Does increasing your ability score affect your main stat?
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The title might be confusing, I’m not really sure how to word it...
I’m making a half orc character. It says that he gets ability score increases on Strength and Constitution.
Does that just mean that his ability score in Athletics (determined by Strength) goes up but not his main Strength stat?
Or does it mean that his Strength stat goes up, changing the ability score anyway?
dnd-5e ability-scores half-orc
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add a comment |
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The title might be confusing, I’m not really sure how to word it...
I’m making a half orc character. It says that he gets ability score increases on Strength and Constitution.
Does that just mean that his ability score in Athletics (determined by Strength) goes up but not his main Strength stat?
Or does it mean that his Strength stat goes up, changing the ability score anyway?
dnd-5e ability-scores half-orc
New contributor
KingSillySmilez is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
Mar 30 at 19:07
add a comment |
$begingroup$
The title might be confusing, I’m not really sure how to word it...
I’m making a half orc character. It says that he gets ability score increases on Strength and Constitution.
Does that just mean that his ability score in Athletics (determined by Strength) goes up but not his main Strength stat?
Or does it mean that his Strength stat goes up, changing the ability score anyway?
dnd-5e ability-scores half-orc
New contributor
KingSillySmilez is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
The title might be confusing, I’m not really sure how to word it...
I’m making a half orc character. It says that he gets ability score increases on Strength and Constitution.
Does that just mean that his ability score in Athletics (determined by Strength) goes up but not his main Strength stat?
Or does it mean that his Strength stat goes up, changing the ability score anyway?
dnd-5e ability-scores half-orc
dnd-5e ability-scores half-orc
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KingSillySmilez is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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edited Mar 30 at 17:10
SevenSidedDie♦
209k33670950
209k33670950
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asked Mar 30 at 16:41
KingSillySmilezKingSillySmilez
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
Mar 30 at 19:07
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
Mar 30 at 19:07
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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Mar 30 at 19:07
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2 Answers
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You only have six ability scores -- you have modifiers for each ability score (like strength) and modifiers for each skill (like athletics). When you create a character, you'll choose initial values for each of your six abilities (either by rolling dice, or using point buy, or using the standard array). The race you choose will modify some or all of those values, and as you level up you'll be eventually able to increase those values.
Your score in any one particular ability determines your modifier for that ability (subtract ten, divide by two, round down).
- Example(STR 17): 17-10, divide by two 3.5, modifier = 3
Your modifier for skills are equal to your modifier for the relevant ability, plus your proficiency bonus if you're proficient in it.
So for example, let's say your starting strength was 15 at character creation, plus 2 from half orc. So at level 1 you'd write "17" as your strength and "+3" as your strength modifier. Your proficiency bonus at level 1 is always "+2", so your athletics modifier is either "+3" or "+5", depending on whether you chose athletics as one of your initial skill proficiencies.
Your skill modifiers are constantly "updated" to match the relevant ability modifier, so if later on your strength goes from 17 to 18, those +3 modifiers all become +4.
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C. Martin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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1
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This makes much more sense thank you!!!
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– KingSillySmilez
Mar 30 at 17:03
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@Medix2 I made that edit, good catch.
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– KorvinStarmast
Mar 30 at 18:15
add a comment |
$begingroup$
Your ability scores are what your main stats are called. Numbers for things such as Athletics and Acrobatics are called skills. To reference the Player's Handbook (see page 175) on using ability scores
Each of a creature's abilities has a score. a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.
To also reference the PHB (page 176)
Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect.
When your half-orc description tells you that your ability score in Strength increases, your main stat called "Strength" increases (to a maximum of 20), not your Athletics skill. However, because your Strength is higher, the modifier given to both your Strength and your Athletics rolls increases.
Ssee the table on Basic Rules, p. 9:
$begin{array}{|c|c|}
hline
textbf{Score} & textbf{Modifier} \
hline
1 & -5 \
2–3 & -4 \
4–5 & -3 \
6–7 & -2 \
8–9 & -1 \
10–11 & +0 \
12–13 & +1 \
14–15 & +2 \
16–17 & +3 \
18–19 & +4 \
20–21 & +5 \
vdots & vdots \
hline
end{array}
$
Hope this helps!
New contributor
Smart_TJ is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
Mar 30 at 16:58
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
Mar 30 at 19:44
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
Mar 30 at 19:54
add a comment |
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2 Answers
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$begingroup$
You only have six ability scores -- you have modifiers for each ability score (like strength) and modifiers for each skill (like athletics). When you create a character, you'll choose initial values for each of your six abilities (either by rolling dice, or using point buy, or using the standard array). The race you choose will modify some or all of those values, and as you level up you'll be eventually able to increase those values.
Your score in any one particular ability determines your modifier for that ability (subtract ten, divide by two, round down).
- Example(STR 17): 17-10, divide by two 3.5, modifier = 3
Your modifier for skills are equal to your modifier for the relevant ability, plus your proficiency bonus if you're proficient in it.
