Is it okay / does it make sense for another player to join a running game of Munchkin?












20















In a "just for fun" session of the card game Munchkin, would it be okay to join a game in progress? Of course the joining person would be in a disadvantage.



Arguments against this, as far as I can think of for now:




  1. The current order of the players is disturbed by adding another player.










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  • 2





    Is this the board or card game version?

    – WendyG
    2 days ago






  • 20





    Munchkin is about the least serious game you can play. It also has ridiculous catch up mechanisms so if you're going to add someone mid-game, Munchkin is the game to do it in.

    – Stephen
    yesterday
















20















In a "just for fun" session of the card game Munchkin, would it be okay to join a game in progress? Of course the joining person would be in a disadvantage.



Arguments against this, as far as I can think of for now:




  1. The current order of the players is disturbed by adding another player.










share|improve this question









New contributor




Christian is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
















  • 2





    Is this the board or card game version?

    – WendyG
    2 days ago






  • 20





    Munchkin is about the least serious game you can play. It also has ridiculous catch up mechanisms so if you're going to add someone mid-game, Munchkin is the game to do it in.

    – Stephen
    yesterday














20












20








20








In a "just for fun" session of the card game Munchkin, would it be okay to join a game in progress? Of course the joining person would be in a disadvantage.



Arguments against this, as far as I can think of for now:




  1. The current order of the players is disturbed by adding another player.










share|improve this question









New contributor




Christian is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












In a "just for fun" session of the card game Munchkin, would it be okay to join a game in progress? Of course the joining person would be in a disadvantage.



Arguments against this, as far as I can think of for now:




  1. The current order of the players is disturbed by adding another player.







munchkin






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edited 2 days ago







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ChristianChristian

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  • 2





    Is this the board or card game version?

    – WendyG
    2 days ago






  • 20





    Munchkin is about the least serious game you can play. It also has ridiculous catch up mechanisms so if you're going to add someone mid-game, Munchkin is the game to do it in.

    – Stephen
    yesterday














  • 2





    Is this the board or card game version?

    – WendyG
    2 days ago






  • 20





    Munchkin is about the least serious game you can play. It also has ridiculous catch up mechanisms so if you're going to add someone mid-game, Munchkin is the game to do it in.

    – Stephen
    yesterday








2




2





Is this the board or card game version?

– WendyG
2 days ago





Is this the board or card game version?

– WendyG
2 days ago




20




20





Munchkin is about the least serious game you can play. It also has ridiculous catch up mechanisms so if you're going to add someone mid-game, Munchkin is the game to do it in.

– Stephen
yesterday





Munchkin is about the least serious game you can play. It also has ridiculous catch up mechanisms so if you're going to add someone mid-game, Munchkin is the game to do it in.

– Stephen
yesterday










5 Answers
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18














I've played plenty of games where someone has joined mid-game, and it has worked very well them just starting as if from scratch (i.e. at level 1 and drawing the starting hand of 4 treasure, 4 doors).



In my experience, what tends to happen is the established players have no problem with helping them to fight monsters they can't beat, meaning they'll level up and get loot just fine without needing a level boost.



In terms of changing the play order, I have a feeling there's a card which influences turn order in one of the early expansion sets, something along the lines of "Player is now fighting this monster, and play continues as though this were the player's turn", effectively skipping everyone in between - although I can't find the card name or text with a cursory search. Also, I wouldn't have said Munchkin is a game which particularly relied on the turn order, so I don't really see how this could be a problem.



In my opinion, if someone gets upset over a new player joining mid-campaign in casual play, they're probably taking Munchkin too seriously.






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  • I'm accepting this answer, but I had trouble deciding between so many good answers! Thank you everyone! :)

    – Christian
    yesterday











  • There is if I remember (though I haven't payed a game of munchkin in years) a bunch of to the left or to the right, IO know some of the bookmarks get given like that if used, though I;d have to find my munchkin bookmarks.

