Are all players supposed to be able to see each others' character sheets?
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We're about to play our first game of Dungeons and Dragons (all things being equal) and we've just noticed a rather basic question that we can't find the answer to in the Player Handbook or on a Web search. (It seems to be a difficult one to search for).
Are all players supposed to be able to see each others' character sheets, or does only the DM have that information?
dnd-5e character-sheets player-communication
New contributor
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add a comment |
$begingroup$
We're about to play our first game of Dungeons and Dragons (all things being equal) and we've just noticed a rather basic question that we can't find the answer to in the Player Handbook or on a Web search. (It seems to be a difficult one to search for).
Are all players supposed to be able to see each others' character sheets, or does only the DM have that information?
dnd-5e character-sheets player-communication
New contributor
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
5 hours ago
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Thanks very much, everyone! That was fast! Just what we needed. With all this, we're going with sharing the character sheets, except possibly for the backstories and maybe those too if we feel like it later. (We're using DNDBeyond.com's character sheet function, which doesn't display backstories to anyone except the sheet's owner. In fact, for some reason it doesn't display descriptions either so we're having to share those manually, as that's DEFINITELY something that everyone obviously ought to know!)
$endgroup$
– A. B.
5 hours ago
add a comment |
$begingroup$
We're about to play our first game of Dungeons and Dragons (all things being equal) and we've just noticed a rather basic question that we can't find the answer to in the Player Handbook or on a Web search. (It seems to be a difficult one to search for).
Are all players supposed to be able to see each others' character sheets, or does only the DM have that information?
dnd-5e character-sheets player-communication
New contributor
$endgroup$
We're about to play our first game of Dungeons and Dragons (all things being equal) and we've just noticed a rather basic question that we can't find the answer to in the Player Handbook or on a Web search. (It seems to be a difficult one to search for).
Are all players supposed to be able to see each others' character sheets, or does only the DM have that information?
dnd-5e character-sheets player-communication
dnd-5e character-sheets player-communication
New contributor
New contributor
edited 5 hours ago
SevenSidedDie♦
208k31668947
208k31668947
New contributor
asked 6 hours ago
A. B.A. B.
885
885
New contributor
New contributor
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
5 hours ago
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Thanks very much, everyone! That was fast! Just what we needed. With all this, we're going with sharing the character sheets, except possibly for the backstories and maybe those too if we feel like it later. (We're using DNDBeyond.com's character sheet function, which doesn't display backstories to anyone except the sheet's owner. In fact, for some reason it doesn't display descriptions either so we're having to share those manually, as that's DEFINITELY something that everyone obviously ought to know!)
$endgroup$
– A. B.
5 hours ago
add a comment |
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
5 hours ago
$begingroup$
Thanks very much, everyone! That was fast! Just what we needed. With all this, we're going with sharing the character sheets, except possibly for the backstories and maybe those too if we feel like it later. (We're using DNDBeyond.com's character sheet function, which doesn't display backstories to anyone except the sheet's owner. In fact, for some reason it doesn't display descriptions either so we're having to share those manually, as that's DEFINITELY something that everyone obviously ought to know!)
$endgroup$
– A. B.
5 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
5 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
5 hours ago
$begingroup$
Thanks very much, everyone! That was fast! Just what we needed. With all this, we're going with sharing the character sheets, except possibly for the backstories and maybe those too if we feel like it later. (We're using DNDBeyond.com's character sheet function, which doesn't display backstories to anyone except the sheet's owner. In fact, for some reason it doesn't display descriptions either so we're having to share those manually, as that's DEFINITELY something that everyone obviously ought to know!)
$endgroup$
– A. B.
5 hours ago
$begingroup$
Thanks very much, everyone! That was fast! Just what we needed. With all this, we're going with sharing the character sheets, except possibly for the backstories and maybe those too if we feel like it later. (We're using DNDBeyond.com's character sheet function, which doesn't display backstories to anyone except the sheet's owner. In fact, for some reason it doesn't display descriptions either so we're having to share those manually, as that's DEFINITELY something that everyone obviously ought to know!)
$endgroup$
– A. B.
5 hours ago
add a comment |
5 Answers
5
active
oldest
votes
$begingroup$
The bottom line is that it's a playstyle preference.
Some tables let other players see some or all of their character sheet. Some DMs are even open about monster and opponent stats - "He has 5 hit points left!" or at least roll dice openly on the table. These tend to be games where the playstyle is more focused on the game and achievement aspect and less on the exploration or roleplay aspects.
Other tables don't, and maintain various levels of preventing "metagame knowledge" - from the more basic DM not sharing monster/enemy stats and rolling behind a screen, to players not sharing character stats with each other, to even techniques like note-passing and taking people aside so the whole group doesn't know things that only one PC experienced. This focuses on a more "realistic" environment.
