Are Warlocks Arcane or Divine?












17












$begingroup$


This question recently came up in one of my sessions. Are Warlocks considered Arcane or Divine? There is a magic item, Dark Shard Amulet that is for Warlocks and it requires an Arcana check to use.



However, the magic a warlock uses is granted from a patron. So, wouldn't the warlock be a divine caster like the Cleric or Paladin?










share|improve this question











$endgroup$








  • 2




    $begingroup$
    Are you asking rules-wise or lore-wise?
    $endgroup$
    – Peregrine Lennert
    2 days ago






  • 1




    $begingroup$
    @PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
    $endgroup$
    – Eternallord66
    2 days ago
















17












$begingroup$


This question recently came up in one of my sessions. Are Warlocks considered Arcane or Divine? There is a magic item, Dark Shard Amulet that is for Warlocks and it requires an Arcana check to use.



However, the magic a warlock uses is granted from a patron. So, wouldn't the warlock be a divine caster like the Cleric or Paladin?










share|improve this question











$endgroup$








  • 2




    $begingroup$
    Are you asking rules-wise or lore-wise?
    $endgroup$
    – Peregrine Lennert
    2 days ago






  • 1




    $begingroup$
    @PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
    $endgroup$
    – Eternallord66
    2 days ago














17












17








17


1



$begingroup$


This question recently came up in one of my sessions. Are Warlocks considered Arcane or Divine? There is a magic item, Dark Shard Amulet that is for Warlocks and it requires an Arcana check to use.



However, the magic a warlock uses is granted from a patron. So, wouldn't the warlock be a divine caster like the Cleric or Paladin?










share|improve this question











$endgroup$




This question recently came up in one of my sessions. Are Warlocks considered Arcane or Divine? There is a magic item, Dark Shard Amulet that is for Warlocks and it requires an Arcana check to use.



However, the magic a warlock uses is granted from a patron. So, wouldn't the warlock be a divine caster like the Cleric or Paladin?







dnd-5e magic warlock






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 2 days ago







Eternallord66

















asked 2 days ago









Eternallord66Eternallord66

971630




971630








  • 2




    $begingroup$
    Are you asking rules-wise or lore-wise?
    $endgroup$
    – Peregrine Lennert
    2 days ago






  • 1




    $begingroup$
    @PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
    $endgroup$
    – Eternallord66
    2 days ago














  • 2




    $begingroup$
    Are you asking rules-wise or lore-wise?
    $endgroup$
    – Peregrine Lennert
    2 days ago






  • 1




    $begingroup$
    @PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
    $endgroup$
    – Eternallord66
    2 days ago








2




2




$begingroup$
Are you asking rules-wise or lore-wise?
$endgroup$
– Peregrine Lennert
2 days ago




$begingroup$
Are you asking rules-wise or lore-wise?
$endgroup$
– Peregrine Lennert
2 days ago




1




1




$begingroup$
@PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
$endgroup$
– Eternallord66
2 days ago




$begingroup$
@PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
$endgroup$
– Eternallord66
2 days ago










2 Answers
2






active

oldest

votes


















40












$begingroup$

5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting



Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.



The Weave of Magic, PHB, pg. 205




But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).



The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check



Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.






share|improve this answer











$endgroup$









  • 1




    $begingroup$
    Wouldn't a mechanical distinction be the type of focus you can use?
    $endgroup$
    – NautArch
    2 days ago






  • 4




    $begingroup$
    @NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
    $endgroup$
    – Sdjz
    2 days ago










  • $begingroup$
    @Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
    $endgroup$
    – NautArch
    2 days ago








  • 4




    $begingroup$
    @NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
    $endgroup$
    – Sdjz
    2 days ago



















24












$begingroup$

Warlocks are Arcane Casters



This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.







share|improve this answer











$endgroup$









  • 1




    $begingroup$
    Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
    $endgroup$
    – Aaron Rotenberg
    2 days ago











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2 Answers
2






active

oldest

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2 Answers
2






active

oldest

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active

oldest

votes






active

oldest

votes









40












$begingroup$

5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting



Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.



The Weave of Magic, PHB, pg. 205




But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).