    – Andrew
    yesterday






  • 2





    Regarding your third paragraph, the basic Munchkin game has the Transferral Potion which works kind of like that, but it explicitly says that "the original player then resumes his turn" after the combat ends (although it's kind of easy to forget this, especially if it's a long combat).

    – Ilmari Karonen
    yesterday











  • That might be the one, so no turn-order change then. I may have been confusing it as I normally try to use the Transferral Potion as a winning gambit, so in an ideal world (for me!) there's no turn after it

    – Matt Taylor
    15 hours ago





















18














If it's "just for fun" and everyone is still having fun, then sure. If someone finds their fun level jeopardized by, for example, the disruption of the play order, then either you should delay the introduction of the new player or change the mind(s) of the opposed player(s).






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    9














    Does it make sense: That depends on how long the game has been running. If you've only been around the table 1-3 times the disadvantage isn't so massive that the player has no real chance of catching up, more than that it doesn't make much sense to join games already in progress.



    Is it okay: That's up to the people playing the game. There's no major difference from adding a player, some things would have been different if the game had started out with 4 people instead of 3, but those are made up for by the disadvantage the new player faces by coming in late. The turn order is disrupted, but the new player gets none of the benefits or detriments of having been in turn order until now. The best place to add a new player to the game is immediately after the current player, so they get into the game and start their catch-up immediately.






    share|improve this answer































      9














      Would it be okay to join a game in progress? If everyone at the table is okay with it, of course. I have played dozens of games where someone or multiple people have joined late, I would restrict new players only if the end-game was clearly in sight.



      Some arguments against:




      1. Player order. If someone believes mixing up the player order is a game breaker, they leave too much up to chance rather than strategy. It is just as likely they will be positively or neutrally affected by the new player order as negatively.


      2. New player will ally with a particular player. I've had people invite their friends part way through and this I was apprehensive, assuming they would just assist their friend to victory. Often they are even more competitive with their friend and if they are a good player will be persuaded by good arguments for coordination rather than blatantly helping their friend.


      3. End-game is in sight and new player has no chance. I have joined very late and still won games. But if the end is only a few turns away, the new player will only be able to throw their weight for or against one of the contenders. This leaves a sour taste in the loser's mind, even if they may have ultimately lost anyhow.


      4. New player needs to be taught the game. I am fine teaching new players at the start of the game, having a new player come partway through upsets the flow and may detract from other's fun. Best to wait until next game.







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      • 3





        Good point about new players needing to be taught the game. I'd generally come down on the side of being nice and letting people just insert themselves into the game, but a new player doing either 3 or 4 is just obnoxious!

        – Meelah
        yesterday



















      6














      Inserting a new player into the turn order is far less consequential than the change in balance of power that a new player introduces. Most games of Munchkin I've played come to a series of showdowns in which one player tries to win and the other players try to stop that player. Players too far behind have a much higher risk of kingmaking to end the game rather than trying to win.



      Given that, the question is whether a new player added at that point in the game has a reasonable chance of winning. You may want to have them start at a level higher than one (such as the lowest level any other player is), and possibly draw a few random pieces of equipment if the game is reasonably far along.






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        5 Answers
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        18














        I've played plenty of games where someone has joined mid-game, and it has worked very well them just starting as if from scratch (i.e. at level 1 and drawing the starting hand of 4 treasure, 4 doors).



        In my experience, what tends to happen is the established players have no problem with helping them to fight monsters they can't beat, meaning they'll level up and get loot just fine without needing a level boost.



        In terms of changing the play order, I have a feeling there's a card which influences turn order in one of the early expansion sets, something along the lines of "Player is now fighting this monster, and play continues as though this were the player's turn", effectively skipping everyone in between - although I can't find the card name or text with a cursory search. Also, I wouldn't have said Munchkin is a game which particularly relied on the turn order, so I don't really see how this could be a problem.



        In my opinion, if someone gets upset over a new player joining mid-campaign in casual play, they're probably taking Munchkin too seriously.






