Are all players supposed to be able to see each others' character sheets?












13












$begingroup$


We're about to play our first game of Dungeons and Dragons (all things being equal) and we've just noticed a rather basic question that we can't find the answer to in the Player Handbook or on a Web search. (It seems to be a difficult one to search for).



Are all players supposed to be able to see each others' character sheets, or does only the DM have that information?










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A. B. is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    5 hours ago










  • $begingroup$
    Thanks very much, everyone! That was fast! Just what we needed. With all this, we're going with sharing the character sheets, except possibly for the backstories and maybe those too if we feel like it later. (We're using DNDBeyond.com's character sheet function, which doesn't display backstories to anyone except the sheet's owner. In fact, for some reason it doesn't display descriptions either so we're having to share those manually, as that's DEFINITELY something that everyone obviously ought to know!)
    $endgroup$
    – A. B.
    5 hours ago


















13












$begingroup$


We're about to play our first game of Dungeons and Dragons (all things being equal) and we've just noticed a rather basic question that we can't find the answer to in the Player Handbook or on a Web search. (It seems to be a difficult one to search for).



Are all players supposed to be able to see each others' character sheets, or does only the DM have that information?










share|improve this question









New contributor




A. B. is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$












  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    5 hours ago










  • $begingroup$
    Thanks very much, everyone! That was fast! Just what we needed. With all this, we're going with sharing the character sheets, except possibly for the backstories and maybe those too if we feel like it later. (We're using DNDBeyond.com's character sheet function, which doesn't display backstories to anyone except the sheet's owner. In fact, for some reason it doesn't display descriptions either so we're having to share those manually, as that's DEFINITELY something that everyone obviously ought to know!)
    $endgroup$
    – A. B.
    5 hours ago
















13












13








13





$begingroup$


We're about to play our first game of Dungeons and Dragons (all things being equal) and we've just noticed a rather basic question that we can't find the answer to in the Player Handbook or on a Web search. (It seems to be a difficult one to search for).



Are all players supposed to be able to see each others' character sheets, or does only the DM have that information?










share|improve this question









New contributor




A. B. is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




We're about to play our first game of Dungeons and Dragons (all things being equal) and we've just noticed a rather basic question that we can't find the answer to in the Player Handbook or on a Web search. (It seems to be a difficult one to search for).



Are all players supposed to be able to see each others' character sheets, or does only the DM have that information?







dnd-5e character-sheets player-communication






share|improve this question









New contributor




A. B. is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




A. B. is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 5 hours ago









SevenSidedDie

208k31668947




208k31668947






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asked 6 hours ago









A. B.A. B.

885




885




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New contributor





A. B. is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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A. B. is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    5 hours ago










  • $begingroup$
    Thanks very much, everyone! That was fast! Just what we needed. With all this, we're going with sharing the character sheets, except possibly for the backstories and maybe those too if we feel like it later. (We're using DNDBeyond.com's character sheet function, which doesn't display backstories to anyone except the sheet's owner. In fact, for some reason it doesn't display descriptions either so we're having to share those manually, as that's DEFINITELY something that everyone obviously ought to know!)
    $endgroup$
    – A. B.
    5 hours ago




















  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    5 hours ago










  • $begingroup$
    Thanks very much, everyone! That was fast! Just what we needed. With all this, we're going with sharing the character sheets, except possibly for the backstories and maybe those too if we feel like it later. (We're using DNDBeyond.com's character sheet function, which doesn't display backstories to anyone except the sheet's owner. In fact, for some reason it doesn't display descriptions either so we're having to share those manually, as that's DEFINITELY something that everyone obviously ought to know!)
    $endgroup$
    – A. B.
    5 hours ago


















$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
5 hours ago




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
5 hours ago












$begingroup$
Thanks very much, everyone! That was fast! Just what we needed. With all this, we're going with sharing the character sheets, except possibly for the backstories and maybe those too if we feel like it later. (We're using DNDBeyond.com's character sheet function, which doesn't display backstories to anyone except the sheet's owner. In fact, for some reason it doesn't display descriptions either so we're having to share those manually, as that's DEFINITELY something that everyone obviously ought to know!)
$endgroup$
– A. B.
5 hours ago






$begingroup$
Thanks very much, everyone! That was fast! Just what we needed. With all this, we're going with sharing the character sheets, except possibly for the backstories and maybe those too if we feel like it later. (We're using DNDBeyond.com's character sheet function, which doesn't display backstories to anyone except the sheet's owner. In fact, for some reason it doesn't display descriptions either so we're having to share those manually, as that's DEFINITELY something that everyone obviously ought to know!)
$endgroup$
– A. B.
5 hours ago












5 Answers
5






active

oldest

votes


















20












$begingroup$

The bottom line is that it's a playstyle preference.



Some tables let other players see some or all of their character sheet. Some DMs are even open about monster and opponent stats - "He has 5 hit points left!" or at least roll dice openly on the table. These tend to be games where the playstyle is more focused on the game and achievement aspect and less on the exploration or roleplay aspects.



Other tables don't, and maintain various levels of preventing "metagame knowledge" - from the more basic DM not sharing monster/enemy stats and rolling behind a screen, to players not sharing character stats with each other, to even techniques like note-passing and taking people aside so the whole group doesn't know things that only one PC experienced. This focuses on a more "realistic" environment.



