Compile OpenGL Program (Missing GL/gl.h)
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I am a complete Linux/Ubuntu noob, so I apologize for any dumb portions of this question or follow up ones.
I am trying to get a program that my software engineering class's group wrote onto my home computer. At school, we have Linux, and it will compile and run fine there. I downloaded VMWare, installed Ubuntu on a virtual machine, and now am trying to get my program to open.
When ever I try to run my make file however, I get an error that says
gcc -I../include -pthread -O1 -c rain.c
In file included from rain.c:19:0:
../include/GL/glfw.h:176:21: fatal error: GL/gl.h: No such file or directory
compilation terminated.
make: *** [rain.o] Error 1
Would anyone happen to know why it can't find this file, when it can on my school computers? And what I'd need to do to download it or get it in the right spot?
compiling opengl
add a comment |
I am a complete Linux/Ubuntu noob, so I apologize for any dumb portions of this question or follow up ones.
I am trying to get a program that my software engineering class's group wrote onto my home computer. At school, we have Linux, and it will compile and run fine there. I downloaded VMWare, installed Ubuntu on a virtual machine, and now am trying to get my program to open.
When ever I try to run my make file however, I get an error that says
gcc -I../include -pthread -O1 -c rain.c
In file included from rain.c:19:0:
../include/GL/glfw.h:176:21: fatal error: GL/gl.h: No such file or directory
compilation terminated.
make: *** [rain.o] Error 1
Would anyone happen to know why it can't find this file, when it can on my school computers? And what I'd need to do to download it or get it in the right spot?
compiling opengl
add a comment |
I am a complete Linux/Ubuntu noob, so I apologize for any dumb portions of this question or follow up ones.
I am trying to get a program that my software engineering class's group wrote onto my home computer. At school, we have Linux, and it will compile and run fine there. I downloaded VMWare, installed Ubuntu on a virtual machine, and now am trying to get my program to open.
When ever I try to run my make file however, I get an error that says
gcc -I../include -pthread -O1 -c rain.c
In file included from rain.c:19:0:
../include/GL/glfw.h:176:21: fatal error: GL/gl.h: No such file or directory
compilation terminated.
make: *** [rain.o] Error 1
Would anyone happen to know why it can't find this file, when it can on my school computers? And what I'd need to do to download it or get it in the right spot?
compiling opengl
I am a complete Linux/Ubuntu noob, so I apologize for any dumb portions of this question or follow up ones.
I am trying to get a program that my software engineering class's group wrote onto my home computer. At school, we have Linux, and it will compile and run fine there. I downloaded VMWare, installed Ubuntu on a virtual machine, and now am trying to get my program to open.
When ever I try to run my make file however, I get an error that says
gcc -I../include -pthread -O1 -c rain.c
In file included from rain.c:19:0:
../include/GL/glfw.h:176:21: fatal error: GL/gl.h: No such file or directory
compilation terminated.
make: *** [rain.o] Error 1
Would anyone happen to know why it can't find this file, when it can on my school computers? And what I'd need to do to download it or get it in the right spot?
compiling opengl
compiling opengl
edited Jan 15 '16 at 22:07
Braiam
52.7k20138225
52.7k20138225
asked Jun 11 '13 at 4:40
SeldomSeldom
333135
333135
add a comment |
add a comment |
3 Answers
3
active
oldest
votes
I'd guess you don't have whatever dev package(s) provide gl.h. apt-file
is the command line tool to use.
First, make sure it's up to date:
apt-file update
Now you can write a search to answer "what package provides the gl.h file?"
apt-file search "gl.h"
I don't have an ubuntu box just now to check, but I'd guess the result will be something like mesa-dev or opengl-dev.
Once you know what package provides "gl.h", (let's pretend the result from apt-file is "libmesa-dev"), install it:
apt-get install libmesa-dev
More info on the apt family of commands: https://help.ubuntu.com/community/AptGet/Howto
Thanks for the help. I tried what you suggested and updated the original post with the output of the search.
– Seldom
Jun 11 '13 at 8:13
Decided to just play around with it and downloaded the mesa-common-dev package. Then I managed to navigate to the usr/include/GL folder and found that it was there. I moved just copied/pasted it into my project's folder and it seemed to work. But then my project was giving an error that it needed a "glu.h" folder, so I downloaded the libcgal-dev package, and did the same thing with the copy/paste. After putting that in the correct folder, and running the make command, the project compiles and will run. So thank you very much for the help. Now I just need to get the graphics to slow down. :)
– Seldom
Jun 11 '13 at 8:41
Glad you got the build to work! Your copy/paste is the quick and dirty, but properly, your includes might be wrong. I don't know much c++, but had a similar problem compiling some package from source. Solution, iirc, was like changing#include <gl.h>
to#include<gl/gl.h>
.
– djeikyb
Jun 11 '13 at 16:00
19
Oh, man thank you so much for teaching me to fish instead of just giving me the name of the package!
– Brian Cain
Aug 28 '13 at 0:22
2
Thanks for the info on apt-file. Regarding the required package for GL/gl.h, it is:mesa-common-dev
(at least for Ubuntu 16.04)
– ElazarR
Aug 17 '16 at 13:52
|
show 6 more comments
For GL/gl.h
use:
sudo apt install mesa-common-dev
You may also find these helpful, for, say, GL/glu.h
:
sudo apt install libglu1-mesa-dev freeglut3-dev
add a comment |
You can also build glproto (link), libdrm (link), and then mesa (link) from source. While many other packages may contain this header file, it's important to go to the source. This will reduce the memory footprint of your installations and ensure you have the latest and/or greatest version.
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
I'd guess you don't have whatever dev package(s) provide gl.h. apt-file
is the command line tool to use.
First, make sure it's up to date:
apt-file update
Now you can write a search to answer "what package provides the gl.h file?"
apt-file search "gl.h"
I don't have an ubuntu box just now to check, but I'd guess the result will be something like mesa-dev or opengl-dev.
Once you know what package provides "gl.h", (let's pretend the result from apt-file is "libmesa-dev"), install it:
apt-get install libmesa-dev
More info on the apt family of commands: https://help.ubuntu.com/community/AptGet/Howto
Thanks for the help. I tried what you suggested and updated the original post with the output of the search.
– Seldom
Jun 11 '13 at 8:13
Decided to just play around with it and downloaded the mesa-common-dev package. Then I managed to navigate to the usr/include/GL folder and found that it was there. I moved just copied/pasted it into my project's folder and it seemed to work. But then my project was giving an error that it needed a "glu.h" folder, so I downloaded the libcgal-dev package, and did the same thing with the copy/paste. After putting that in the correct folder, and running the make command, the project compiles and will run. So thank you very much for the help. Now I just need to get the graphics to slow down. :)
– Seldom
Jun 11 '13 at 8:41
Glad you got the build to work! Your copy/paste is the quick and dirty, but properly, your includes might be wrong. I don't know much c++, but had a similar problem compiling some package from source. Solution, iirc, was like changing#include <gl.h>
to#include<gl/gl.h>
.
– djeikyb
Jun 11 '13 at 16:00
19
Oh, man thank you so much for teaching me to fish instead of just giving me the name of the package!
– Brian Cain
Aug 28 '13 at 0:22
2
Thanks for the info on apt-file. Regarding the required package for GL/gl.h, it is:mesa-common-dev
(at least for Ubuntu 16.04)
– ElazarR
Aug 17 '16 at 13:52
|
show 6 more comments
I'd guess you don't have whatever dev package(s) provide gl.h. apt-file
is the command line tool to use.
First, make sure it's up to date:
apt-file update
Now you can write a search to answer "what package provides the gl.h file?"
apt-file search "gl.h"
I don't have an ubuntu box just now to check, but I'd guess the result will be something like mesa-dev or opengl-dev.
Once you know what package provides "gl.h", (let's pretend the result from apt-file is "libmesa-dev"), install it:
apt-get install libmesa-dev
More info on the apt family of commands: https://help.ubuntu.com/community/AptGet/Howto
Thanks for the help. I tried what you suggested and updated the original post with the output of the search.
– Seldom
Jun 11 '13 at 8:13
Decided to just play around with it and downloaded the mesa-common-dev package. Then I managed to navigate to the usr/include/GL folder and found that it was there. I moved just copied/pasted it into my project's folder and it seemed to work. But then my project was giving an error that it needed a "glu.h" folder, so I downloaded the libcgal-dev package, and did the same thing with the copy/paste. After putting that in the correct folder, and running the make command, the project compiles and will run. So thank you very much for the help. Now I just need to get the graphics to slow down. :)
– Seldom
Jun 11 '13 at 8:41
Glad you got the build to work! Your copy/paste is the quick and dirty, but properly, your includes might be wrong. I don't know much c++, but had a similar problem compiling some package from source. Solution, iirc, was like changing#include <gl.h>
to#include<gl/gl.h>
.