I have (and do) play both ways. It's easier and more casual and more goal-oriented to share the information. Right now I'm in a Coriolis game and we're happy to just say "hey, who has the best Data Djinn skill, you take lead on this check..." Easy and gets us through challenges faster so we can go cut up at a space bar. And we have veteran roleplayers who will often do the suboptimal thing anyway if the metagaming would make for a lamer plot.
But it can make a deeper, more engaging game to do the latter. I ran a 5 year AD&D 2e campaign with full information compartmentalization and it was the most immersive experience we'd all had before or since in gaming, but it was also a lot more work, both for the DM and for the players.
There's not a single right answer, so it's something your table and DM should discuss and agree on a common answer to for that specific campaign (you can always switch it up later).
$endgroup$
$begingroup$
5.... year... campaign... [jaw drops] I've always wanted to try out D&D, but the length of the playtime was one of the major factors why I never did. Still, I thought that games last something like several hours when playing in person, and perhaps a week or two if playing through email or some such. But this is just.... wha... How is it even possible? O_O
$endgroup$
– Vilx-
2 hours ago
3
$begingroup$
Well, each in person game session is only 4 or so hours, but a campaign is like a TV show, it can continue weekly till it gets cancelled!
$endgroup$
– mxyzplk♦
2 hours ago
$begingroup$
Our usual session is like 3-5 hours once a week, one "chapter" (PC gets mission, solve it, get reward, travel to other location - so something you would name "game" ) takes 2-5 sessions (mainly for planning and chatting), so something like 10-20 chapters a year. If chapter takes like a day of hard work and sometime a week or two of traveling, 5 year campaign describes something from half year to 3 years of characters life. And it is really fast way from countryman to global hero (means leveling from 1 to some really high level). The time flows different here and in game world.
$endgroup$
– gilhad
32 mins ago
add a comment |
$begingroup$
I know of no hard rule in 5e, and have seen it go either way from game to game.
In my experience, it is mostly a matter of how much trust and teamwork is expected (or permitted) through the game.
In a game where significant player-vs-player actions are expected, open character sheets are not the norm-- each player will want to keep the others guessing about how hard they would be to hit, or to steal from, or what they have to steal, etc. Less frequently, some GMs and groups are also a little allergic to too much trust, as they feel it leads to one or a few players who are good with numbers hyper-optimizing battles and plans for their side.
Those are not the only reasons I have seen for secrecy, but those cover a lot of the ground that I have seen.
If I may be so bold as to offer a suggestion for your situation: Unless you know you're going to be doing a lot of player-vs-player, I'd opt for openness and sharing. That way, as new players, you can help each other and bring yourselves more quickly up the learning curves. That is where I would aim if I (as an experienced GM) were running a game for new players.
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add a comment |
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There are no rules for this in D&D 5e.
This is something you decide as a group, individually or by GM ruling.
When I GM I let each player decide if and how much they would like to share with other players.
There is a wide variety of information contained on a character sheet - which can depend on what style of character sheet you are using, and also what information the GM requires. I generally separate the info into Basic, Advanced and Personal History.
The basics
Almost all players I've ever played with are ok sharing at least their abilities and basic stats (6 abilities, HP, speed, damage, level, etc.). This allows players to work together as a synergistic team when in combat or when any challenging situations arise.
Personal items and advanced features
Class features, feats, spells, loot, magic items and magic weapons are sometimes kept secret. This decision by the players can be based on player sensibilities or on PC sensibilities. I once GMed for a beginner group and the Druid did not want anyone to know they could Wild Shape (transform into animals). This allowed the PC to transform into a kitten and endear itself to the other PCs while learning certain information about them and their belongings. It was tedious to play but it worked out well and was lots of fun for everyone, because kitten.
Personal Histories / Back Stories
I personally prefer not to share my PC's back story. I leave it up to players when I GM. I'd say this decision goes about 50/50 by the players I've played with. Some players like to reveal their back story during game play and others like to share it at the get go.
Minimum required info to share
If a player does not want to share even basic stats (HP, abilities, class, etc.), I do require them to provide a detailed description of what other PCs see. In other words they need to describe to the other players what their character looks like - there's no avoiding this. Often this means that the other PCs/players can guess what class and race they are and maybe other aspects of the character. As GM, I may also add some details to the description as I deem necessary.
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In my own experience as a DM, players don’t share character sheets as they keep a good chunk of their backstory on the sheets and my players like to keep the backstory private until personal quests.
However, if your players aren’t bothered about that or want to share backstories, there shouldn’t be an issue with each other seeing that I can think of.
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add a comment |
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Good answers so far, but here's a caveat:
If you have a player who is pretending to be something else (such as an assassin on a mission to kill one of the other player's characters) when you will probably want some means of enabling the charade.
Having a rule against sharing character sheet information is one way to ensure this. However, if that rule is not in effect then you should have the player keep the sheet of his "cover" in front of him, with his real character sheet behind the DM screen.
New contributor
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (Also, if you have a characters whose mission is to kill the others, you have bigger problems than shared knowledge or metagaming... That kind of PvP rarely works out well, given that it's a cooperative game in general, and the game isn't designed for PvP; PCs are high-damage with low-HP vs. monsters, which have comparatively high HP and low damage.)
