AMD GL_EXT_gpu_shader4 extension
I have stumbled into a basic OpenGL driver bug and I'm not sure where to report them.
Here's how the driver identifies itself and how we create the RC:
OpenGL vendor: X.Org
OpenGL renderer: AMD CARRIZO (DRM 3.26.0, 4.18.0-13-generic, LLVM 7.0.0)
OpenGL version: 4.4 (Compatibility Profile) Mesa 18.2.2
v - using GL version 2.0 (core)
It has ARB_gpu_shader5 in its extension list but not EXT_gpu_shader4.
This shader fails to compile
#version 120
#extension GL_EXT_gpu_shader4: enable
...
uniform usampler2D u_stencilTexture;
With this error:
interaction VFWARNING:CompileShader(glprogs/interaction.fs): FAILED
0:2(12): warning: extension `GL_EXT_gpu_shader4' unsupported in fragment shader
0:27(20): error: syntax error, unexpected NEW_IDENTIFIER, expecting '{'
So my question is: how do I get the version 120 shader with the usampler extension to build on seemingly Opengl-4.4 capable GPU/driver?
Preferably in a cross-platform, cross-vendor way.
Please note that the same shader compiles just fine on a wide range of devices/drivers on both Linux and Windows.
opengl amdgpu glsl
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I have stumbled into a basic OpenGL driver bug and I'm not sure where to report them.
Here's how the driver identifies itself and how we create the RC:
OpenGL vendor: X.Org
OpenGL renderer: AMD CARRIZO (DRM 3.26.0, 4.18.0-13-generic, LLVM 7.0.0)
OpenGL version: 4.4 (Compatibility Profile) Mesa 18.2.2
v - using GL version 2.0 (core)
It has ARB_gpu_shader5 in its extension list but not EXT_gpu_shader4.
This shader fails to compile
#version 120
#extension GL_EXT_gpu_shader4: enable
...
uniform usampler2D u_stencilTexture;
With this error:
interaction VFWARNING:CompileShader(glprogs/interaction.fs): FAILED
0:2(12): warning: extension `GL_EXT_gpu_shader4' unsupported in fragment shader
0:27(20): error: syntax error, unexpected NEW_IDENTIFIER, expecting '{'
So my question is: how do I get the version 120 shader with the usampler extension to build on seemingly Opengl-4.4 capable GPU/driver?
Preferably in a cross-platform, cross-vendor way.
Please note that the same shader compiles just fine on a wide range of devices/drivers on both Linux and Windows.
opengl amdgpu glsl
New contributor
add a comment |
I have stumbled into a basic OpenGL driver bug and I'm not sure where to report them.
Here's how the driver identifies itself and how we create the RC:
OpenGL vendor: X.Org
OpenGL renderer: AMD CARRIZO (DRM 3.26.0, 4.18.0-13-generic, LLVM 7.0.0)
OpenGL version: 4.4 (Compatibility Profile) Mesa 18.2.2
v - using GL version 2.0 (core)
It has ARB_gpu_shader5 in its extension list but not EXT_gpu_shader4.
This shader fails to compile
#version 120
#extension GL_EXT_gpu_shader4: enable
...
uniform usampler2D u_stencilTexture;
With this error:
interaction VFWARNING:CompileShader(glprogs/interaction.fs): FAILED
0:2(12): warning: extension `GL_EXT_gpu_shader4' unsupported in fragment shader
0:27(20): error: syntax error, unexpected NEW_IDENTIFIER, expecting '{'
So my question is: how do I get the version 120 shader with the usampler extension to build on seemingly Opengl-4.4 capable GPU/driver?
Preferably in a cross-platform, cross-vendor way.
Please note that the same shader compiles just fine on a wide range of devices/drivers on both Linux and Windows.
opengl amdgpu glsl
New contributor
I have stumbled into a basic OpenGL driver bug and I'm not sure where to report them.
Here's how the driver identifies itself and how we create the RC:
OpenGL vendor: X.Org
OpenGL renderer: AMD CARRIZO (DRM 3.26.0, 4.18.0-13-generic, LLVM 7.0.0)
OpenGL version: 4.4 (Compatibility Profile) Mesa 18.2.2
v - using GL version 2.0 (core)
It has ARB_gpu_shader5 in its extension list but not EXT_gpu_shader4.
This shader fails to compile
#version 120
#extension GL_EXT_gpu_shader4: enable
...
uniform usampler2D u_stencilTexture;
With this error:
interaction VFWARNING:CompileShader(glprogs/interaction.fs): FAILED
0:2(12): warning: extension `GL_EXT_gpu_shader4' unsupported in fragment shader
0:27(20): error: syntax error, unexpected NEW_IDENTIFIER, expecting '{'
So my question is: how do I get the version 120 shader with the usampler extension to build on seemingly Opengl-4.4 capable GPU/driver?
Preferably in a cross-platform, cross-vendor way.
Please note that the same shader compiles just fine on a wide range of devices/drivers on both Linux and Windows.
opengl amdgpu glsl
opengl amdgpu glsl
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