– djeikyb
Jun 11 '13 at 16:00
19
Oh, man thank you so much for teaching me to fish instead of just giving me the name of the package!
– Brian Cain
Aug 28 '13 at 0:22
2
Thanks for the info on apt-file. Regarding the required package for GL/gl.h, it is:mesa-common-dev
(at least for Ubuntu 16.04)
– ElazarR
Aug 17 '16 at 13:52
|
show 6 more comments
I'd guess you don't have whatever dev package(s) provide gl.h. apt-file
is the command line tool to use.
First, make sure it's up to date:
apt-file update
Now you can write a search to answer "what package provides the gl.h file?"
apt-file search "gl.h"
I don't have an ubuntu box just now to check, but I'd guess the result will be something like mesa-dev or opengl-dev.
Once you know what package provides "gl.h", (let's pretend the result from apt-file is "libmesa-dev"), install it:
apt-get install libmesa-dev
More info on the apt family of commands: https://help.ubuntu.com/community/AptGet/Howto
I'd guess you don't have whatever dev package(s) provide gl.h. apt-file
is the command line tool to use.
First, make sure it's up to date:
apt-file update
Now you can write a search to answer "what package provides the gl.h file?"
apt-file search "gl.h"
I don't have an ubuntu box just now to check, but I'd guess the result will be something like mesa-dev or opengl-dev.
Once you know what package provides "gl.h", (let's pretend the result from apt-file is "libmesa-dev"), install it:
apt-get install libmesa-dev
More info on the apt family of commands: https://help.ubuntu.com/community/AptGet/Howto
edited Mar 29 at 21:05
answered Jun 11 '13 at 6:16
djeikybdjeikyb
21.8k84682
21.8k84682
Thanks for the help. I tried what you suggested and updated the original post with the output of the search.
– Seldom
Jun 11 '13 at 8:13
Decided to just play around with it and downloaded the mesa-common-dev package. Then I managed to navigate to the usr/include/GL folder and found that it was there. I moved just copied/pasted it into my project's folder and it seemed to work. But then my project was giving an error that it needed a "glu.h" folder, so I downloaded the libcgal-dev package, and did the same thing with the copy/paste. After putting that in the correct folder, and running the make command, the project compiles and will run. So thank you very much for the help. Now I just need to get the graphics to slow down. :)
– Seldom
Jun 11 '13 at 8:41
Glad you got the build to work! Your copy/paste is the quick and dirty, but properly, your includes might be wrong. I don't know much c++, but had a similar problem compiling some package from source. Solution, iirc, was like changing#include <gl.h>
to#include<gl/gl.h>
.
– djeikyb
Jun 11 '13 at 16:00
19
Oh, man thank you so much for teaching me to fish instead of just giving me the name of the package!
– Brian Cain
Aug 28 '13 at 0:22
2
Thanks for the info on apt-file. Regarding the required package for GL/gl.h, it is:mesa-common-dev
(at least for Ubuntu 16.04)
– ElazarR
Aug 17 '16 at 13:52
|
show 6 more comments
Thanks for the help. I tried what you suggested and updated the original post with the output of the search.
– Seldom
Jun 11 '13 at 8:13
Decided to just play around with it and downloaded the mesa-common-dev package. Then I managed to navigate to the usr/include/GL folder and found that it was there. I moved just copied/pasted it into my project's folder and it seemed to work. But then my project was giving an error that it needed a "glu.h" folder, so I downloaded the libcgal-dev package, and did the same thing with the copy/paste. After putting that in the correct folder, and running the make command, the project compiles and will run. So thank you very much for the help. Now I just need to get the graphics to slow down. :)
– Seldom
Jun 11 '13 at 8:41
Glad you got the build to work! Your copy/paste is the quick and dirty, but properly, your includes might be wrong. I don't know much c++, but had a similar problem compiling some package from source. Solution, iirc, was like changing#include <gl.h>
to#include<gl/gl.h>
.
– djeikyb
Jun 11 '13 at 16:00
19
Oh, man thank you so much for teaching me to fish instead of just giving me the name of the package!
– Brian Cain
Aug 28 '13 at 0:22
2
Thanks for the info on apt-file. Regarding the required package for GL/gl.h, it is:mesa-common-dev
(at least for Ubuntu 16.04)
– ElazarR
Aug 17 '16 at 13:52
Thanks for the help. I tried what you suggested and updated the original post with the output of the search.