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– V2Blast
3 hours ago
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I didn't say I was endorsing PvP. While it may not be recommended, the DM is always at liberty to allow it, and the answer was given on that understanding.
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– EvilSnack
3 hours ago
add a comment |
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5 Answers
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5 Answers
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$begingroup$
The bottom line is that it's a playstyle preference.
Some tables let other players see some or all of their character sheet. Some DMs are even open about monster and opponent stats - "He has 5 hit points left!" or at least roll dice openly on the table. These tend to be games where the playstyle is more focused on the game and achievement aspect and less on the exploration or roleplay aspects.
Other tables don't, and maintain various levels of preventing "metagame knowledge" - from the more basic DM not sharing monster/enemy stats and rolling behind a screen, to players not sharing character stats with each other, to even techniques like note-passing and taking people aside so the whole group doesn't know things that only one PC experienced. This focuses on a more "realistic" environment.
I have (and do) play both ways. It's easier and more casual and more goal-oriented to share the information. Right now I'm in a Coriolis game and we're happy to just say "hey, who has the best Data Djinn skill, you take lead on this check..." Easy and gets us through challenges faster so we can go cut up at a space bar. And we have veteran roleplayers who will often do the suboptimal thing anyway if the metagaming would make for a lamer plot.
But it can make a deeper, more engaging game to do the latter. I ran a 5 year AD&D 2e campaign with full information compartmentalization and it was the most immersive experience we'd all had before or since in gaming, but it was also a lot more work, both for the DM and for the players.
There's not a single right answer, so it's something your table and DM should discuss and agree on a common answer to for that specific campaign (you can always switch it up later).
$endgroup$
$begingroup$
5.... year... campaign... [jaw drops] I've always wanted to try out D&D, but the length of the playtime was one of the major factors why I never did. Still, I thought that games last something like several hours when playing in person, and perhaps a week or two if playing through email or some such. But this is just.... wha... How is it even possible? O_O
$endgroup$
– Vilx-
2 hours ago
3
$begingroup$
Well, each in person game session is only 4 or so hours, but a campaign is like a TV show, it can continue weekly till it gets cancelled!
$endgroup$
– mxyzplk♦
2 hours ago
$begingroup$
Our usual session is like 3-5 hours once a week, one "chapter" (PC gets mission, solve it, get reward, travel to other location - so something you would name "game" ) takes 2-5 sessions (mainly for planning and chatting), so something like 10-20 chapters a year. If chapter takes like a day of hard work and sometime a week or two of traveling, 5 year campaign describes something from half year to 3 years of characters life. And it is really fast way from countryman to global hero (means leveling from 1 to some really high level). The time flows different here and in game world.
$endgroup$
– gilhad
32 mins ago
add a comment |
$begingroup$
The bottom line is that it's a playstyle preference.
Some tables let other players see some or all of their character sheet. Some DMs are even open about monster and opponent stats - "He has 5 hit points left!" or at least roll dice openly on the table. These tend to be games where the playstyle is more focused on the game and achievement aspect and less on the exploration or roleplay aspects.
Other tables don't, and maintain various levels of preventing "metagame knowledge" - from the more basic DM not sharing monster/enemy stats and rolling behind a screen, to players not sharing character stats with each other, to even techniques like note-passing and taking people aside so the whole group doesn't know things that only one PC experienced. This focuses on a more "realistic" environment.
I have (and do) play both ways. It's easier and more casual and more goal-oriented to share the information. Right now I'm in a Coriolis game and we're happy to just say "hey, who has the best Data Djinn skill, you take lead on this check..." Easy and gets us through challenges faster so we can go cut up at a space bar. And we have veteran roleplayers who will often do the suboptimal thing anyway if the metagaming would make for a lamer plot.
But it can make a deeper, more engaging game to do the latter. I ran a 5 year AD&D 2e campaign with full information compartmentalization and it was the most immersive experience we'd all had before or since in gaming, but it was also a lot more work, both for the DM and for the players.
There's not a single right answer, so it's something your table and DM should discuss and agree on a common answer to for that specific campaign (you can always switch it up later).
$endgroup$
$begingroup$
5.... year... campaign... [jaw drops] I've always wanted to try out D&D, but the length of the playtime was one of the major factors why I never did. Still, I thought that games last something like several hours when playing in person, and perhaps a week or two if playing through email or some such. But this is just.... wha... How is it even possible? O_O
$endgroup$
– Vilx-
2 hours ago
3
$begingroup$
Well, each in person game session is only 4 or so hours, but a campaign is like a TV show, it can continue weekly till it gets cancelled!
$endgroup$
– mxyzplk♦
2 hours ago
$begingroup$
Our usual session is like 3-5 hours once a week, one "chapter" (PC gets mission, solve it, get reward, travel to other location - so something you would name "game" ) takes 2-5 sessions (mainly for planning and chatting), so something like 10-20 chapters a year. If chapter takes like a day of hard work and sometime a week or two of traveling, 5 year campaign describes something from half year to 3 years of characters life. And it is really fast way from countryman to global hero (means leveling from 1 to some really high level). The time flows different here and in game world.