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        • I'm accepting this answer, but I had trouble deciding between so many good answers! Thank you everyone! :)

          – Christian
          yesterday











        • There is if I remember (though I haven't payed a game of munchkin in years) a bunch of to the left or to the right, IO know some of the bookmarks get given like that if used, though I;d have to find my munchkin bookmarks.

          – Andrew
          yesterday






        • 2





          Regarding your third paragraph, the basic Munchkin game has the Transferral Potion which works kind of like that, but it explicitly says that "the original player then resumes his turn" after the combat ends (although it's kind of easy to forget this, especially if it's a long combat).

          – Ilmari Karonen
          yesterday











        • That might be the one, so no turn-order change then. I may have been confusing it as I normally try to use the Transferral Potion as a winning gambit, so in an ideal world (for me!) there's no turn after it

          – Matt Taylor
          15 hours ago


















        18














        I've played plenty of games where someone has joined mid-game, and it has worked very well them just starting as if from scratch (i.e. at level 1 and drawing the starting hand of 4 treasure, 4 doors).



        In my experience, what tends to happen is the established players have no problem with helping them to fight monsters they can't beat, meaning they'll level up and get loot just fine without needing a level boost.



        In terms of changing the play order, I have a feeling there's a card which influences turn order in one of the early expansion sets, something along the lines of "Player is now fighting this monster, and play continues as though this were the player's turn", effectively skipping everyone in between - although I can't find the card name or text with a cursory search. Also, I wouldn't have said Munchkin is a game which particularly relied on the turn order, so I don't really see how this could be a problem.



        In my opinion, if someone gets upset over a new player joining mid-campaign in casual play, they're probably taking Munchkin too seriously.






        share|improve this answer








        New contributor




        Matt Taylor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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        • I'm accepting this answer, but I had trouble deciding between so many good answers! Thank you everyone! :)

          – Christian
          yesterday











        • There is if I remember (though I haven't payed a game of munchkin in years) a bunch of to the left or to the right, IO know some of the bookmarks get given like that if used, though I;d have to find my munchkin bookmarks.

          – Andrew
          yesterday






        • 2





          Regarding your third paragraph, the basic Munchkin game has the Transferral Potion which works kind of like that, but it explicitly says that "the original player then resumes his turn" after the combat ends (although it's kind of easy to forget this, especially if it's a long combat).

          – Ilmari Karonen
          yesterday











        • That might be the one, so no turn-order change then. I may have been confusing it as I normally try to use the Transferral Potion as a winning gambit, so in an ideal world (for me!) there's no turn after it

          – Matt Taylor
          15 hours ago
















        18












        18








        18







        I've played plenty of games where someone has joined mid-game, and it has worked very well them just starting as if from scratch (i.e. at level 1 and drawing the starting hand of 4 treasure, 4 doors).



        In my experience, what tends to happen is the established players have no problem with helping them to fight monsters they can't beat, meaning they'll level up and get loot just fine without needing a level boost.



        In terms of changing the play order, I have a feeling there's a card which influences turn order in one of the early expansion sets, something along the lines of "Player is now fighting this monster, and play continues as though this were the player's turn", effectively skipping everyone in between - although I can't find the card name or text with a cursory search. Also, I wouldn't have said Munchkin is a game which particularly relied on the turn order, so I don't really see how this could be a problem.



        In my opinion, if someone gets upset over a new player joining mid-campaign in casual play, they're probably taking Munchkin too seriously.






        share|improve this answer








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        I've played plenty of games where someone has joined mid-game, and it has worked very well them just starting as if from scratch (i.e. at level 1 and drawing the starting hand of 4 treasure, 4 doors).



        In my experience, what tends to happen is the established players have no problem with helping them to fight monsters they can't beat, meaning they'll level up and get loot just fine without needing a level boost.