The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check



Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.






share|improve this answer











$endgroup$









  • 1




    $begingroup$
    Wouldn't a mechanical distinction be the type of focus you can use?
    $endgroup$
    – NautArch
    2 days ago






  • 4




    $begingroup$
    @NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
    $endgroup$
    – Sdjz
    2 days ago










  • $begingroup$
    @Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
    $endgroup$
    – NautArch
    2 days ago








  • 4




    $begingroup$
    @NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
    $endgroup$
    – Sdjz
    2 days ago
















40












$begingroup$

5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting



Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.



The Weave of Magic, PHB, pg. 205




But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).



The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check



Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.






share|improve this answer











$endgroup$









  • 1




    $begingroup$
    Wouldn't a mechanical distinction be the type of focus you can use?
    $endgroup$
    – NautArch
    2 days ago






  • 4




    $begingroup$
    @NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
    $endgroup$
    – Sdjz
    2 days ago










  • $begingroup$
    @Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
    $endgroup$
    – NautArch
    2 days ago








  • 4




    $begingroup$
    @NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
    $endgroup$
    – Sdjz
    2 days ago














40












40








40





$begingroup$

5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting



Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.



The Weave of Magic, PHB, pg. 205




But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).



The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check



Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.






share|improve this answer











$endgroup$



5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting



Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.



The Weave of Magic, PHB, pg. 205




But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).



The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check



Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.







share|improve this answer














share|improve this answer



share|improve this answer








edited 2 days ago

























answered 2 days ago









XiremaXirema

22.5k266131




22.5k266131








  • 1




    $begingroup$
    Wouldn't a mechanical distinction be the type of focus you can use?
    $endgroup$
    – NautArch
    2 days ago






  • 4




    $begingroup$
    @NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
    $endgroup$
    – Sdjz
    2 days ago










  • $begingroup$
    @Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
    $endgroup$
    – NautArch
    2 days ago








  • 4




    $begingroup$
    @NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
    $endgroup$
    – Sdjz
    2 days ago














  • 1




    $begingroup$
    Wouldn't a mechanical distinction be the type of focus you can use?
    $endgroup$
    – NautArch
    2 days ago






  • 4




    $begingroup$
    @NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
    $endgroup$
    – Sdjz
    2 days ago










  • $begingroup$
    @Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
    $endgroup$
    – NautArch
    2 days ago








  • 4




    $begingroup$
    @NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
    $endgroup$
    – Sdjz
    2 days ago








1




1




$begingroup$
Wouldn't a mechanical distinction be the type of focus you can use?
$endgroup$
– NautArch
2 days ago




$begingroup$
Wouldn't a mechanical distinction be the type of focus you can use?
$endgroup$
– NautArch
2 days ago




4




4




$begingroup$
@NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
$endgroup$
– Sdjz
2 days ago




$begingroup$
@NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
$endgroup$
– Sdjz
2 days ago












$begingroup$
@Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
$endgroup$
– NautArch
2 days ago






$begingroup$
@Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
$endgroup$
– NautArch
2 days ago






4




4




$begingroup$
@NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
$endgroup$
– Sdjz
2 days ago




$begingroup$
@NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
$endgroup$
– Sdjz
2 days ago













24












$begingroup$

Warlocks are Arcane Casters



This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.







share|improve this answer











$endgroup$









  • 1




    $begingroup$
    Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
    $endgroup$
    – Aaron Rotenberg
    2 days ago
















24












$begingroup$

Warlocks are Arcane Casters



This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.







share|improve this answer











$endgroup$









  • 1




    $begingroup$
    Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
    $endgroup$
    – Aaron Rotenberg
    2 days ago














24












24








24





$begingroup$

Warlocks are Arcane Casters



This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.







share|improve this answer











$endgroup$



Warlocks are Arcane Casters



This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.








share|improve this answer














share|improve this answer



share|improve this answer








edited 2 days ago

























answered 2 days ago









David CoffronDavid Coffron

38.4k3133271




38.4k3133271








  • 1




    $begingroup$
    Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
    $endgroup$
    – Aaron Rotenberg
    2 days ago














  • 1




    $begingroup$
    Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
    $endgroup$
    – Aaron Rotenberg
    2 days ago








1




1




$begingroup$
Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
$endgroup$
– Aaron Rotenberg
2 days ago




$begingroup$
Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
$endgroup$
– Aaron Rotenberg
2 days ago


















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