So for example, let's say your starting strength was 15 at character creation, plus 2 from half orc. So at level 1 you'd write "17" as your strength and "+3" as your strength modifier. Your proficiency bonus at level 1 is always "+2", so your athletics modifier is either "+3" or "+5", depending on whether you chose athletics as one of your initial skill proficiencies.
Your skill modifiers are constantly "updated" to match the relevant ability modifier, so if later on your strength goes from 17 to 18, those +3 modifiers all become +4.
New contributor
C. Martin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
1
$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
Mar 30 at 17:03
$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
Mar 30 at 18:15
add a comment |
$begingroup$
You only have six ability scores -- you have modifiers for each ability score (like strength) and modifiers for each skill (like athletics). When you create a character, you'll choose initial values for each of your six abilities (either by rolling dice, or using point buy, or using the standard array). The race you choose will modify some or all of those values, and as you level up you'll be eventually able to increase those values.
Your score in any one particular ability determines your modifier for that ability (subtract ten, divide by two, round down).
- Example(STR 17): 17-10, divide by two 3.5, modifier = 3
Your modifier for skills are equal to your modifier for the relevant ability, plus your proficiency bonus if you're proficient in it.
So for example, let's say your starting strength was 15 at character creation, plus 2 from half orc. So at level 1 you'd write "17" as your strength and "+3" as your strength modifier. Your proficiency bonus at level 1 is always "+2", so your athletics modifier is either "+3" or "+5", depending on whether you chose athletics as one of your initial skill proficiencies.
Your skill modifiers are constantly "updated" to match the relevant ability modifier, so if later on your strength goes from 17 to 18, those +3 modifiers all become +4.
New contributor
C. Martin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
1
$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
Mar 30 at 17:03
$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
Mar 30 at 18:15
add a comment |
$begingroup$
You only have six ability scores -- you have modifiers for each ability score (like strength) and modifiers for each skill (like athletics). When you create a character, you'll choose initial values for each of your six abilities (either by rolling dice, or using point buy, or using the standard array). The race you choose will modify some or all of those values, and as you level up you'll be eventually able to increase those values.
Your score in any one particular ability determines your modifier for that ability (subtract ten, divide by two, round down).
- Example(STR 17): 17-10, divide by two 3.5, modifier = 3
Your modifier for skills are equal to your modifier for the relevant ability, plus your proficiency bonus if you're proficient in it.
So for example, let's say your starting strength was 15 at character creation, plus 2 from half orc. So at level 1 you'd write "17" as your strength and "+3" as your strength modifier. Your proficiency bonus at level 1 is always "+2", so your athletics modifier is either "+3" or "+5", depending on whether you chose athletics as one of your initial skill proficiencies.
Your skill modifiers are constantly "updated" to match the relevant ability modifier, so if later on your strength goes from 17 to 18, those +3 modifiers all become +4.
New contributor
C. Martin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
You only have six ability scores -- you have modifiers for each ability score (like strength) and modifiers for each skill (like athletics). When you create a character, you'll choose initial values for each of your six abilities (either by rolling dice, or using point buy, or using the standard array). The race you choose will modify some or all of those values, and as you level up you'll be eventually able to increase those values.
Your score in any one particular ability determines your modifier for that ability (subtract ten, divide by two, round down).
- Example(STR 17): 17-10, divide by two 3.5, modifier = 3
Your modifier for skills are equal to your modifier for the relevant ability, plus your proficiency bonus if you're proficient in it.
So for example, let's say your starting strength was 15 at character creation, plus 2 from half orc. So at level 1 you'd write "17" as your strength and "+3" as your strength modifier. Your proficiency bonus at level 1 is always "+2", so your athletics modifier is either "+3" or "+5", depending on whether you chose athletics as one of your initial skill proficiencies.
Your skill modifiers are constantly "updated" to match the relevant ability modifier, so if later on your strength goes from 17 to 18, those +3 modifiers all become +4.
New contributor
C. Martin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited Mar 30 at 18:15
KorvinStarmast
82.9k20257445
82.9k20257445
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answered Mar 30 at 16:50
C. MartinC. Martin
3492
3492
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1
$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
Mar 30 at 17:03
$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
Mar 30 at 18:15
add a comment |
1
$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
Mar 30 at 17:03
$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
Mar 30 at 18:15
1
1
$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
Mar 30 at 17:03
$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
Mar 30 at 17:03
$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
Mar 30 at 18:15
$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
Mar 30 at 18:15
add a comment |
$begingroup$
Your ability scores are what your main stats are called. Numbers for things such as Athletics and Acrobatics are called skills. To reference the Player's Handbook (see page 175) on using ability scores
Each of a creature's abilities has a score. a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.
To also reference the PHB (page 176)
Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect.
When your half-orc description tells you that your ability score in Strength increases, your main stat called "Strength" increases (to a maximum of 20), not your Athletics skill. However, because your Strength is higher, the modifier given to both your Strength and your Athletics rolls increases.