I have (and do) play both ways. It's easier and more casual and more goal-oriented to share the information. Right now I'm in a Coriolis game and we're happy to just say "hey, who has the best Data Djinn skill, you take lead on this check..." Easy and gets us through challenges faster so we can go cut up at a space bar. And we have veteran roleplayers who will often do the suboptimal thing anyway if the metagaming would make for a lamer plot.



But it can make a deeper, more engaging game to do the latter. I ran a 5 year AD&D 2e campaign with full information compartmentalization and it was the most immersive experience we'd all had before or since in gaming, but it was also a lot more work, both for the DM and for the players.



There's not a single right answer, so it's something your table and DM should discuss and agree on a common answer to for that specific campaign (you can always switch it up later).






share|improve this answer











$endgroup$













  • $begingroup$
    5.... year... campaign... [jaw drops] I've always wanted to try out D&D, but the length of the playtime was one of the major factors why I never did. Still, I thought that games last something like several hours when playing in person, and perhaps a week or two if playing through email or some such. But this is just.... wha... How is it even possible? O_O
    $endgroup$
    – Vilx-
    2 hours ago






  • 3




    $begingroup$
    Well, each in person game session is only 4 or so hours, but a campaign is like a TV show, it can continue weekly till it gets cancelled!
    $endgroup$
    – mxyzplk
    2 hours ago










  • $begingroup$
    Our usual session is like 3-5 hours once a week, one "chapter" (PC gets mission, solve it, get reward, travel to other location - so something you would name "game" ) takes 2-5 sessions (mainly for planning and chatting), so something like 10-20 chapters a year. If chapter takes like a day of hard work and sometime a week or two of traveling, 5 year campaign describes something from half year to 3 years of characters life. And it is really fast way from countryman to global hero (means leveling from 1 to some really high level). The time flows different here and in game world.
    $endgroup$
    – gilhad
    32 mins ago



















6












$begingroup$

I know of no hard rule in 5e, and have seen it go either way from game to game.



In my experience, it is mostly a matter of how much trust and teamwork is expected (or permitted) through the game.



In a game where significant player-vs-player actions are expected, open character sheets are not the norm-- each player will want to keep the others guessing about how hard they would be to hit, or to steal from, or what they have to steal, etc. Less frequently, some GMs and groups are also a little allergic to too much trust, as they feel it leads to one or a few players who are good with numbers hyper-optimizing battles and plans for their side.



Those are not the only reasons I have seen for secrecy, but those cover a lot of the ground that I have seen.



If I may be so bold as to offer a suggestion for your situation: Unless you know you're going to be doing a lot of player-vs-player, I'd opt for openness and sharing. That way, as new players, you can help each other and bring yourselves more quickly up the learning curves. That is where I would aim if I (as an experienced GM) were running a game for new players.






share|improve this answer









$endgroup$





















    5












    $begingroup$

    There are no rules for this in D&D 5e.



    This is something you decide as a group, individually or by GM ruling.



    When I GM I let each player decide if and how much they would like to share with other players.



    There is a wide variety of information contained on a character sheet - which can depend on what style of character sheet you are using, and also what information the GM requires. I generally separate the info into Basic, Advanced and Personal History.



    The basics



    Almost all players I've ever played with are ok sharing at least their abilities and basic stats (6 abilities, HP, speed, damage, level, etc.). This allows players to work together as a synergistic team when in combat or when any challenging situations arise.



    Personal items and advanced features



    Class features, feats, spells, loot, magic items and magic weapons are sometimes kept secret. This decision by the players can be based on player sensibilities or on PC sensibilities. I once GMed for a beginner group and the Druid did not want anyone to know they could Wild Shape (transform into animals). This allowed the PC to transform into a kitten and endear itself to the other PCs while learning certain information about them and their belongings. It was tedious to play but it worked out well and was lots of fun for everyone, because kitten.



    Personal Histories / Back Stories



    I personally prefer not to share my PC's back story. I leave it up to players when I GM. I'd say this decision goes about 50/50 by the players I've played with. Some players like to reveal their back story during game play and others like to share it at the get go.



    Minimum required info to share



    If a player does not want to share even basic stats (HP, abilities, class, etc.), I do require them to provide a detailed description of what other PCs see. In other words they need to describe to the other players what their character looks like - there's no avoiding this. Often this means that the other PCs/players can guess what class and race they are and maybe other aspects of the character. As GM, I may also add some details to the description as I deem necessary.






    share|improve this answer











    $endgroup$





















      3












      $begingroup$

      In my own experience as a DM, players don’t share character sheets as they keep a good chunk of their backstory on the sheets and my players like to keep the backstory private until personal quests.



      However, if your players aren’t bothered about that or want to share backstories, there shouldn’t be an issue with each other seeing that I can think of.






      share|improve this answer











      $endgroup$





















        2












        $begingroup$

        Good answers so far, but here's a caveat:



        If you have a player who is pretending to be something else (such as an assassin on a mission to kill one of the other player's characters) when you will probably want some means of enabling the charade.