        In terms of changing the play order, I have a feeling there's a card which influences turn order in one of the early expansion sets, something along the lines of "Player is now fighting this monster, and play continues as though this were the player's turn", effectively skipping everyone in between - although I can't find the card name or text with a cursory search. Also, I wouldn't have said Munchkin is a game which particularly relied on the turn order, so I don't really see how this could be a problem.



        In my opinion, if someone gets upset over a new player joining mid-campaign in casual play, they're probably taking Munchkin too seriously.







        share|improve this answer








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        answered 2 days ago









        Matt TaylorMatt Taylor

        29613




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        • I'm accepting this answer, but I had trouble deciding between so many good answers! Thank you everyone! :)

          – Christian
          yesterday











        • There is if I remember (though I haven't payed a game of munchkin in years) a bunch of to the left or to the right, IO know some of the bookmarks get given like that if used, though I;d have to find my munchkin bookmarks.

          – Andrew
          yesterday






        • 2





          Regarding your third paragraph, the basic Munchkin game has the Transferral Potion which works kind of like that, but it explicitly says that "the original player then resumes his turn" after the combat ends (although it's kind of easy to forget this, especially if it's a long combat).

          – Ilmari Karonen
          yesterday











        • That might be the one, so no turn-order change then. I may have been confusing it as I normally try to use the Transferral Potion as a winning gambit, so in an ideal world (for me!) there's no turn after it

          – Matt Taylor
          15 hours ago





















        • I'm accepting this answer, but I had trouble deciding between so many good answers! Thank you everyone! :)

          – Christian
          yesterday











        • There is if I remember (though I haven't payed a game of munchkin in years) a bunch of to the left or to the right, IO know some of the bookmarks get given like that if used, though I;d have to find my munchkin bookmarks.

          – Andrew
          yesterday






        • 2





          Regarding your third paragraph, the basic Munchkin game has the Transferral Potion which works kind of like that, but it explicitly says that "the original player then resumes his turn" after the combat ends (although it's kind of easy to forget this, especially if it's a long combat).

          – Ilmari Karonen
          yesterday











        • That might be the one, so no turn-order change then. I may have been confusing it as I normally try to use the Transferral Potion as a winning gambit, so in an ideal world (for me!) there's no turn after it

          – Matt Taylor
          15 hours ago



















        I'm accepting this answer, but I had trouble deciding between so many good answers! Thank you everyone! :)

        – Christian
        yesterday





        I'm accepting this answer, but I had trouble deciding between so many good answers! Thank you everyone! :)

        – Christian
        yesterday













        There is if I remember (though I haven't payed a game of munchkin in years) a bunch of to the left or to the right, IO know some of the bookmarks get given like that if used, though I;d have to find my munchkin bookmarks.

        – Andrew
        yesterday





        There is if I remember (though I haven't payed a game of munchkin in years) a bunch of to the left or to the right, IO know some of the bookmarks get given like that if used, though I;d have to find my munchkin bookmarks.

        – Andrew
        yesterday




        2




        2





        Regarding your third paragraph, the basic Munchkin game has the Transferral Potion which works kind of like that, but it explicitly says that "the original player then resumes his turn" after the combat ends (although it's kind of easy to forget this, especially if it's a long combat).

        – Ilmari Karonen
        yesterday





        Regarding your third paragraph, the basic Munchkin game has the Transferral Potion which works kind of like that, but it explicitly says that "the original player then resumes his turn" after the combat ends (although it's kind of easy to forget this, especially if it's a long combat).