– Seldom
Jun 11 '13 at 8:13
Thanks for the help. I tried what you suggested and updated the original post with the output of the search.
– Seldom
Jun 11 '13 at 8:13
Decided to just play around with it and downloaded the mesa-common-dev package. Then I managed to navigate to the usr/include/GL folder and found that it was there. I moved just copied/pasted it into my project's folder and it seemed to work. But then my project was giving an error that it needed a "glu.h" folder, so I downloaded the libcgal-dev package, and did the same thing with the copy/paste. After putting that in the correct folder, and running the make command, the project compiles and will run. So thank you very much for the help. Now I just need to get the graphics to slow down. :)
– Seldom
Jun 11 '13 at 8:41
Decided to just play around with it and downloaded the mesa-common-dev package. Then I managed to navigate to the usr/include/GL folder and found that it was there. I moved just copied/pasted it into my project's folder and it seemed to work. But then my project was giving an error that it needed a "glu.h" folder, so I downloaded the libcgal-dev package, and did the same thing with the copy/paste. After putting that in the correct folder, and running the make command, the project compiles and will run. So thank you very much for the help. Now I just need to get the graphics to slow down. :)
– Seldom
Jun 11 '13 at 8:41
Glad you got the build to work! Your copy/paste is the quick and dirty, but properly, your includes might be wrong. I don't know much c++, but had a similar problem compiling some package from source. Solution, iirc, was like changing
#include <gl.h>
to #include<gl/gl.h>
.– djeikyb
Jun 11 '13 at 16:00
Glad you got the build to work! Your copy/paste is the quick and dirty, but properly, your includes might be wrong. I don't know much c++, but had a similar problem compiling some package from source. Solution, iirc, was like changing
#include <gl.h>
to #include<gl/gl.h>
.– djeikyb
Jun 11 '13 at 16:00
19
19
Oh, man thank you so much for teaching me to fish instead of just giving me the name of the package!
– Brian Cain
Aug 28 '13 at 0:22
Oh, man thank you so much for teaching me to fish instead of just giving me the name of the package!
– Brian Cain
Aug 28 '13 at 0:22
2
2
Thanks for the info on apt-file. Regarding the required package for GL/gl.h, it is:
mesa-common-dev
(at least for Ubuntu 16.04)– ElazarR
Aug 17 '16 at 13:52
Thanks for the info on apt-file. Regarding the required package for GL/gl.h, it is:
mesa-common-dev
(at least for Ubuntu 16.04)– ElazarR
Aug 17 '16 at 13:52
|
show 6 more comments
For GL/gl.h
use:
sudo apt install mesa-common-dev
You may also find these helpful, for, say, GL/glu.h
:
sudo apt install libglu1-mesa-dev freeglut3-dev
add a comment |
For GL/gl.h
use:
sudo apt install mesa-common-dev
You may also find these helpful, for, say, GL/glu.h
:
sudo apt install libglu1-mesa-dev freeglut3-dev
add a comment |
For GL/gl.h
use:
sudo apt install mesa-common-dev
You may also find these helpful, for, say, GL/glu.h
:
sudo apt install libglu1-mesa-dev freeglut3-dev
For GL/gl.h
use:
sudo apt install mesa-common-dev
You may also find these helpful, for, say, GL/glu.h
:
sudo apt install libglu1-mesa-dev freeglut3-dev
answered Jan 1 '17 at 20:38
RichardRichard
71631225
71631225
add a comment |
add a comment |
You can also build glproto (link), libdrm (link), and then mesa (link) from source. While many other packages may contain this header file, it's important to go to the source. This will reduce the memory footprint of your installations and ensure you have the latest and/or greatest version.
add a comment |
You can also build glproto (link), libdrm (link), and then mesa (link) from source. While many other packages may contain this header file, it's important to go to the source. This will reduce the memory footprint of your installations and ensure you have the latest and/or greatest version.
add a comment |
You can also build glproto (link), libdrm (link), and then mesa (link) from source. While many other packages may contain this header file, it's important to go to the source. This will reduce the memory footprint of your installations and ensure you have the latest and/or greatest version.
You can also build glproto (link), libdrm (link), and then mesa (link) from source. While many other packages may contain this header file, it's important to go to the source. This will reduce the memory footprint of your installations and ensure you have the latest and/or greatest version.
answered Aug 3 '16 at 13:46
Adam EricksonAdam Erickson
1114
1114
add a comment |
add a comment |
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