        Having a rule against sharing character sheet information is one way to ensure this. However, if that rule is not in effect then you should have the player keep the sheet of his "cover" in front of him, with his real character sheet behind the DM screen.






        share|improve this answer








        New contributor




        EvilSnack is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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        $endgroup$













        • $begingroup$
          Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (Also, if you have a characters whose mission is to kill the others, you have bigger problems than shared knowledge or metagaming... That kind of PvP rarely works out well, given that it's a cooperative game in general, and the game isn't designed for PvP; PCs are high-damage with low-HP vs. monsters, which have comparatively high HP and low damage.)
          $endgroup$
          – V2Blast
          3 hours ago










        • $begingroup$
          I didn't say I was endorsing PvP. While it may not be recommended, the DM is always at liberty to allow it, and the answer was given on that understanding.
          $endgroup$
          – EvilSnack
          3 hours ago











        Your Answer





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        5 Answers
        5






        active

        oldest

        votes








        5 Answers
        5






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes









        20












        $begingroup$

        The bottom line is that it's a playstyle preference.



        Some tables let other players see some or all of their character sheet. Some DMs are even open about monster and opponent stats - "He has 5 hit points left!" or at least roll dice openly on the table. These tend to be games where the playstyle is more focused on the game and achievement aspect and less on the exploration or roleplay aspects.



        Other tables don't, and maintain various levels of preventing "metagame knowledge" - from the more basic DM not sharing monster/enemy stats and rolling behind a screen, to players not sharing character stats with each other, to even techniques like note-passing and taking people aside so the whole group doesn't know things that only one PC experienced. This focuses on a more "realistic" environment.



        I have (and do) play both ways. It's easier and more casual and more goal-oriented to share the information. Right now I'm in a Coriolis game and we're happy to just say "hey, who has the best Data Djinn skill, you take lead on this check..." Easy and gets us through challenges faster so we can go cut up at a space bar. And we have veteran roleplayers who will often do the suboptimal thing anyway if the metagaming would make for a lamer plot.



        But it can make a deeper, more engaging game to do the latter. I ran a 5 year AD&D 2e campaign with full information compartmentalization and it was the most immersive experience we'd all had before or since in gaming, but it was also a lot more work, both for the DM and for the players.



        There's not a single right answer, so it's something your table and DM should discuss and agree on a common answer to for that specific campaign (you can always switch it up later).






        share|improve this answer











        $endgroup$













        • $begingroup$
          5.... year... campaign... [jaw drops] I've always wanted to try out D&D, but the length of the playtime was one of the major factors why I never did. Still, I thought that games last something like several hours when playing in person, and perhaps a week or two if playing through email or some such. But this is just.... wha... How is it even possible? O_O
          $endgroup$
          – Vilx-
          2 hours ago






        • 3




          $begingroup$
          Well, each in person game session is only 4 or so hours, but a campaign is like a TV show, it can continue weekly till it gets cancelled!
          $endgroup$
          – mxyzplk
          2 hours ago










        • $begingroup$
          Our usual session is like 3-5 hours once a week, one "chapter" (PC gets mission, solve it, get reward, travel to other location - so something you would name "game" ) takes 2-5 sessions (mainly for planning and chatting), so something like 10-20 chapters a year. If chapter takes like a day of hard work and sometime a week or two of traveling, 5 year campaign describes something from half year to 3 years of characters life. And it is really fast way from countryman to global hero (means leveling from 1 to some really high level). The time flows different here and in game world.
          $endgroup$
          – gilhad
          32 mins ago
















        20












        $begingroup$

        The bottom line is that it's a playstyle preference.



        Some tables let other players see some or all of their character sheet. Some DMs are even open about monster and opponent stats - "He has 5 hit points left!" or at least roll dice openly on the table. These tend to be games where the playstyle is more focused on the game and achievement aspect and less on the exploration or roleplay aspects.



        Other tables don't, and maintain various levels of preventing "metagame knowledge" - from the more basic DM not sharing monster/enemy stats and rolling behind a screen, to players not sharing character stats with each other, to even techniques like note-passing and taking people aside so the whole group doesn't know things that only one PC experienced. This focuses on a more "realistic" environment.



        I have (and do) play both ways. It's easier and more casual and more goal-oriented to share the information. Right now I'm in a Coriolis game and we're happy to just say "hey, who has the best Data Djinn skill, you take lead on this check..." Easy and gets us through challenges faster so we can go cut up at a space bar. And we have veteran roleplayers who will often do the suboptimal thing anyway if the metagaming would make for a lamer plot.



        But it can make a deeper, more engaging game to do the latter. I ran a 5 year AD&D 2e campaign with full information compartmentalization and it was the most immersive experience we'd all had before or since in gaming, but it was also a lot more work, both for the DM and for the players.



        There's not a single right answer, so it's something your table and DM should discuss and agree on a common answer to for that specific campaign (you can always switch it up later).






        share|improve this answer











        $endgroup$













        • $begingroup$
          5.... year... campaign... [jaw drops] I've always wanted to try out D&D, but the length of the playtime was one of the major factors why I never did. Still, I thought that games last something like several hours when playing in person, and perhaps a week or two if playing through email or some such. But this is just.... wha... How is it even possible? O_O
          $endgroup$
          – Vilx-
          2 hours ago






        • 3




          $begingroup$
          Well, each in person game session is only 4 or so hours, but a campaign is like a TV show, it can continue weekly till it gets cancelled!
          $endgroup$
          – mxyzplk
          2 hours ago










        • $begingroup$
          Our usual session is like 3-5 hours once a week, one "chapter" (PC gets mission, solve it, get reward, travel to other location - so something you would name "game" ) takes 2-5 sessions (mainly for planning and chatting), so something like 10-20 chapters a year. If chapter takes like a day of hard work and sometime a week or two of traveling, 5 year campaign describes something from half year to 3 years of characters life. And it is really fast way from countryman to global hero (means leveling from 1 to some really high level). The time flows different here and in game world.
          $endgroup$
          – gilhad
          32 mins ago














        20












        20








        20





        $begingroup$

        The bottom line is that it's a playstyle preference.



