Is there a way to easily make 3d models and textures for people with no prior experience?












1












$begingroup$


I want to make a game, but I need assets. I am wondering if I should make them by myself even though I never made any textures or 3d models before. Are there technologies that allow you to easily make them? What would you recommend me to do?










share|improve this question







New contributor




repomonster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$

















    1












    $begingroup$


    I want to make a game, but I need assets. I am wondering if I should make them by myself even though I never made any textures or 3d models before. Are there technologies that allow you to easily make them? What would you recommend me to do?










    share|improve this question







    New contributor




    repomonster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      1












      1








      1





      $begingroup$


      I want to make a game, but I need assets. I am wondering if I should make them by myself even though I never made any textures or 3d models before. Are there technologies that allow you to easily make them? What would you recommend me to do?










      share|improve this question







      New contributor




      repomonster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I want to make a game, but I need assets. I am wondering if I should make them by myself even though I never made any textures or 3d models before. Are there technologies that allow you to easily make them? What would you recommend me to do?







      textures 3d-modeling






      share|improve this question







      New contributor




      repomonster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      repomonster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      repomonster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 2 hours ago









      repomonsterrepomonster

      1062




      1062




      New contributor




      repomonster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      repomonster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      repomonster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          2 Answers
          2






          active

          oldest

          votes


















          1












          $begingroup$

          I'm definitely not a specialist in any aspect of the visual part of game development but I figured if all I did was copy others' assets then I would never learn to model or animate so I took up blender. If I were you that's what I would do. Download blender and take it from there, it's free and it'll teach you the basics of 3D modelling and animation.






          share|improve this answer









          $endgroup$













          • $begingroup$
            Can you sell your game if you do that though?
            $endgroup$
            – repomonster
            2 hours ago








          • 1




            $begingroup$
            If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
            $endgroup$
            – JeffBrin
            2 hours ago










          • $begingroup$
            But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
            $endgroup$
            – repomonster
            1 hour ago






          • 1




            $begingroup$
            No I'm suggesting creating your own assets from scratch in blender.
            $endgroup$
            – JeffBrin
            1 hour ago






          • 1




            $begingroup$
            Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
            $endgroup$
            – JeffBrin
            1 hour ago



















          1












          $begingroup$

          You can most definitely do this, there are so many great tutorials and books for about every kind of modeling software out there. YouTube, Blender LinkedIn Learning, Pluralsight ect…



          I and many others are always browsing and for and buying unique art and models to use in creations. you can then create a sight and or find all the good sites that you can place your content on and they will keep it up and selling for a small cut of profits. Just to name a couple Turbo Squid, and GameDevMarket pretty good options they have pretty wide global advertising ect. people are always browsing for unique stuff whether free or paid. Same with the Unity asset store or unreal engine marketplace those are also great spots to put art and models for creators to buy.



          as far as different software options. that will be personal preference but I enjoy working with blender, probuilder in unity, gimp, cinema 4d is pretty great also. But id also get the trials and tutotorials to get some experience with some mainstream stuff like Maya, mudbox ect..



          Dive in and make some good stuff and you will live the dream ;)






          share|improve this answer









          $endgroup$













          • $begingroup$
            I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
            $endgroup$
            – repomonster
            16 mins ago











          Your Answer





          StackExchange.ifUsing("editor", function () {
          return StackExchange.using("mathjaxEditing", function () {
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
          });
          });
          }, "mathjax-editing");

          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "53"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });






          repomonster is a new contributor. Be nice, and check out our Code of Conduct.










          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgamedev.stackexchange.com%2fquestions%2f167896%2fis-there-a-way-to-easily-make-3d-models-and-textures-for-people-with-no-prior-ex%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1












          $begingroup$

          I'm definitely not a specialist in any aspect of the visual part of game development but I figured if all I did was copy others' assets then I would never learn to model or animate so I took up blender. If I were you that's what I would do. Download blender and take it from there, it's free and it'll teach you the basics of 3D modelling and animation.






          share|improve this answer









          $endgroup$













          • $begingroup$
            Can you sell your game if you do that though?
            $endgroup$
            – repomonster
            2 hours ago








          • 1




            $begingroup$
            If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
            $endgroup$
            – JeffBrin
            2 hours ago










          • $begingroup$
            But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
            $endgroup$
            – repomonster
            1 hour ago






          • 1




            $begingroup$
            No I'm suggesting creating your own assets from scratch in blender.
            $endgroup$
            – JeffBrin
            1 hour ago