        – Ilmari Karonen
        yesterday













        That might be the one, so no turn-order change then. I may have been confusing it as I normally try to use the Transferral Potion as a winning gambit, so in an ideal world (for me!) there's no turn after it

        – Matt Taylor
        15 hours ago







        That might be the one, so no turn-order change then. I may have been confusing it as I normally try to use the Transferral Potion as a winning gambit, so in an ideal world (for me!) there's no turn after it

        – Matt Taylor
        15 hours ago













        18














        If it's "just for fun" and everyone is still having fun, then sure. If someone finds their fun level jeopardized by, for example, the disruption of the play order, then either you should delay the introduction of the new player or change the mind(s) of the opposed player(s).






        share|improve this answer




























          18














          If it's "just for fun" and everyone is still having fun, then sure. If someone finds their fun level jeopardized by, for example, the disruption of the play order, then either you should delay the introduction of the new player or change the mind(s) of the opposed player(s).






          share|improve this answer


























            18












            18








            18







            If it's "just for fun" and everyone is still having fun, then sure. If someone finds their fun level jeopardized by, for example, the disruption of the play order, then either you should delay the introduction of the new player or change the mind(s) of the opposed player(s).






            share|improve this answer













            If it's "just for fun" and everyone is still having fun, then sure. If someone finds their fun level jeopardized by, for example, the disruption of the play order, then either you should delay the introduction of the new player or change the mind(s) of the opposed player(s).







            share|improve this answer












            share|improve this answer



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            answered 2 days ago









            L. Scott JohnsonL. Scott Johnson

            915110




            915110























                9














                Does it make sense: That depends on how long the game has been running. If you've only been around the table 1-3 times the disadvantage isn't so massive that the player has no real chance of catching up, more than that it doesn't make much sense to join games already in progress.



                Is it okay: That's up to the people playing the game. There's no major difference from adding a player, some things would have been different if the game had started out with 4 people instead of 3, but those are made up for by the disadvantage the new player faces by coming in late. The turn order is disrupted, but the new player gets none of the benefits or detriments of having been in turn order until now. The best place to add a new player to the game is immediately after the current player, so they get into the game and start their catch-up immediately.






                share|improve this answer




























                  9














                  Does it make sense: That depends on how long the game has been running. If you've only been around the table 1-3 times the disadvantage isn't so massive that the player has no real chance of catching up, more than that it doesn't make much sense to join games already in progress.



                  Is it okay: That's up to the people playing the game. There's no major difference from adding a player, some things would have been different if the game had started out with 4 people instead of 3, but those are made up for by the disadvantage the new player faces by coming in late. The turn order is disrupted, but the new player gets none of the benefits or detriments of having been in turn order until now. The best place to add a new player to the game is immediately after the current player, so they get into the game and start their catch-up immediately.






                  share|improve this answer


























                    9












                    9








                    9







                    Does it make sense: That depends on how long the game has been running. If you've only been around the table 1-3 times the disadvantage isn't so massive that the player has no real chance of catching up, more than that it doesn't make much sense to join games already in progress.



                    Is it okay: That's up to the people playing the game. There's no major difference from adding a player, some things would have been different if the game had started out with 4 people instead of 3, but those are made up for by the disadvantage the new player faces by coming in late. The turn order is disrupted, but the new player gets none of the benefits or detriments of having been in turn order until now. The best place to add a new player to the game is immediately after the current player, so they get into the game and start their catch-up immediately.






                    share|improve this answer













                    Does it make sense: That depends on how long the game has been running. If you've only been around the table 1-3 times the disadvantage isn't so massive that the player has no real chance of catching up, more than that it doesn't make much sense to join games already in progress.



                    Is it okay: That's up to the people playing the game. There's no major difference from adding a player, some things would have been different if the game had started out with 4 people instead of 3, but those are made up for by the disadvantage the new player faces by coming in late. The turn order is disrupted, but the new player gets none of the benefits or detriments of having been in turn order until now. The best place to add a new player to the game is immediately after the current player, so they get into the game and start their catch-up immediately.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 2 days ago









                    AndrewAndrew

                    5,8951839




                    5,8951839























                        9














                        Would it be okay to join a game in progress? If everyone at the table is okay with it, of course. I have played dozens of games where someone or multiple people have joined late, I would restrict new players only if the end-game was clearly in sight.



                        Some arguments against:




                        1. Player order. If someone believes mixing up the player order is a game breaker, they leave too much up to chance rather than strategy. It is just as likely they will be positively or neutrally affected by the new player order as negatively.