        Some tables let other players see some or all of their character sheet. Some DMs are even open about monster and opponent stats - "He has 5 hit points left!" or at least roll dice openly on the table. These tend to be games where the playstyle is more focused on the game and achievement aspect and less on the exploration or roleplay aspects.



        Other tables don't, and maintain various levels of preventing "metagame knowledge" - from the more basic DM not sharing monster/enemy stats and rolling behind a screen, to players not sharing character stats with each other, to even techniques like note-passing and taking people aside so the whole group doesn't know things that only one PC experienced. This focuses on a more "realistic" environment.



        I have (and do) play both ways. It's easier and more casual and more goal-oriented to share the information. Right now I'm in a Coriolis game and we're happy to just say "hey, who has the best Data Djinn skill, you take lead on this check..." Easy and gets us through challenges faster so we can go cut up at a space bar. And we have veteran roleplayers who will often do the suboptimal thing anyway if the metagaming would make for a lamer plot.



        But it can make a deeper, more engaging game to do the latter. I ran a 5 year AD&D 2e campaign with full information compartmentalization and it was the most immersive experience we'd all had before or since in gaming, but it was also a lot more work, both for the DM and for the players.



        There's not a single right answer, so it's something your table and DM should discuss and agree on a common answer to for that specific campaign (you can always switch it up later).






        share|improve this answer











        $endgroup$



        The bottom line is that it's a playstyle preference.



        Some tables let other players see some or all of their character sheet. Some DMs are even open about monster and opponent stats - "He has 5 hit points left!" or at least roll dice openly on the table. These tend to be games where the playstyle is more focused on the game and achievement aspect and less on the exploration or roleplay aspects.



        Other tables don't, and maintain various levels of preventing "metagame knowledge" - from the more basic DM not sharing monster/enemy stats and rolling behind a screen, to players not sharing character stats with each other, to even techniques like note-passing and taking people aside so the whole group doesn't know things that only one PC experienced. This focuses on a more "realistic" environment.



        I have (and do) play both ways. It's easier and more casual and more goal-oriented to share the information. Right now I'm in a Coriolis game and we're happy to just say "hey, who has the best Data Djinn skill, you take lead on this check..." Easy and gets us through challenges faster so we can go cut up at a space bar. And we have veteran roleplayers who will often do the suboptimal thing anyway if the metagaming would make for a lamer plot.



        But it can make a deeper, more engaging game to do the latter. I ran a 5 year AD&D 2e campaign with full information compartmentalization and it was the most immersive experience we'd all had before or since in gaming, but it was also a lot more work, both for the DM and for the players.



        There's not a single right answer, so it's something your table and DM should discuss and agree on a common answer to for that specific campaign (you can always switch it up later).







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 15 mins ago

























        answered 6 hours ago









        mxyzplkmxyzplk

        153k23377610




        153k23377610












        • $begingroup$
          5.... year... campaign... [jaw drops] I've always wanted to try out D&D, but the length of the playtime was one of the major factors why I never did. Still, I thought that games last something like several hours when playing in person, and perhaps a week or two if playing through email or some such. But this is just.... wha... How is it even possible? O_O
          $endgroup$
          – Vilx-
          2 hours ago






        • 3




          $begingroup$
          Well, each in person game session is only 4 or so hours, but a campaign is like a TV show, it can continue weekly till it gets cancelled!
          $endgroup$
          – mxyzplk
          2 hours ago










        • $begingroup$
          Our usual session is like 3-5 hours once a week, one "chapter" (PC gets mission, solve it, get reward, travel to other location - so something you would name "game" ) takes 2-5 sessions (mainly for planning and chatting), so something like 10-20 chapters a year. If chapter takes like a day of hard work and sometime a week or two of traveling, 5 year campaign describes something from half year to 3 years of characters life. And it is really fast way from countryman to global hero (means leveling from 1 to some really high level). The time flows different here and in game world.
          $endgroup$
          – gilhad
          32 mins ago


















        • $begingroup$
          5.... year... campaign... [jaw drops] I've always wanted to try out D&D, but the length of the playtime was one of the major factors why I never did. Still, I thought that games last something like several hours when playing in person, and perhaps a week or two if playing through email or some such. But this is just.... wha... How is it even possible? O_O
          $endgroup$
          – Vilx-
          2 hours ago






        • 3




          $begingroup$
          Well, each in person game session is only 4 or so hours, but a campaign is like a TV show, it can continue weekly till it gets cancelled!
          $endgroup$
          – mxyzplk
          2 hours ago










