
1
$begingroup$
Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
$endgroup$
– JeffBrin
1 hour ago
|
show 3 more comments
$begingroup$
Can you sell your game if you do that though?
$endgroup$
– repomonster
2 hours ago
1
$begingroup$
If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
$endgroup$
– JeffBrin
2 hours ago
$begingroup$
But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
$endgroup$
– repomonster
1 hour ago
1
$begingroup$
No I'm suggesting creating your own assets from scratch in blender.
$endgroup$
– JeffBrin
1 hour ago
1
$begingroup$
Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
$endgroup$
– JeffBrin
1 hour ago
$begingroup$
Can you sell your game if you do that though?
$endgroup$
– repomonster
2 hours ago
$begingroup$
Can you sell your game if you do that though?
$endgroup$
– repomonster
2 hours ago
1
1
$begingroup$
If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
$endgroup$
– JeffBrin
2 hours ago
$begingroup$
If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
$endgroup$
– JeffBrin
2 hours ago
$begingroup$
But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
$endgroup$
– repomonster
1 hour ago
$begingroup$
But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
$endgroup$
– repomonster
1 hour ago
1
1
$begingroup$
No I'm suggesting creating your own assets from scratch in blender.
$endgroup$
– JeffBrin
1 hour ago
$begingroup$
No I'm suggesting creating your own assets from scratch in blender.
$endgroup$
– JeffBrin
1 hour ago
1
1
$begingroup$
Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
$endgroup$
– JeffBrin
1 hour ago
$begingroup$
Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
$endgroup$
– JeffBrin
1 hour ago
|
show 3 more comments
$begingroup$
You can most definitely do this, there are so many great tutorials and books for about every kind of modeling software out there. YouTube, Blender LinkedIn Learning, Pluralsight ect…
I and many others are always browsing and for and buying unique art and models to use in creations. you can then create a sight and or find all the good sites that you can place your content on and they will keep it up and selling for a small cut of profits. Just to name a couple Turbo Squid, and GameDevMarket pretty good options they have pretty wide global advertising ect. people are always browsing for unique stuff whether free or paid. Same with the Unity asset store or unreal engine marketplace those are also great spots to put art and models for creators to buy.
as far as different software options. that will be personal preference but I enjoy working with blender, probuilder in unity, gimp, cinema 4d is pretty great also. But id also get the trials and tutotorials to get some experience with some mainstream stuff like Maya, mudbox ect..
Dive in and make some good stuff and you will live the dream ;)
$endgroup$
$begingroup$
I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
$endgroup$
– repomonster
16 mins ago
add a comment |
$begingroup$
You can most definitely do this, there are so many great tutorials and books for about every kind of modeling software out there. YouTube, Blender LinkedIn Learning, Pluralsight ect…
I and many others are always browsing and for and buying unique art and models to use in creations. you can then create a sight and or find all the good sites that you can place your content on and they will keep it up and selling for a small cut of profits. Just to name a couple Turbo Squid, and GameDevMarket pretty good options they have pretty wide global advertising ect. people are always browsing for unique stuff whether free or paid. Same with the Unity asset store or unreal engine marketplace those are also great spots to put art and models for creators to buy.
as far as different software options. that will be personal preference but I enjoy working with blender, probuilder in unity, gimp, cinema 4d is pretty great also. But id also get the trials and tutotorials to get some experience with some mainstream stuff like Maya, mudbox ect..
Dive in and make some good stuff and you will live the dream ;)
$endgroup$
$begingroup$
I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
$endgroup$
– repomonster
16 mins ago
add a comment |
$begingroup$
You can most definitely do this, there are so many great tutorials and books for about every kind of modeling software out there. YouTube, Blender LinkedIn Learning, Pluralsight ect…
I and many others are always browsing and for and buying unique art and models to use in creations. you can then create a sight and or find all the good sites that you can place your content on and they will keep it up and selling for a small cut of profits. Just to name a couple Turbo Squid, and GameDevMarket pretty good options they have pretty wide global advertising ect. people are always browsing for unique stuff whether free or paid. Same with the Unity asset store or unreal engine marketplace those are also great spots to put art and models for creators to buy.
as far as different software options. that will be personal preference but I enjoy working with blender, probuilder in unity, gimp, cinema 4d is pretty great also. But id also get the trials and tutotorials to get some experience with some mainstream stuff like Maya, mudbox ect..
Dive in and make some good stuff and you will live the dream ;)
$endgroup$
You can most definitely do this, there are so many great tutorials and books for about every kind of modeling software out there. YouTube, Blender LinkedIn Learning, Pluralsight ect…
I and many others are always browsing and for and buying unique art and models to use in creations. you can then create a sight and or find all the good sites that you can place your content on and they will keep it up and selling for a small cut of profits. Just to name a couple Turbo Squid, and GameDevMarket pretty good options they have pretty wide global advertising ect. people are always browsing for unique stuff whether free or paid. Same with the Unity asset store or unreal engine marketplace those are also great spots to put art and models for creators to buy.
as far as different software options. that will be personal preference but I enjoy working with blender, probuilder in unity, gimp, cinema 4d is pretty great also. But id also get the trials and tutotorials to get some experience with some mainstream stuff like Maya, mudbox ect..
Dive in and make some good stuff and you will live the dream ;)
answered 30 mins ago
Justin MarkwellJustin Markwell
1,6021814
1,6021814
$begingroup$
I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
$endgroup$
– repomonster
16 mins ago
add a comment |
$begingroup$
I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
$endgroup$
– repomonster
16 mins ago
$begingroup$
I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
$endgroup$
– repomonster
16 mins ago
$begingroup$
I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
$endgroup$
– repomonster
16 mins ago
add a comment |
repomonster is a new contributor. Be nice, and check out our Code of Conduct.
repomonster is a new contributor. Be nice, and check out our Code of Conduct.
repomonster is a new contributor. Be nice, and check out our Code of Conduct.
repomonster is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Game Development Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgamedev.stackexchange.com%2fquestions%2f167896%2fis-there-a-way-to-easily-make-3d-models-and-textures-for-people-with-no-prior-ex%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown