Need Bar Animation Gradient Fixed





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I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.



The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.



What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.



This image I made in illustrator to give you a better idea.
Illustrated Bar Example










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    1












    $begingroup$


    I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.



    The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.



    What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.



    This image I made in illustrator to give you a better idea.
    Illustrated Bar Example










    share|improve this question







    New contributor




    rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      1












      1








      1





      $begingroup$


      I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.



      The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.



      What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.



      This image I made in illustrator to give you a better idea.
      Illustrated Bar Example










      share|improve this question







      New contributor




      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.



      The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.



      What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.



      This image I made in illustrator to give you a better idea.
      Illustrated Bar Example







      animation mesh shaders






      share|improve this question







      New contributor




      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked yesterday









      rlee3dcadrlee3dcad

      82




      82




      New contributor




      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          2 Answers
          2






          active

          oldest

          votes


















          3












          $begingroup$

          Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
          enter image description here






          share|improve this answer









          $endgroup$









          • 1




            $begingroup$
            Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
            $endgroup$
            – rlee3dcad
            yesterday



















          4












          $begingroup$

          This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.



          enter image description here






          share|improve this answer









          $endgroup$













          • $begingroup$
            Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
            $endgroup$
            – rlee3dcad
            yesterday






          • 1




            $begingroup$
            You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
            $endgroup$
            – Jackdaw
            yesterday












          Your Answer








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          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          3












          $begingroup$

          Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
          enter image description here






          share|improve this answer









          $endgroup$









          • 1




            $begingroup$
            Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
            $endgroup$
            – rlee3dcad
            yesterday
















          3












          $begingroup$

          Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
          enter image description here






          share|improve this answer









          $endgroup$









          • 1




            $begingroup$
            Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
            $endgroup$
            – rlee3dcad
            yesterday














          3












          3








          3





          $begingroup$

          Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
          enter image description here






          share|improve this answer









          $endgroup$



          Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered yesterday









          Craig D JonesCraig D Jones

          5,81611028




          5,81611028








          • 1




            $begingroup$
            Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
            $endgroup$
            – rlee3dcad
            yesterday














          • 1




            $begingroup$
            Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
            $endgroup$
            – rlee3dcad
            yesterday








          1




          1




          $begingroup$
          Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
          $endgroup$
          – rlee3dcad
          yesterday




          $begingroup$
          Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
          $endgroup$
          – rlee3dcad
          yesterday













          4












          $begingroup$

          This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.



          enter image description here






          share|improve this answer









          $endgroup$













          • $begingroup$
            Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
            $endgroup$
            – rlee3dcad
            yesterday






          • 1




            $begingroup$
            You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
            $endgroup$
            – Jackdaw
            yesterday
















          4












          $begingroup$

          This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.



          enter image description here






          share|improve this answer









          $endgroup$













          • $begingroup$
            Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
            $endgroup$
            – rlee3dcad
            yesterday






          • 1




            $begingroup$
            You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
            $endgroup$
            – Jackdaw
            yesterday














          4












          4








          4





          $begingroup$

          This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.



          enter image description here






          share|improve this answer









          $endgroup$



          This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.



          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered yesterday









          JackdawJackdaw

          1,386213




          1,386213












          • $begingroup$
            Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
            $endgroup$
            – rlee3dcad
            yesterday






          • 1




            $begingroup$
            You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
            $endgroup$
            – Jackdaw
            yesterday


















          • $begingroup$
            Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
            $endgroup$
            – rlee3dcad
            yesterday






          • 1




            $begingroup$
            You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
            $endgroup$
            – Jackdaw
            yesterday
















          $begingroup$
          Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
          $endgroup$
          – rlee3dcad
          yesterday




          $begingroup$
          Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
          $endgroup$
          – rlee3dcad
          yesterday




          1




          1




          $begingroup$
          You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
          $endgroup$
          – Jackdaw
          yesterday




          $begingroup$
          You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
          $endgroup$
          – Jackdaw
          yesterday










          rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.










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