                        2. New player will ally with a particular player. I've had people invite their friends part way through and this I was apprehensive, assuming they would just assist their friend to victory. Often they are even more competitive with their friend and if they are a good player will be persuaded by good arguments for coordination rather than blatantly helping their friend.


                        3. End-game is in sight and new player has no chance. I have joined very late and still won games. But if the end is only a few turns away, the new player will only be able to throw their weight for or against one of the contenders. This leaves a sour taste in the loser's mind, even if they may have ultimately lost anyhow.


                        4. New player needs to be taught the game. I am fine teaching new players at the start of the game, having a new player come partway through upsets the flow and may detract from other's fun. Best to wait until next game.







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                        • 3





                          Good point about new players needing to be taught the game. I'd generally come down on the side of being nice and letting people just insert themselves into the game, but a new player doing either 3 or 4 is just obnoxious!

                          – Meelah
                          yesterday
















                        9














                        Would it be okay to join a game in progress? If everyone at the table is okay with it, of course. I have played dozens of games where someone or multiple people have joined late, I would restrict new players only if the end-game was clearly in sight.



                        Some arguments against:




                        1. Player order. If someone believes mixing up the player order is a game breaker, they leave too much up to chance rather than strategy. It is just as likely they will be positively or neutrally affected by the new player order as negatively.


                        2. New player will ally with a particular player. I've had people invite their friends part way through and this I was apprehensive, assuming they would just assist their friend to victory. Often they are even more competitive with their friend and if they are a good player will be persuaded by good arguments for coordination rather than blatantly helping their friend.


                        3. End-game is in sight and new player has no chance. I have joined very late and still won games. But if the end is only a few turns away, the new player will only be able to throw their weight for or against one of the contenders. This leaves a sour taste in the loser's mind, even if they may have ultimately lost anyhow.


                        4. New player needs to be taught the game. I am fine teaching new players at the start of the game, having a new player come partway through upsets the flow and may detract from other's fun. Best to wait until next game.







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                        • 3





                          Good point about new players needing to be taught the game. I'd generally come down on the side of being nice and letting people just insert themselves into the game, but a new player doing either 3 or 4 is just obnoxious!

                          – Meelah
                          yesterday














                        9












                        9








                        9







                        Would it be okay to join a game in progress? If everyone at the table is okay with it, of course. I have played dozens of games where someone or multiple people have joined late, I would restrict new players only if the end-game was clearly in sight.



                        Some arguments against:




                        1. Player order. If someone believes mixing up the player order is a game breaker, they leave too much up to chance rather than strategy. It is just as likely they will be positively or neutrally affected by the new player order as negatively.


                        2. New player will ally with a particular player. I've had people invite their friends part way through and this I was apprehensive, assuming they would just assist their friend to victory. Often they are even more competitive with their friend and if they are a good player will be persuaded by good arguments for coordination rather than blatantly helping their friend.


                        3. End-game is in sight and new player has no chance. I have joined very late and still won games. But if the end is only a few turns away, the new player will only be able to throw their weight for or against one of the contenders. This leaves a sour taste in the loser's mind, even if they may have ultimately lost anyhow.


                        4. New player needs to be taught the game. I am fine teaching new players at the start of the game, having a new player come partway through upsets the flow and may detract from other's fun. Best to wait until next game.







                        share|improve this answer








                        New contributor




                        PandaBearSoup is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                        Check out our Code of Conduct.










                        Would it be okay to join a game in progress? If everyone at the table is okay with it, of course. I have played dozens of games where someone or multiple people have joined late, I would restrict new players only if the end-game was clearly in sight.



                        Some arguments against:




                        1. Player order. If someone believes mixing up the player order is a game breaker, they leave too much up to chance rather than strategy. It is just as likely they will be positively or neutrally affected by the new player order as negatively.


