Need Bar Animation Gradient Fixed
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I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.
The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.
What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.
This image I made in illustrator to give you a better idea.
animation mesh shaders
New contributor
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add a comment |
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I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.
The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.
What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.
This image I made in illustrator to give you a better idea.
animation mesh shaders
New contributor
$endgroup$
add a comment |
$begingroup$
I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.
The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.
What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.
This image I made in illustrator to give you a better idea.
animation mesh shaders
New contributor
$endgroup$
I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.
The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.
What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.
This image I made in illustrator to give you a better idea.
animation mesh shaders
animation mesh shaders
New contributor
New contributor
New contributor
asked yesterday
rlee3dcadrlee3dcad
82
82
New contributor
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2 Answers
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oldest
votes
$begingroup$
Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
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1
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
yesterday
add a comment |
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This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.
$endgroup$
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
yesterday
1
$begingroup$
You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
$endgroup$
– Jackdaw
yesterday
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
$endgroup$
1
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
yesterday
add a comment |
$begingroup$
Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
$endgroup$
1
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
yesterday
add a comment |
$begingroup$
Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
$endgroup$
Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
answered yesterday
Craig D JonesCraig D Jones
5,81611028
5,81611028
1
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
yesterday
add a comment |
1
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
yesterday
1
1
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
yesterday
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
yesterday
add a comment |
$begingroup$
This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.
$endgroup$
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
yesterday
1
$begingroup$
You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
$endgroup$
– Jackdaw
yesterday
add a comment |
$begingroup$
This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.
$endgroup$
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
yesterday
1
$begingroup$
You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
$endgroup$
– Jackdaw
yesterday
add a comment |
$begingroup$
This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.
$endgroup$
This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.
answered yesterday
JackdawJackdaw
1,386213
1,386213
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
yesterday
1
$begingroup$
You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
$endgroup$
– Jackdaw
yesterday
add a comment |
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
yesterday
1
$begingroup$
You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
$endgroup$
– Jackdaw
yesterday
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
yesterday
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
yesterday
1
1
$begingroup$
You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
$endgroup$
– Jackdaw
yesterday
$begingroup$
You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
$endgroup$
– Jackdaw
yesterday
add a comment |
rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.
rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.
rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.
rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.
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