          • 1




            $begingroup$
            Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
            $endgroup$
            – JeffBrin
            1 hour ago
















          1












          $begingroup$

          I'm definitely not a specialist in any aspect of the visual part of game development but I figured if all I did was copy others' assets then I would never learn to model or animate so I took up blender. If I were you that's what I would do. Download blender and take it from there, it's free and it'll teach you the basics of 3D modelling and animation.






          share|improve this answer









          $endgroup$













          • $begingroup$
            Can you sell your game if you do that though?
            $endgroup$
            – repomonster
            2 hours ago








          • 1




            $begingroup$
            If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
            $endgroup$
            – JeffBrin
            2 hours ago










          • $begingroup$
            But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
            $endgroup$
            – repomonster
            1 hour ago






          • 1




            $begingroup$
            No I'm suggesting creating your own assets from scratch in blender.
            $endgroup$
            – JeffBrin
            1 hour ago






          • 1




            $begingroup$
            Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
            $endgroup$
            – JeffBrin
            1 hour ago














          1












          1








          1





          $begingroup$

          I'm definitely not a specialist in any aspect of the visual part of game development but I figured if all I did was copy others' assets then I would never learn to model or animate so I took up blender. If I were you that's what I would do. Download blender and take it from there, it's free and it'll teach you the basics of 3D modelling and animation.






          share|improve this answer









          $endgroup$



          I'm definitely not a specialist in any aspect of the visual part of game development but I figured if all I did was copy others' assets then I would never learn to model or animate so I took up blender. If I were you that's what I would do. Download blender and take it from there, it's free and it'll teach you the basics of 3D modelling and animation.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 2 hours ago









          JeffBrinJeffBrin

          836




          836












          • $begingroup$
            Can you sell your game if you do that though?
            $endgroup$
            – repomonster
            2 hours ago








          • 1




            $begingroup$
            If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
            $endgroup$
            – JeffBrin
            2 hours ago










          • $begingroup$
            But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
            $endgroup$
            – repomonster
            1 hour ago






          • 1




            $begingroup$
            No I'm suggesting creating your own assets from scratch in blender.
            $endgroup$
            – JeffBrin
            1 hour ago






          • 1




            $begingroup$
            Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
            $endgroup$
            – JeffBrin
            1 hour ago


















          • $begingroup$
            Can you sell your game if you do that though?
            $endgroup$
            – repomonster
            2 hours ago








          • 1




            $begingroup$
            If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
            $endgroup$
            – JeffBrin
            2 hours ago










          • $begingroup$
            But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
            $endgroup$
            – repomonster
            1 hour ago






          • 1




            $begingroup$
            No I'm suggesting creating your own assets from scratch in blender.
            $endgroup$
            – JeffBrin
            1 hour ago






          • 1




            $begingroup$
            Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
            $endgroup$
            – JeffBrin
            1 hour ago
















          $begingroup$
          Can you sell your game if you do that though?
          $endgroup$
          – repomonster
          2 hours ago






          $begingroup$
          Can you sell your game if you do that though?
          $endgroup$
          – repomonster
          2 hours ago






          1




          1




          $begingroup$
          If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
          $endgroup$
          – JeffBrin
          2 hours ago




          $begingroup$
          If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
          $endgroup$
          – JeffBrin
          2 hours ago












          $begingroup$
          But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
          $endgroup$
          – repomonster
          1 hour ago




          $begingroup$
          But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
          $endgroup$
          – repomonster
          1 hour ago




          1




          1




          $begingroup$
          No I'm suggesting creating your own assets from scratch in blender.
          $endgroup$
          – JeffBrin
          1 hour ago




          $begingroup$
          No I'm suggesting creating your own assets from scratch in blender.
          $endgroup$
          – JeffBrin
          1 hour ago




          1




          1




          $begingroup$
          Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
          $endgroup$
          – JeffBrin
          1 hour ago




          $begingroup$
          Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
          $endgroup$
          – JeffBrin
          1 hour ago













          1












          $begingroup$

          You can most definitely do this, there are so many great tutorials and books for about every kind of modeling software out there. YouTube, Blender LinkedIn Learning, Pluralsight ect…



          I and many others are always browsing and for and buying unique art and models to use in creations. you can then create a sight and or find all the good sites that you can place your content on and they will keep it up and selling for a small cut of profits. Just to name a couple Turbo Squid, and GameDevMarket pretty good options they have pretty wide global advertising ect. people are always browsing for unique stuff whether free or paid. Same with the Unity asset store or unreal engine marketplace those are also great spots to put art and models for creators to buy.



          as far as different software options. that will be personal preference but I enjoy working with blender, probuilder in unity, gimp, cinema 4d is pretty great also. But id also get the trials and tutotorials to get some experience with some mainstream stuff like Maya, mudbox ect..