        • $begingroup$
          Our usual session is like 3-5 hours once a week, one "chapter" (PC gets mission, solve it, get reward, travel to other location - so something you would name "game" ) takes 2-5 sessions (mainly for planning and chatting), so something like 10-20 chapters a year. If chapter takes like a day of hard work and sometime a week or two of traveling, 5 year campaign describes something from half year to 3 years of characters life. And it is really fast way from countryman to global hero (means leveling from 1 to some really high level). The time flows different here and in game world.
          $endgroup$
          – gilhad
          32 mins ago
















        $begingroup$
        5.... year... campaign... [jaw drops] I've always wanted to try out D&D, but the length of the playtime was one of the major factors why I never did. Still, I thought that games last something like several hours when playing in person, and perhaps a week or two if playing through email or some such. But this is just.... wha... How is it even possible? O_O
        $endgroup$
        – Vilx-
        2 hours ago




        $begingroup$
        5.... year... campaign... [jaw drops] I've always wanted to try out D&D, but the length of the playtime was one of the major factors why I never did. Still, I thought that games last something like several hours when playing in person, and perhaps a week or two if playing through email or some such. But this is just.... wha... How is it even possible? O_O
        $endgroup$
        – Vilx-
        2 hours ago




        3




        3




        $begingroup$
        Well, each in person game session is only 4 or so hours, but a campaign is like a TV show, it can continue weekly till it gets cancelled!
        $endgroup$
        – mxyzplk
        2 hours ago




        $begingroup$
        Well, each in person game session is only 4 or so hours, but a campaign is like a TV show, it can continue weekly till it gets cancelled!
        $endgroup$
        – mxyzplk
        2 hours ago












        $begingroup$
        Our usual session is like 3-5 hours once a week, one "chapter" (PC gets mission, solve it, get reward, travel to other location - so something you would name "game" ) takes 2-5 sessions (mainly for planning and chatting), so something like 10-20 chapters a year. If chapter takes like a day of hard work and sometime a week or two of traveling, 5 year campaign describes something from half year to 3 years of characters life. And it is really fast way from countryman to global hero (means leveling from 1 to some really high level). The time flows different here and in game world.
        $endgroup$
        – gilhad
        32 mins ago




        $begingroup$
        Our usual session is like 3-5 hours once a week, one "chapter" (PC gets mission, solve it, get reward, travel to other location - so something you would name "game" ) takes 2-5 sessions (mainly for planning and chatting), so something like 10-20 chapters a year. If chapter takes like a day of hard work and sometime a week or two of traveling, 5 year campaign describes something from half year to 3 years of characters life. And it is really fast way from countryman to global hero (means leveling from 1 to some really high level). The time flows different here and in game world.
        $endgroup$
        – gilhad
        32 mins ago













        6












        $begingroup$

        I know of no hard rule in 5e, and have seen it go either way from game to game.



        In my experience, it is mostly a matter of how much trust and teamwork is expected (or permitted) through the game.



        In a game where significant player-vs-player actions are expected, open character sheets are not the norm-- each player will want to keep the others guessing about how hard they would be to hit, or to steal from, or what they have to steal, etc. Less frequently, some GMs and groups are also a little allergic to too much trust, as they feel it leads to one or a few players who are good with numbers hyper-optimizing battles and plans for their side.



        Those are not the only reasons I have seen for secrecy, but those cover a lot of the ground that I have seen.



        If I may be so bold as to offer a suggestion for your situation: Unless you know you're going to be doing a lot of player-vs-player, I'd opt for openness and sharing. That way, as new players, you can help each other and bring yourselves more quickly up the learning curves. That is where I would aim if I (as an experienced GM) were running a game for new players.






        share|improve this answer









        $endgroup$


















          6












          $begingroup$

          I know of no hard rule in 5e, and have seen it go either way from game to game.



          In my experience, it is mostly a matter of how much trust and teamwork is expected (or permitted) through the game.



          In a game where significant player-vs-player actions are expected, open character sheets are not the norm-- each player will want to keep the others guessing about how hard they would be to hit, or to steal from, or what they have to steal, etc. Less frequently, some GMs and groups are also a little allergic to too much trust, as they feel it leads to one or a few players who are good with numbers hyper-optimizing battles and plans for their side.



          Those are not the only reasons I have seen for secrecy, but those cover a lot of the ground that I have seen.



          If I may be so bold as to offer a suggestion for your situation: Unless you know you're going to be doing a lot of player-vs-player, I'd opt for openness and sharing. That way, as new players, you can help each other and bring yourselves more quickly up the learning curves. That is where I would aim if I (as an experienced GM) were running a game for new players.






          share|improve this answer









          $endgroup$
















            6












            6








            6





            $begingroup$

            I know of no hard rule in 5e, and have seen it go either way from game to game.



            In my experience, it is mostly a matter of how much trust and teamwork is expected (or permitted) through the game.



            In a game where significant player-vs-player actions are expected, open character sheets are not the norm-- each player will want to keep the others guessing about how hard they would be to hit, or to steal from, or what they have to steal, etc. Less frequently, some GMs and groups are also a little allergic to too much trust, as they feel it leads to one or a few players who are good with numbers hyper-optimizing battles and plans for their side.



            Those are not the only reasons I have seen for secrecy, but those cover a lot of the ground that I have seen.



            If I may be so bold as to offer a suggestion for your situation: Unless you know you're going to be doing a lot of player-vs-player, I'd opt for openness and sharing. That way, as new players, you can help each other and bring yourselves more quickly up the learning curves. That is where I would aim if I (as an experienced GM) were running a game for new players.






            share|improve this answer









            $endgroup$



            I know of no hard rule in 5e, and have seen it go either way from game to game.