$endgroup$
– gilhad
32 mins ago
add a comment |
$begingroup$
The bottom line is that it's a playstyle preference.
Some tables let other players see some or all of their character sheet. Some DMs are even open about monster and opponent stats - "He has 5 hit points left!" or at least roll dice openly on the table. These tend to be games where the playstyle is more focused on the game and achievement aspect and less on the exploration or roleplay aspects.
Other tables don't, and maintain various levels of preventing "metagame knowledge" - from the more basic DM not sharing monster/enemy stats and rolling behind a screen, to players not sharing character stats with each other, to even techniques like note-passing and taking people aside so the whole group doesn't know things that only one PC experienced. This focuses on a more "realistic" environment.
I have (and do) play both ways. It's easier and more casual and more goal-oriented to share the information. Right now I'm in a Coriolis game and we're happy to just say "hey, who has the best Data Djinn skill, you take lead on this check..." Easy and gets us through challenges faster so we can go cut up at a space bar. And we have veteran roleplayers who will often do the suboptimal thing anyway if the metagaming would make for a lamer plot.
But it can make a deeper, more engaging game to do the latter. I ran a 5 year AD&D 2e campaign with full information compartmentalization and it was the most immersive experience we'd all had before or since in gaming, but it was also a lot more work, both for the DM and for the players.
There's not a single right answer, so it's something your table and DM should discuss and agree on a common answer to for that specific campaign (you can always switch it up later).
$endgroup$
The bottom line is that it's a playstyle preference.
Some tables let other players see some or all of their character sheet. Some DMs are even open about monster and opponent stats - "He has 5 hit points left!" or at least roll dice openly on the table. These tend to be games where the playstyle is more focused on the game and achievement aspect and less on the exploration or roleplay aspects.
Other tables don't, and maintain various levels of preventing "metagame knowledge" - from the more basic DM not sharing monster/enemy stats and rolling behind a screen, to players not sharing character stats with each other, to even techniques like note-passing and taking people aside so the whole group doesn't know things that only one PC experienced. This focuses on a more "realistic" environment.
I have (and do) play both ways. It's easier and more casual and more goal-oriented to share the information. Right now I'm in a Coriolis game and we're happy to just say "hey, who has the best Data Djinn skill, you take lead on this check..." Easy and gets us through challenges faster so we can go cut up at a space bar. And we have veteran roleplayers who will often do the suboptimal thing anyway if the metagaming would make for a lamer plot.
But it can make a deeper, more engaging game to do the latter. I ran a 5 year AD&D 2e campaign with full information compartmentalization and it was the most immersive experience we'd all had before or since in gaming, but it was also a lot more work, both for the DM and for the players.
There's not a single right answer, so it's something your table and DM should discuss and agree on a common answer to for that specific campaign (you can always switch it up later).
edited 15 mins ago
answered 6 hours ago
mxyzplk♦mxyzplk
153k23377610
153k23377610
$begingroup$
5.... year... campaign... [jaw drops] I've always wanted to try out D&D, but the length of the playtime was one of the major factors why I never did. Still, I thought that games last something like several hours when playing in person, and perhaps a week or two if playing through email or some such. But this is just.... wha... How is it even possible? O_O
$endgroup$
– Vilx-
2 hours ago
3
$begingroup$
Well, each in person game session is only 4 or so hours, but a campaign is like a TV show, it can continue weekly till it gets cancelled!
$endgroup$
– mxyzplk♦
2 hours ago
$begingroup$
Our usual session is like 3-5 hours once a week, one "chapter" (PC gets mission, solve it, get reward, travel to other location - so something you would name "game" ) takes 2-5 sessions (mainly for planning and chatting), so something like 10-20 chapters a year. If chapter takes like a day of hard work and sometime a week or two of traveling, 5 year campaign describes something from half year to 3 years of characters life. And it is really fast way from countryman to global hero (means leveling from 1 to some really high level). The time flows different here and in game world.
$endgroup$
– gilhad
32 mins ago
add a comment |
$begingroup$
5.... year... campaign... [jaw drops] I've always wanted to try out D&D, but the length of the playtime was one of the major factors why I never did. Still, I thought that games last something like several hours when playing in person, and perhaps a week or two if playing through email or some such. But this is just.... wha... How is it even possible? O_O
$endgroup$
– Vilx-
2 hours ago
3
$begingroup$
Well, each in person game session is only 4 or so hours, but a campaign is like a TV show, it can continue weekly till it gets cancelled!
$endgroup$
– mxyzplk♦
2 hours ago
$begingroup$
Our usual session is like 3-5 hours once a week, one "chapter" (PC gets mission, solve it, get reward, travel to other location - so something you would name "game" ) takes 2-5 sessions (mainly for planning and chatting), so something like 10-20 chapters a year. If chapter takes like a day of hard work and sometime a week or two of traveling, 5 year campaign describes something from half year to 3 years of characters life. And it is really fast way from countryman to global hero (means leveling from 1 to some really high level). The time flows different here and in game world.
$endgroup$
– gilhad
32 mins ago
$begingroup$
5.... year... campaign... [jaw drops] I've always wanted to try out D&D, but the length of the playtime was one of the major factors why I never did. Still, I thought that games last something like several hours when playing in person, and perhaps a week or two if playing through email or some such. But this is just.... wha... How is it even possible? O_O
$endgroup$
– Vilx-
2 hours ago
$begingroup$
5.... year... campaign... [jaw drops] I've always wanted to try out D&D, but the length of the playtime was one of the major factors why I never did. Still, I thought that games last something like several hours when playing in person, and perhaps a week or two if playing through email or some such. But this is just.... wha... How is it even possible? O_O
$endgroup$
– Vilx-
2 hours ago
3
3
$begingroup$
Well, each in person game session is only 4 or so hours, but a campaign is like a TV show, it can continue weekly till it gets cancelled!
$endgroup$
– mxyzplk♦
2 hours ago
$begingroup$
Well, each in person game session is only 4 or so hours, but a campaign is like a TV show, it can continue weekly till it gets cancelled!
$endgroup$
– mxyzplk♦
2 hours ago
$begingroup$
Our usual session is like 3-5 hours once a week, one "chapter" (PC gets mission, solve it, get reward, travel to other location - so something you would name "game" ) takes 2-5 sessions (mainly for planning and chatting), so something like 10-20 chapters a year. If chapter takes like a day of hard work and sometime a week or two of traveling, 5 year campaign describes something from half year to 3 years of characters life. And it is really fast way from countryman to global hero (means leveling from 1 to some really high level). The time flows different here and in game world.
$endgroup$
– gilhad
32 mins ago
$begingroup$
Our usual session is like 3-5 hours once a week, one "chapter" (PC gets mission, solve it, get reward, travel to other location - so something you would name "game" ) takes 2-5 sessions (mainly for planning and chatting), so something like 10-20 chapters a year. If chapter takes like a day of hard work and sometime a week or two of traveling, 5 year campaign describes something from half year to 3 years of characters life. And it is really fast way from countryman to global hero (means leveling from 1 to some really high level). The time flows different here and in game world.
$endgroup$
– gilhad
32 mins ago
add a comment |
$begingroup$
I know of no hard rule in 5e, and have seen it go either way from game to game.
In my experience, it is mostly a matter of how much trust and teamwork is expected (or permitted) through the game.
In a game where significant player-vs-player actions are expected, open character sheets are not the norm-- each player will want to keep the others guessing about how hard they would be to hit, or to steal from, or what they have to steal, etc. Less frequently, some GMs and groups are also a little allergic to too much trust, as they feel it leads to one or a few players who are good with numbers hyper-optimizing battles and plans for their side.
Those are not the only reasons I have seen for secrecy, but those cover a lot of the ground that I have seen.
If I may be so bold as to offer a suggestion for your situation: Unless you know you're going to be doing a lot of player-vs-player, I'd opt for openness and sharing. That way, as new players, you can help each other and bring yourselves more quickly up the learning curves. That is where I would aim if I (as an experienced GM) were running a game for new players.
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add a comment |
$begingroup$
I know of no hard rule in 5e, and have seen it go either way from game to game.
In my experience, it is mostly a matter of how much trust and teamwork is expected (or permitted) through the game.
In a game where significant player-vs-player actions are expected, open character sheets are not the norm-- each player will want to keep the others guessing about how hard they would be to hit, or to steal from, or what they have to steal, etc. Less frequently, some GMs and groups are also a little allergic to too much trust, as they feel it leads to one or a few players who are good with numbers hyper-optimizing battles and plans for their side.
Those are not the only reasons I have seen for secrecy, but those cover a lot of the ground that I have seen.
If I may be so bold as to offer a suggestion for your situation: Unless you know you're going to be doing a lot of player-vs-player, I'd opt for openness and sharing. That way, as new players, you can help each other and bring yourselves more quickly up the learning curves. That is where I would aim if I (as an experienced GM) were running a game for new players.
$endgroup$
add a comment |
$begingroup$
I know of no hard rule in 5e, and have seen it go either way from game to game.
In my experience, it is mostly a matter of how much trust and teamwork is expected (or permitted) through the game.
In a game where significant player-vs-player actions are expected, open character sheets are not the norm-- each player will want to keep the others guessing about how hard they would be to hit, or to steal from, or what they have to steal, etc. Less frequently, some GMs and groups are also a little allergic to too much trust, as they feel it leads to one or a few players who are good with numbers hyper-optimizing battles and plans for their side.
Those are not the only reasons I have seen for secrecy, but those cover a lot of the ground that I have seen.
If I may be so bold as to offer a suggestion for your situation: Unless you know you're going to be doing a lot of player-vs-player, I'd opt for openness and sharing. That way, as new players, you can help each other and bring yourselves more quickly up the learning curves. That is where I would aim if I (as an experienced GM) were running a game for new players.
$endgroup$
I know of no hard rule in 5e, and have seen it go either way from game to game.
In my experience, it is mostly a matter of how much trust and teamwork is expected (or permitted) through the game.
In a game where significant player-vs-player actions are expected, open character sheets are not the norm-- each player will want to keep the others guessing about how hard they would be to hit, or to steal from, or what they have to steal, etc. Less frequently, some GMs and groups are also a little allergic to too much trust, as they feel it leads to one or a few players who are good with numbers hyper-optimizing battles and plans for their side.
Those are not the only reasons I have seen for secrecy, but those cover a lot of the ground that I have seen.
If I may be so bold as to offer a suggestion for your situation: Unless you know you're going to be doing a lot of player-vs-player, I'd opt for openness and sharing. That way, as new players, you can help each other and bring yourselves more quickly up the learning curves. That is where I would aim if I (as an experienced GM) were running a game for new players.
answered 5 hours ago
NovakNovak
19.2k53679
19.2k53679
add a comment |
add a comment |
$begingroup$
There are no rules for this in D&D 5e.
This is something you decide as a group, individually or by GM ruling.
When I GM I let each player decide if and how much they would like to share with other players.
There is a wide variety of information contained on a character sheet - which can depend on what style of character sheet you are using, and also what information the GM requires. I generally separate the info into Basic, Advanced and Personal History.
The basics
Almost all players I've ever played with are ok sharing at least their abilities and basic stats (6 abilities, HP, speed, damage, level, etc.). This allows players to work together as a synergistic team when in combat or when any challenging situations arise.
Personal items and advanced features
Class features, feats, spells, loot, magic items and magic weapons are sometimes kept secret. This decision by the players can be based on player sensibilities or on PC sensibilities. I once GMed for a beginner group and the Druid did not want anyone to know they could Wild Shape (transform into animals). This allowed the PC to transform into a kitten and endear itself to the other PCs while learning certain information about them and their belongings. It was tedious to play but it worked out well and was lots of fun for everyone, because kitten.
Personal Histories / Back Stories
I personally prefer not to share my PC's back story. I leave it up to players when I GM. I'd say this decision goes about 50/50 by the players I've played with. Some players like to reveal their back story during game play and others like to share it at the get go.
Minimum required info to share
If a player does not want to share even basic stats (HP, abilities, class, etc.), I do require them to provide a detailed description of what other PCs see. In other words they need to describe to the other players what their character looks like - there's no avoiding this. Often this means that the other PCs/players can guess what class and race they are and maybe other aspects of the character. As GM, I may also add some details to the description as I deem necessary.
$endgroup$
add a comment |
$begingroup$
There are no rules for this in D&D 5e.
This is something you decide as a group, individually or by GM ruling.
When I GM I let each player decide if and how much they would like to share with other players.
There is a wide variety of information contained on a character sheet - which can depend on what style of character sheet you are using, and also what information the GM requires. I generally separate the info into Basic, Advanced and Personal History.
The basics
Almost all players I've ever played with are ok sharing at least their abilities and basic stats (6 abilities, HP, speed, damage, level, etc.). This allows players to work together as a synergistic team when in combat or when any challenging situations arise.
Personal items and advanced features
Class features, feats, spells, loot, magic items and magic weapons are sometimes kept secret. This decision by the players can be based on player sensibilities or on PC sensibilities. I once GMed for a beginner group and the Druid did not want anyone to know they could Wild Shape (transform into animals). This allowed the PC to transform into a kitten and endear itself to the other PCs while learning certain information about them and their belongings. It was tedious to play but it worked out well and was lots of fun for everyone, because kitten.
Personal Histories / Back Stories
I personally prefer not to share my PC's back story. I leave it up to players when I GM. I'd say this decision goes about 50/50 by the players I've played with. Some players like to reveal their back story during game play and others like to share it at the get go.
Minimum required info to share
If a player does not want to share even basic stats (HP, abilities, class, etc.), I do require them to provide a detailed description of what other PCs see. In other words they need to describe to the other players what their character looks like - there's no avoiding this. Often this means that the other PCs/players can guess what class and race they are and maybe other aspects of the character. As GM, I may also add some details to the description as I deem necessary.
$endgroup$
add a comment |
$begingroup$
There are no rules for this in D&D 5e.
This is something you decide as a group, individually or by GM ruling.
When I GM I let each player decide if and how much they would like to share with other players.
There is a wide variety of information contained on a character sheet - which can depend on what style of character sheet you are using, and also what information the GM requires. I generally separate the info into Basic, Advanced and Personal History.
The basics
Almost all players I've ever played with are ok sharing at least their abilities and basic stats (6 abilities, HP, speed, damage, level, etc.). This allows players to work together as a synergistic team when in combat or when any challenging situations arise.
Personal items and advanced features
Class features, feats, spells, loot, magic items and magic weapons are sometimes kept secret. This decision by the players can be based on player sensibilities or on PC sensibilities. I once GMed for a beginner group and the Druid did not want anyone to know they could Wild Shape (transform into animals). This allowed the PC to transform into a kitten and endear itself to the other PCs while learning certain information about them and their belongings. It was tedious to play but it worked out well and was lots of fun for everyone, because kitten.
Personal Histories / Back Stories
I personally prefer not to share my PC's back story. I leave it up to players when I GM. I'd say this decision goes about 50/50 by the players I've played with. Some players like to reveal their back story during game play and others like to share it at the get go.
Minimum required info to share
If a player does not want to share even basic stats (HP, abilities, class, etc.), I do require them to provide a detailed description of what other PCs see. In other words they need to describe to the other players what their character looks like - there's no avoiding this. Often this means that the other PCs/players can guess what class and race they are and maybe other aspects of the character. As GM, I may also add some details to the description as I deem necessary.
$endgroup$
There are no rules for this in D&D 5e.
This is something you decide as a group, individually or by GM ruling.
When I GM I let each player decide if and how much they would like to share with other players.
There is a wide variety of information contained on a character sheet - which can depend on what style of character sheet you are using, and also what information the GM requires. I generally separate the info into Basic, Advanced and Personal History.
The basics
Almost all players I've ever played with are ok sharing at least their abilities and basic stats (6 abilities, HP, speed, damage, level, etc.). This allows players to work together as a synergistic team when in combat or when any challenging situations arise.
Personal items and advanced features
Class features, feats, spells, loot, magic items and magic weapons are sometimes kept secret. This decision by the players can be based on player sensibilities or on PC sensibilities. I once GMed for a beginner group and the Druid did not want anyone to know they could Wild Shape (transform into animals). This allowed the PC to transform into a kitten and endear itself to the other PCs while learning certain information about them and their belongings. It was tedious to play but it worked out well and was lots of fun for everyone, because kitten.
Personal Histories / Back Stories
I personally prefer not to share my PC's back story. I leave it up to players when I GM. I'd say this decision goes about 50/50 by the players I've played with. Some players like to reveal their back story during game play and others like to share it at the get go.
Minimum required info to share
If a player does not want to share even basic stats (HP, abilities, class, etc.), I do require them to provide a detailed description of what other PCs see. In other words they need to describe to the other players what their character looks like - there's no avoiding this. Often this means that the other PCs/players can guess what class and race they are and maybe other aspects of the character. As GM, I may also add some details to the description as I deem necessary.
edited 4 hours ago
answered 4 hours ago
lightcatlightcat
4,8941955
4,8941955
add a comment |
add a comment |
$begingroup$
In my own experience as a DM, players don’t share character sheets as they keep a good chunk of their backstory on the sheets and my players like to keep the backstory private until personal quests.
However, if your players aren’t bothered about that or want to share backstories, there shouldn’t be an issue with each other seeing that I can think of.
$endgroup$
add a comment |
$begingroup$
In my own experience as a DM, players don’t share character sheets as they keep a good chunk of their backstory on the sheets and my players like to keep the backstory private until personal quests.
However, if your players aren’t bothered about that or want to share backstories, there shouldn’t be an issue with each other seeing that I can think of.
$endgroup$
add a comment |
$begingroup$
In my own experience as a DM, players don’t share character sheets as they keep a good chunk of their backstory on the sheets and my players like to keep the backstory private until personal quests.
However, if your players aren’t bothered about that or want to share backstories, there shouldn’t be an issue with each other seeing that I can think of.
$endgroup$
In my own experience as a DM, players don’t share character sheets as they keep a good chunk of their backstory on the sheets and my players like to keep the backstory private until personal quests.
However, if your players aren’t bothered about that or want to share backstories, there shouldn’t be an issue with each other seeing that I can think of.
edited 5 hours ago
V2Blast
23.8k379150
23.8k379150
answered 6 hours ago
FalconerFalconer
25516
25516
add a comment |
add a comment |
$begingroup$
Good answers so far, but here's a caveat:
If you have a player who is pretending to be something else (such as an assassin on a mission to kill one of the other player's characters) when you will probably want some means of enabling the charade.
Having a rule against sharing character sheet information is one way to ensure this. However, if that rule is not in effect then you should have the player keep the sheet of his "cover" in front of him, with his real character sheet behind the DM screen.
New contributor
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$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (Also, if you have a characters whose mission is to kill the others, you have bigger problems than shared knowledge or metagaming... That kind of PvP rarely works out well, given that it's a cooperative game in general, and the game isn't designed for PvP; PCs are high-damage with low-HP vs. monsters, which have comparatively high HP and low damage.)
$endgroup$
– V2Blast
3 hours ago
$begingroup$
I didn't say I was endorsing PvP. While it may not be recommended, the DM is always at liberty to allow it, and the answer was given on that understanding.
$endgroup$
– EvilSnack
3 hours ago
add a comment |
$begingroup$
Good answers so far, but here's a caveat:
If you have a player who is pretending to be something else (such as an assassin on a mission to kill one of the other player's characters) when you will probably want some means of enabling the charade.
Having a rule against sharing character sheet information is one way to ensure this. However, if that rule is not in effect then you should have the player keep the sheet of his "cover" in front of him, with his real character sheet behind the DM screen.
New contributor
$endgroup$
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (Also, if you have a characters whose mission is to kill the others, you have bigger problems than shared knowledge or metagaming... That kind of PvP rarely works out well, given that it's a cooperative game in general, and the game isn't designed for PvP; PCs are high-damage with low-HP vs. monsters, which have comparatively high HP and low damage.)
$endgroup$
– V2Blast
3 hours ago
$begingroup$
I didn't say I was endorsing PvP. While it may not be recommended, the DM is always at liberty to allow it, and the answer was given on that understanding.
$endgroup$
– EvilSnack
3 hours ago
add a comment |
$begingroup$
Good answers so far, but here's a caveat:
If you have a player who is pretending to be something else (such as an assassin on a mission to kill one of the other player's characters) when you will probably want some means of enabling the charade.
Having a rule against sharing character sheet information is one way to ensure this. However, if that rule is not in effect then you should have the player keep the sheet of his "cover" in front of him, with his real character sheet behind the DM screen.
New contributor
$endgroup$
Good answers so far, but here's a caveat:
If you have a player who is pretending to be something else (such as an assassin on a mission to kill one of the other player's characters) when you will probably want some means of enabling the charade.
Having a rule against sharing character sheet information is one way to ensure this. However, if that rule is not in effect then you should have the player keep the sheet of his "cover" in front of him, with his real character sheet behind the DM screen.
New contributor
New contributor
answered 3 hours ago
EvilSnackEvilSnack
1272
1272
New contributor
New contributor
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (Also, if you have a characters whose mission is to kill the others, you have bigger problems than shared knowledge or metagaming... That kind of PvP rarely works out well, given that it's a cooperative game in general, and the game isn't designed for PvP; PCs are high-damage with low-HP vs. monsters, which have comparatively high HP and low damage.)
$endgroup$
– V2Blast
3 hours ago
$begingroup$
I didn't say I was endorsing PvP. While it may not be recommended, the DM is always at liberty to allow it, and the answer was given on that understanding.
$endgroup$
– EvilSnack
3 hours ago
add a comment |
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (Also, if you have a characters whose mission is to kill the others, you have bigger problems than shared knowledge or metagaming... That kind of PvP rarely works out well, given that it's a cooperative game in general, and the game isn't designed for PvP; PCs are high-damage with low-HP vs. monsters, which have comparatively high HP and low damage.)
$endgroup$
– V2Blast
3 hours ago
$begingroup$
I didn't say I was endorsing PvP. While it may not be recommended, the DM is always at liberty to allow it, and the answer was given on that understanding.
$endgroup$
– EvilSnack
3 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (Also, if you have a characters whose mission is to kill the others, you have bigger problems than shared knowledge or metagaming... That kind of PvP rarely works out well, given that it's a cooperative game in general, and the game isn't designed for PvP; PCs are high-damage with low-HP vs. monsters, which have comparatively high HP and low damage.)
$endgroup$
– V2Blast
3 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (Also, if you have a characters whose mission is to kill the others, you have bigger problems than shared knowledge or metagaming... That kind of PvP rarely works out well, given that it's a cooperative game in general, and the game isn't designed for PvP; PCs are high-damage with low-HP vs. monsters, which have comparatively high HP and low damage.)
$endgroup$
– V2Blast
3 hours ago
$begingroup$
I didn't say I was endorsing PvP. While it may not be recommended, the DM is always at liberty to allow it, and the answer was given on that understanding.
$endgroup$
– EvilSnack
3 hours ago
$begingroup$
I didn't say I was endorsing PvP. While it may not be recommended, the DM is always at liberty to allow it, and the answer was given on that understanding.
$endgroup$
– EvilSnack
3 hours ago
add a comment |
A. B. is a new contributor. Be nice, and check out our Code of Conduct.
A. B. is a new contributor. Be nice, and check out our Code of Conduct.
A. B. is a new contributor. Be nice, and check out our Code of Conduct.
A. B. is a new contributor. Be nice, and check out our Code of Conduct.
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
5 hours ago
$begingroup$
Thanks very much, everyone! That was fast! Just what we needed. With all this, we're going with sharing the character sheets, except possibly for the backstories and maybe those too if we feel like it later. (We're using DNDBeyond.com's character sheet function, which doesn't display backstories to anyone except the sheet's owner. In fact, for some reason it doesn't display descriptions either so we're having to share those manually, as that's DEFINITELY something that everyone obviously ought to know!)
$endgroup$
– A. B.
5 hours ago