Ssee the table on Basic Rules, p. 9:
$begin{array}{|c|c|}
hline
textbf{Score} & textbf{Modifier} \
hline
1 & -5 \
2–3 & -4 \
4–5 & -3 \
6–7 & -2 \
8–9 & -1 \
10–11 & +0 \
12–13 & +1 \
14–15 & +2 \
16–17 & +3 \
18–19 & +4 \
20–21 & +5 \
vdots & vdots \
hline
end{array}
$
Hope this helps!
New contributor
Smart_TJ is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
Mar 30 at 16:58
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
Mar 30 at 19:44
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
Mar 30 at 19:54
add a comment |
$begingroup$
Your ability scores are what your main stats are called. Numbers for things such as Athletics and Acrobatics are called skills. To reference the Player's Handbook (see page 175) on using ability scores
Each of a creature's abilities has a score. a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.
To also reference the PHB (page 176)
Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect.
When your half-orc description tells you that your ability score in Strength increases, your main stat called "Strength" increases (to a maximum of 20), not your Athletics skill. However, because your Strength is higher, the modifier given to both your Strength and your Athletics rolls increases.
Ssee the table on Basic Rules, p. 9:
$begin{array}{|c|c|}
hline
textbf{Score} & textbf{Modifier} \
hline
1 & -5 \
2–3 & -4 \
4–5 & -3 \
6–7 & -2 \
8–9 & -1 \
10–11 & +0 \
12–13 & +1 \
14–15 & +2 \
16–17 & +3 \
18–19 & +4 \
20–21 & +5 \
vdots & vdots \
hline
end{array}
$
Hope this helps!
New contributor
Smart_TJ is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
Mar 30 at 16:58
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
Mar 30 at 19:44
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
Mar 30 at 19:54
add a comment |
$begingroup$
Your ability scores are what your main stats are called. Numbers for things such as Athletics and Acrobatics are called skills. To reference the Player's Handbook (see page 175) on using ability scores
Each of a creature's abilities has a score. a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.
To also reference the PHB (page 176)
Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect.
When your half-orc description tells you that your ability score in Strength increases, your main stat called "Strength" increases (to a maximum of 20), not your Athletics skill. However, because your Strength is higher, the modifier given to both your Strength and your Athletics rolls increases.
Ssee the table on Basic Rules, p. 9:
$begin{array}{|c|c|}
hline
textbf{Score} & textbf{Modifier} \
hline
1 & -5 \
2–3 & -4 \
4–5 & -3 \
6–7 & -2 \
8–9 & -1 \
10–11 & +0 \
12–13 & +1 \
14–15 & +2 \
16–17 & +3 \
18–19 & +4 \
20–21 & +5 \
vdots & vdots \
hline
end{array}
$
Hope this helps!
New contributor
Smart_TJ is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
Your ability scores are what your main stats are called. Numbers for things such as Athletics and Acrobatics are called skills. To reference the Player's Handbook (see page 175) on using ability scores
Each of a creature's abilities has a score. a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.
To also reference the PHB (page 176)
Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect.
When your half-orc description tells you that your ability score in Strength increases, your main stat called "Strength" increases (to a maximum of 20), not your Athletics skill. However, because your Strength is higher, the modifier given to both your Strength and your Athletics rolls increases.
Ssee the table on Basic Rules, p. 9:
$begin{array}{|c|c|}
hline
textbf{Score} & textbf{Modifier} \
hline
1 & -5 \
2–3 & -4 \
4–5 & -3 \
6–7 & -2 \
8–9 & -1 \
10–11 & +0 \
12–13 & +1 \
14–15 & +2 \
16–17 & +3 \
18–19 & +4 \
20–21 & +5 \
vdots & vdots \
hline
end{array}
$
Hope this helps!
New contributor
Smart_TJ is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited Mar 30 at 20:03
doppelgreener♦
32.6k11137231
32.6k11137231
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answered Mar 30 at 16:48
Smart_TJSmart_TJ
52915
52915
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Smart_TJ is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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Smart_TJ is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
Mar 30 at 16:58
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
Mar 30 at 19:44
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
Mar 30 at 19:54
add a comment |
$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
Mar 30 at 16:58
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
Mar 30 at 19:44
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
Mar 30 at 19:54
$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
Mar 30 at 16:58
$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
Mar 30 at 16:58
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
Mar 30 at 19:44
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
Mar 30 at 19:44
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
Mar 30 at 19:54
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
Mar 30 at 19:54
add a comment |
KingSillySmilez is a new contributor. Be nice, and check out our Code of Conduct.
KingSillySmilez is a new contributor. Be nice, and check out our Code of Conduct.
KingSillySmilez is a new contributor. Be nice, and check out our Code of Conduct.
KingSillySmilez is a new contributor. Be nice, and check out our Code of Conduct.
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