            In my experience, it is mostly a matter of how much trust and teamwork is expected (or permitted) through the game.



            In a game where significant player-vs-player actions are expected, open character sheets are not the norm-- each player will want to keep the others guessing about how hard they would be to hit, or to steal from, or what they have to steal, etc. Less frequently, some GMs and groups are also a little allergic to too much trust, as they feel it leads to one or a few players who are good with numbers hyper-optimizing battles and plans for their side.



            Those are not the only reasons I have seen for secrecy, but those cover a lot of the ground that I have seen.



            If I may be so bold as to offer a suggestion for your situation: Unless you know you're going to be doing a lot of player-vs-player, I'd opt for openness and sharing. That way, as new players, you can help each other and bring yourselves more quickly up the learning curves. That is where I would aim if I (as an experienced GM) were running a game for new players.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 5 hours ago









            NovakNovak

            19.2k53679




            19.2k53679























                5












                $begingroup$

                There are no rules for this in D&D 5e.



                This is something you decide as a group, individually or by GM ruling.



                When I GM I let each player decide if and how much they would like to share with other players.



                There is a wide variety of information contained on a character sheet - which can depend on what style of character sheet you are using, and also what information the GM requires. I generally separate the info into Basic, Advanced and Personal History.



                The basics



                Almost all players I've ever played with are ok sharing at least their abilities and basic stats (6 abilities, HP, speed, damage, level, etc.). This allows players to work together as a synergistic team when in combat or when any challenging situations arise.



                Personal items and advanced features



                Class features, feats, spells, loot, magic items and magic weapons are sometimes kept secret. This decision by the players can be based on player sensibilities or on PC sensibilities. I once GMed for a beginner group and the Druid did not want anyone to know they could Wild Shape (transform into animals). This allowed the PC to transform into a kitten and endear itself to the other PCs while learning certain information about them and their belongings. It was tedious to play but it worked out well and was lots of fun for everyone, because kitten.



                Personal Histories / Back Stories



                I personally prefer not to share my PC's back story. I leave it up to players when I GM. I'd say this decision goes about 50/50 by the players I've played with. Some players like to reveal their back story during game play and others like to share it at the get go.



                Minimum required info to share



                If a player does not want to share even basic stats (HP, abilities, class, etc.), I do require them to provide a detailed description of what other PCs see. In other words they need to describe to the other players what their character looks like - there's no avoiding this. Often this means that the other PCs/players can guess what class and race they are and maybe other aspects of the character. As GM, I may also add some details to the description as I deem necessary.






                share|improve this answer











                $endgroup$


















                  5












                  $begingroup$

                  There are no rules for this in D&D 5e.



                  This is something you decide as a group, individually or by GM ruling.



                  When I GM I let each player decide if and how much they would like to share with other players.



                  There is a wide variety of information contained on a character sheet - which can depend on what style of character sheet you are using, and also what information the GM requires. I generally separate the info into Basic, Advanced and Personal History.



                  The basics



                  Almost all players I've ever played with are ok sharing at least their abilities and basic stats (6 abilities, HP, speed, damage, level, etc.). This allows players to work together as a synergistic team when in combat or when any challenging situations arise.



                  Personal items and advanced features



                  Class features, feats, spells, loot, magic items and magic weapons are sometimes kept secret. This decision by the players can be based on player sensibilities or on PC sensibilities. I once GMed for a beginner group and the Druid did not want anyone to know they could Wild Shape (transform into animals). This allowed the PC to transform into a kitten and endear itself to the other PCs while learning certain information about them and their belongings. It was tedious to play but it worked out well and was lots of fun for everyone, because kitten.



                  Personal Histories / Back Stories



                  I personally prefer not to share my PC's back story. I leave it up to players when I GM. I'd say this decision goes about 50/50 by the players I've played with. Some players like to reveal their back story during game play and others like to share it at the get go.



                  Minimum required info to share



                  If a player does not want to share even basic stats (HP, abilities, class, etc.), I do require them to provide a detailed description of what other PCs see. In other words they need to describe to the other players what their character looks like - there's no avoiding this. Often this means that the other PCs/players can guess what class and race they are and maybe other aspects of the character. As GM, I may also add some details to the description as I deem necessary.






                  share|improve this answer











                  $endgroup$
















                    5












                    5








                    5





                    $begingroup$

                    There are no rules for this in D&D 5e.



                    This is something you decide as a group, individually or by GM ruling.



                    When I GM I let each player decide if and how much they would like to share with other players.



                    There is a wide variety of information contained on a character sheet - which can depend on what style of character sheet you are using, and also what information the GM requires. I generally separate the info into Basic, Advanced and Personal History.



                    The basics



                    Almost all players I've ever played with are ok sharing at least their abilities and basic stats (6 abilities, HP, speed, damage, level, etc.). This allows players to work together as a synergistic team when in combat or when any challenging situations arise.



                    Personal items and advanced features



                    Class features, feats, spells, loot, magic items and magic weapons are sometimes kept secret. This decision by the players can be based on player sensibilities or on PC sensibilities. I once GMed for a beginner group and the Druid did not want anyone to know they could Wild Shape (transform into animals). This allowed the PC to transform into a kitten and endear itself to the other PCs while learning certain information about them and their belongings. It was tedious to play but it worked out well and was lots of fun for everyone, because kitten.