          Dive in and make some good stuff and you will live the dream ;)






          share|improve this answer









          $endgroup$













          • $begingroup$
            I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
            $endgroup$
            – repomonster
            16 mins ago
















          1












          $begingroup$

          You can most definitely do this, there are so many great tutorials and books for about every kind of modeling software out there. YouTube, Blender LinkedIn Learning, Pluralsight ect…



          I and many others are always browsing and for and buying unique art and models to use in creations. you can then create a sight and or find all the good sites that you can place your content on and they will keep it up and selling for a small cut of profits. Just to name a couple Turbo Squid, and GameDevMarket pretty good options they have pretty wide global advertising ect. people are always browsing for unique stuff whether free or paid. Same with the Unity asset store or unreal engine marketplace those are also great spots to put art and models for creators to buy.



          as far as different software options. that will be personal preference but I enjoy working with blender, probuilder in unity, gimp, cinema 4d is pretty great also. But id also get the trials and tutotorials to get some experience with some mainstream stuff like Maya, mudbox ect..



          Dive in and make some good stuff and you will live the dream ;)






          share|improve this answer









          $endgroup$













          • $begingroup$
            I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
            $endgroup$
            – repomonster
            16 mins ago














          1












          1








          1





          $begingroup$

          You can most definitely do this, there are so many great tutorials and books for about every kind of modeling software out there. YouTube, Blender LinkedIn Learning, Pluralsight ect…



          I and many others are always browsing and for and buying unique art and models to use in creations. you can then create a sight and or find all the good sites that you can place your content on and they will keep it up and selling for a small cut of profits. Just to name a couple Turbo Squid, and GameDevMarket pretty good options they have pretty wide global advertising ect. people are always browsing for unique stuff whether free or paid. Same with the Unity asset store or unreal engine marketplace those are also great spots to put art and models for creators to buy.



          as far as different software options. that will be personal preference but I enjoy working with blender, probuilder in unity, gimp, cinema 4d is pretty great also. But id also get the trials and tutotorials to get some experience with some mainstream stuff like Maya, mudbox ect..



          Dive in and make some good stuff and you will live the dream ;)






          share|improve this answer









          $endgroup$



          You can most definitely do this, there are so many great tutorials and books for about every kind of modeling software out there. YouTube, Blender LinkedIn Learning, Pluralsight ect…



          I and many others are always browsing and for and buying unique art and models to use in creations. you can then create a sight and or find all the good sites that you can place your content on and they will keep it up and selling for a small cut of profits. Just to name a couple Turbo Squid, and GameDevMarket pretty good options they have pretty wide global advertising ect. people are always browsing for unique stuff whether free or paid. Same with the Unity asset store or unreal engine marketplace those are also great spots to put art and models for creators to buy.



          as far as different software options. that will be personal preference but I enjoy working with blender, probuilder in unity, gimp, cinema 4d is pretty great also. But id also get the trials and tutotorials to get some experience with some mainstream stuff like Maya, mudbox ect..



          Dive in and make some good stuff and you will live the dream ;)







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 30 mins ago









          Justin MarkwellJustin Markwell

          1,6021814




          1,6021814












          • $begingroup$
            I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
            $endgroup$
            – repomonster
            16 mins ago


















          • $begingroup$
            I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
            $endgroup$
            – repomonster
            16 mins ago
















          $begingroup$
          I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
          $endgroup$
          – repomonster
          16 mins ago




          $begingroup$
          I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
          $endgroup$
          – repomonster
          16 mins ago










          repomonster is a new contributor. Be nice, and check out our Code of Conduct.










          draft saved

          draft discarded


















          repomonster is a new contributor. Be nice, and check out our Code of Conduct.













          repomonster is a new contributor. Be nice, and check out our Code of Conduct.












          repomonster is a new contributor. Be nice, and check out our Code of Conduct.
















          Thanks for contributing an answer to Game Development Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgamedev.stackexchange.com%2fquestions%2f167896%2fis-there-a-way-to-easily-make-3d-models-and-textures-for-people-with-no-prior-ex%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          數位音樂下載

          When can things happen in Etherscan, such as the picture below?

          格利澤436b