                        2. New player will ally with a particular player. I've had people invite their friends part way through and this I was apprehensive, assuming they would just assist their friend to victory. Often they are even more competitive with their friend and if they are a good player will be persuaded by good arguments for coordination rather than blatantly helping their friend.


                        3. End-game is in sight and new player has no chance. I have joined very late and still won games. But if the end is only a few turns away, the new player will only be able to throw their weight for or against one of the contenders. This leaves a sour taste in the loser's mind, even if they may have ultimately lost anyhow.


                        4. New player needs to be taught the game. I am fine teaching new players at the start of the game, having a new player come partway through upsets the flow and may detract from other's fun. Best to wait until next game.








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                        answered 2 days ago









                        PandaBearSoupPandaBearSoup

                        1911




                        1911




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                        New contributor





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                        • 3





                          Good point about new players needing to be taught the game. I'd generally come down on the side of being nice and letting people just insert themselves into the game, but a new player doing either 3 or 4 is just obnoxious!

                          – Meelah
                          yesterday














                        • 3





                          Good point about new players needing to be taught the game. I'd generally come down on the side of being nice and letting people just insert themselves into the game, but a new player doing either 3 or 4 is just obnoxious!

                          – Meelah
                          yesterday








                        3




                        3





                        Good point about new players needing to be taught the game. I'd generally come down on the side of being nice and letting people just insert themselves into the game, but a new player doing either 3 or 4 is just obnoxious!

                        – Meelah
                        yesterday





                        Good point about new players needing to be taught the game. I'd generally come down on the side of being nice and letting people just insert themselves into the game, but a new player doing either 3 or 4 is just obnoxious!

                        – Meelah
                        yesterday











                        6














                        Inserting a new player into the turn order is far less consequential than the change in balance of power that a new player introduces. Most games of Munchkin I've played come to a series of showdowns in which one player tries to win and the other players try to stop that player. Players too far behind have a much higher risk of kingmaking to end the game rather than trying to win.



                        Given that, the question is whether a new player added at that point in the game has a reasonable chance of winning. You may want to have them start at a level higher than one (such as the lowest level any other player is), and possibly draw a few random pieces of equipment if the game is reasonably far along.






                        share|improve this answer




























                          6














                          Inserting a new player into the turn order is far less consequential than the change in balance of power that a new player introduces. Most games of Munchkin I've played come to a series of showdowns in which one player tries to win and the other players try to stop that player. Players too far behind have a much higher risk of kingmaking to end the game rather than trying to win.



                          Given that, the question is whether a new player added at that point in the game has a reasonable chance of winning. You may want to have them start at a level higher than one (such as the lowest level any other player is), and possibly draw a few random pieces of equipment if the game is reasonably far along.






                          share|improve this answer


























                            6












                            6








                            6







                            Inserting a new player into the turn order is far less consequential than the change in balance of power that a new player introduces. Most games of Munchkin I've played come to a series of showdowns in which one player tries to win and the other players try to stop that player. Players too far behind have a much higher risk of kingmaking to end the game rather than trying to win.



                            Given that, the question is whether a new player added at that point in the game has a reasonable chance of winning. You may want to have them start at a level higher than one (such as the lowest level any other player is), and possibly draw a few random pieces of equipment if the game is reasonably far along.






                            share|improve this answer













                            Inserting a new player into the turn order is far less consequential than the change in balance of power that a new player introduces. Most games of Munchkin I've played come to a series of showdowns in which one player tries to win and the other players try to stop that player. Players too far behind have a much higher risk of kingmaking to end the game rather than trying to win.



                            Given that, the question is whether a new player added at that point in the game has a reasonable chance of winning. You may want to have them start at a level higher than one (such as the lowest level any other player is), and possibly draw a few random pieces of equipment if the game is reasonably far along.







                            share|improve this answer












                            share|improve this answer



                            share|improve this answer










                            answered 2 days ago









                            ZagsZags

                            6,96331661




                            6,96331661






















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