                    Personal Histories / Back Stories



                    I personally prefer not to share my PC's back story. I leave it up to players when I GM. I'd say this decision goes about 50/50 by the players I've played with. Some players like to reveal their back story during game play and others like to share it at the get go.



                    Minimum required info to share



                    If a player does not want to share even basic stats (HP, abilities, class, etc.), I do require them to provide a detailed description of what other PCs see. In other words they need to describe to the other players what their character looks like - there's no avoiding this. Often this means that the other PCs/players can guess what class and race they are and maybe other aspects of the character. As GM, I may also add some details to the description as I deem necessary.






                    share|improve this answer











                    $endgroup$



                    There are no rules for this in D&D 5e.



                    This is something you decide as a group, individually or by GM ruling.



                    When I GM I let each player decide if and how much they would like to share with other players.



                    There is a wide variety of information contained on a character sheet - which can depend on what style of character sheet you are using, and also what information the GM requires. I generally separate the info into Basic, Advanced and Personal History.



                    The basics



                    Almost all players I've ever played with are ok sharing at least their abilities and basic stats (6 abilities, HP, speed, damage, level, etc.). This allows players to work together as a synergistic team when in combat or when any challenging situations arise.



                    Personal items and advanced features



                    Class features, feats, spells, loot, magic items and magic weapons are sometimes kept secret. This decision by the players can be based on player sensibilities or on PC sensibilities. I once GMed for a beginner group and the Druid did not want anyone to know they could Wild Shape (transform into animals). This allowed the PC to transform into a kitten and endear itself to the other PCs while learning certain information about them and their belongings. It was tedious to play but it worked out well and was lots of fun for everyone, because kitten.



                    Personal Histories / Back Stories



                    I personally prefer not to share my PC's back story. I leave it up to players when I GM. I'd say this decision goes about 50/50 by the players I've played with. Some players like to reveal their back story during game play and others like to share it at the get go.



                    Minimum required info to share



                    If a player does not want to share even basic stats (HP, abilities, class, etc.), I do require them to provide a detailed description of what other PCs see. In other words they need to describe to the other players what their character looks like - there's no avoiding this. Often this means that the other PCs/players can guess what class and race they are and maybe other aspects of the character. As GM, I may also add some details to the description as I deem necessary.







                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited 4 hours ago

























                    answered 4 hours ago









                    lightcatlightcat

                    4,8941955




                    4,8941955























                        3












                        $begingroup$

                        In my own experience as a DM, players don’t share character sheets as they keep a good chunk of their backstory on the sheets and my players like to keep the backstory private until personal quests.



                        However, if your players aren’t bothered about that or want to share backstories, there shouldn’t be an issue with each other seeing that I can think of.






                        share|improve this answer











                        $endgroup$


















                          3












                          $begingroup$

                          In my own experience as a DM, players don’t share character sheets as they keep a good chunk of their backstory on the sheets and my players like to keep the backstory private until personal quests.



                          However, if your players aren’t bothered about that or want to share backstories, there shouldn’t be an issue with each other seeing that I can think of.






                          share|improve this answer











                          $endgroup$
















                            3












                            3








                            3





                            $begingroup$

                            In my own experience as a DM, players don’t share character sheets as they keep a good chunk of their backstory on the sheets and my players like to keep the backstory private until personal quests.



                            However, if your players aren’t bothered about that or want to share backstories, there shouldn’t be an issue with each other seeing that I can think of.






                            share|improve this answer











                            $endgroup$



                            In my own experience as a DM, players don’t share character sheets as they keep a good chunk of their backstory on the sheets and my players like to keep the backstory private until personal quests.



                            However, if your players aren’t bothered about that or want to share backstories, there shouldn’t be an issue with each other seeing that I can think of.







                            share|improve this answer














                            share|improve this answer



                            share|improve this answer








                            edited 5 hours ago









                            V2Blast

                            23.8k379150




                            23.8k379150










                            answered 6 hours ago









                            FalconerFalconer

                            25516




                            25516























                                2












                                $begingroup$

                                Good answers so far, but here's a caveat:



                                If you have a player who is pretending to be something else (such as an assassin on a mission to kill one of the other player's characters) when you will probably want some means of enabling the charade.



                                Having a rule against sharing character sheet information is one way to ensure this. However, if that rule is not in effect then you should have the player keep the sheet of his "cover" in front of him, with his real character sheet behind the DM screen.






                                share|improve this answer








                                New contributor




                                EvilSnack is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                Check out our Code of Conduct.






                                $endgroup$













                                • $begingroup$
                                  Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (Also, if you have a characters whose mission is to kill the others, you have bigger problems than shared knowledge or metagaming... That kind of PvP rarely works out well, given that it's a cooperative game in general, and the game isn't designed for PvP; PCs are high-damage with low-HP vs. monsters, which have comparatively high HP and low damage.)
                                  $endgroup$
                                  – V2Blast
                                  3 hours ago










                                • $begingroup$
                                  I didn't say I was endorsing PvP. While it may not be recommended, the DM is always at liberty to allow it, and the answer was given on that understanding.
                                  $endgroup$
                                  – EvilSnack
                                  3 hours ago
















                                2












                                $begingroup$

                                Good answers so far, but here's a caveat:



                                If you have a player who is pretending to be something else (such as an assassin on a mission to kill one of the other player's characters) when you will probably want some means of enabling the charade.



                                Having a rule against sharing character sheet information is one way to ensure this. However, if that rule is not in effect then you should have the player keep the sheet of his "cover" in front of him, with his real character sheet behind the DM screen.






                                share|improve this answer








                                New contributor




                                EvilSnack is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                Check out our Code of Conduct.






                                $endgroup$













                                • $begingroup$
                                  Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (Also, if you have a characters whose mission is to kill the others, you have bigger problems than shared knowledge or metagaming... That kind of PvP rarely works out well, given that it's a cooperative game in general, and the game isn't designed for PvP; PCs are high-damage with low-HP vs. monsters, which have comparatively high HP and low damage.)
                                  $endgroup$
                                  – V2Blast
                                  3 hours ago










                                • $begingroup$
                                  I didn't say I was endorsing PvP. While it may not be recommended, the DM is always at liberty to allow it, and the answer was given on that understanding.
                                  $endgroup$
                                  – EvilSnack
                                  3 hours ago














                                2












                                2








                                2





                                $begingroup$

                                Good answers so far, but here's a caveat:



                                If you have a player who is pretending to be something else (such as an assassin on a mission to kill one of the other player's characters) when you will probably want some means of enabling the charade.



                                Having a rule against sharing character sheet information is one way to ensure this. However, if that rule is not in effect then you should have the player keep the sheet of his "cover" in front of him, with his real character sheet behind the DM screen.






                                share|improve this answer








                                New contributor




                                EvilSnack is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                Check out our Code of Conduct.






                                $endgroup$



                                Good answers so far, but here's a caveat:



                                If you have a player who is pretending to be something else (such as an assassin on a mission to kill one of the other player's characters) when you will probably want some means of enabling the charade.



                                Having a rule against sharing character sheet information is one way to ensure this. However, if that rule is not in effect then you should have the player keep the sheet of his "cover" in front of him, with his real character sheet behind the DM screen.







                                share|improve this answer








                                New contributor




                                EvilSnack is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                Check out our Code of Conduct.









                                share|improve this answer



                                share|improve this answer






                                New contributor




                                EvilSnack is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                Check out our Code of Conduct.









                                answered 3 hours ago









                                EvilSnackEvilSnack

                                1272




                                1272




                                New contributor




                                EvilSnack is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                Check out our Code of Conduct.





                                New contributor





                                EvilSnack is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                Check out our Code of Conduct.






                                EvilSnack is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                Check out our Code of Conduct.












                                • $begingroup$
                                  Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (Also, if you have a characters whose mission is to kill the others, you have bigger problems than shared knowledge or metagaming... That kind of PvP rarely works out well, given that it's a cooperative game in general, and the game isn't designed for PvP; PCs are high-damage with low-HP vs. monsters, which have comparatively high HP and low damage.)
                                  $endgroup$
                                  – V2Blast
                                  3 hours ago










                                • $begingroup$
                                  I didn't say I was endorsing PvP. While it may not be recommended, the DM is always at liberty to allow it, and the answer was given on that understanding.
                                  $endgroup$
                                  – EvilSnack
                                  3 hours ago


















                                • $begingroup$
                                  Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (Also, if you have a characters whose mission is to kill the others, you have bigger problems than shared knowledge or metagaming... That kind of PvP rarely works out well, given that it's a cooperative game in general, and the game isn't designed for PvP; PCs are high-damage with low-HP vs. monsters, which have comparatively high HP and low damage.)
                                  $endgroup$
                                  – V2Blast
                                  3 hours ago










                                • $begingroup$
                                  I didn't say I was endorsing PvP. While it may not be recommended, the DM is always at liberty to allow it, and the answer was given on that understanding.
                                  $endgroup$
                                  – EvilSnack
                                  3 hours ago
















                                $begingroup$
                                Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (Also, if you have a characters whose mission is to kill the others, you have bigger problems than shared knowledge or metagaming... That kind of PvP rarely works out well, given that it's a cooperative game in general, and the game isn't designed for PvP; PCs are high-damage with low-HP vs. monsters, which have comparatively high HP and low damage.)
                                $endgroup$
                                – V2Blast
                                3 hours ago




                                $begingroup$
                                Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (Also, if you have a characters whose mission is to kill the others, you have bigger problems than shared knowledge or metagaming... That kind of PvP rarely works out well, given that it's a cooperative game in general, and the game isn't designed for PvP; PCs are high-damage with low-HP vs. monsters, which have comparatively high HP and low damage.)
                                $endgroup$
                                – V2Blast
                                3 hours ago












                                $begingroup$
                                I didn't say I was endorsing PvP. While it may not be recommended, the DM is always at liberty to allow it, and the answer was given on that understanding.
                                $endgroup$
                                – EvilSnack
                                3 hours ago




                                $begingroup$
                                I didn't say I was endorsing PvP. While it may not be recommended, the DM is always at liberty to allow it, and the answer was given on that understanding.
                                $endgroup$
                                – EvilSnack
                                3 hours ago










                                A. B. is a new contributor. Be nice, and check out our Code of Conduct.










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