When the Haste spell ends on a creature, do attackers have advantage against that creature?





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The rules for the haste spell state the following:




When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.



--- Player's Handbook p. 250




Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?










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  • 2




    $begingroup$
    If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
    $endgroup$
    – Peter Cordes
    yesterday


















11












$begingroup$


The rules for the haste spell state the following:




When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.



--- Player's Handbook p. 250




Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?










share|improve this question











$endgroup$








  • 2




    $begingroup$
    If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
    $endgroup$
    – Peter Cordes
    yesterday














11












11








11





$begingroup$


The rules for the haste spell state the following:




When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.



--- Player's Handbook p. 250




Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?










share|improve this question











$endgroup$




The rules for the haste spell state the following:




When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.



--- Player's Handbook p. 250




Does this give attackers an advantage against you as you cannot move? What about making Strength/Dexterity saves during this period? I find it unclear as to what it means by 'can’t move or take actions'?







dnd-5e spells advantage-and-disadvantage






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited yesterday









V2Blast

27.5k597167




27.5k597167










asked yesterday









GeorgeGeorge

1148




1148








  • 2




    $begingroup$
    If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
    $endgroup$
    – Peter Cordes
    yesterday














  • 2




    $begingroup$
    If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
    $endgroup$
    – Peter Cordes
    yesterday








2




2




$begingroup$
If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
$endgroup$
– Peter Cordes
yesterday




$begingroup$
If it meant the "Stunned" condition, it would say so. The only ambiguity in my eyes is whether "actions" includes Bonus Actions. I think so.
$endgroup$
– Peter Cordes
yesterday










1 Answer
1






active

oldest

votes


















25












$begingroup$

It means exactly what it says: No movement (speed becomes 0), and no actions (action, bonus action or reaction*).



The rest of the mechanics apply normally: no disadvantage, saves as needed. It doesn't say that any specific condition applies, so nothing else matters...



*(As was noted in the comments and in the related question On the turn after Haste ends, can you use a reaction? , reaction should probably not be included.
However, my interpretation goes along the "reaction is a special kind of action" PHB quote)






share|improve this answer











$endgroup$









  • 3




    $begingroup$
    According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
    $endgroup$
    – Rob Watts
    yesterday










  • $begingroup$
    @RobWatts According to that link it seems that reactions are "a special kind of action".
    $endgroup$
    – Vadruk
    yesterday








  • 2




    $begingroup$
    @Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
    $endgroup$
    – V2Blast
    yesterday










  • $begingroup$
    @V2Blast After reading both answers a couple more time, I have to agree with you.
    $endgroup$
    – Vadruk
    21 hours ago










  • $begingroup$
    I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
    $endgroup$
    – adonies
    21 hours ago














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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









25












$begingroup$

It means exactly what it says: No movement (speed becomes 0), and no actions (action, bonus action or reaction*).



The rest of the mechanics apply normally: no disadvantage, saves as needed. It doesn't say that any specific condition applies, so nothing else matters...



*(As was noted in the comments and in the related question On the turn after Haste ends, can you use a reaction? , reaction should probably not be included.
However, my interpretation goes along the "reaction is a special kind of action" PHB quote)






share|improve this answer











$endgroup$









  • 3




    $begingroup$
    According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
    $endgroup$
    – Rob Watts
    yesterday










  • $begingroup$
    @RobWatts According to that link it seems that reactions are "a special kind of action".
    $endgroup$
    – Vadruk
    yesterday








  • 2




    $begingroup$
    @Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
    $endgroup$
    – V2Blast
    yesterday










  • $begingroup$
    @V2Blast After reading both answers a couple more time, I have to agree with you.
    $endgroup$
    – Vadruk
    21 hours ago










  • $begingroup$
    I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
    $endgroup$
    – adonies
    21 hours ago


















25












$begingroup$

It means exactly what it says: No movement (speed becomes 0), and no actions (action, bonus action or reaction*).



The rest of the mechanics apply normally: no disadvantage, saves as needed. It doesn't say that any specific condition applies, so nothing else matters...



*(As was noted in the comments and in the related question On the turn after Haste ends, can you use a reaction? , reaction should probably not be included.
However, my interpretation goes along the "reaction is a special kind of action" PHB quote)






share|improve this answer











$endgroup$









  • 3




    $begingroup$
    According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
    $endgroup$
    – Rob Watts
    yesterday










  • $begingroup$
    @RobWatts According to that link it seems that reactions are "a special kind of action".
    $endgroup$
    – Vadruk
    yesterday








  • 2




    $begingroup$
    @Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
    $endgroup$
    – V2Blast
    yesterday










  • $begingroup$
    @V2Blast After reading both answers a couple more time, I have to agree with you.
    $endgroup$
    – Vadruk
    21 hours ago










  • $begingroup$
    I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
    $endgroup$
    – adonies
    21 hours ago
















25












25








25





$begingroup$

It means exactly what it says: No movement (speed becomes 0), and no actions (action, bonus action or reaction*).



The rest of the mechanics apply normally: no disadvantage, saves as needed. It doesn't say that any specific condition applies, so nothing else matters...



*(As was noted in the comments and in the related question On the turn after Haste ends, can you use a reaction? , reaction should probably not be included.
However, my interpretation goes along the "reaction is a special kind of action" PHB quote)






share|improve this answer











$endgroup$



It means exactly what it says: No movement (speed becomes 0), and no actions (action, bonus action or reaction*).



The rest of the mechanics apply normally: no disadvantage, saves as needed. It doesn't say that any specific condition applies, so nothing else matters...



*(As was noted in the comments and in the related question On the turn after Haste ends, can you use a reaction? , reaction should probably not be included.
However, my interpretation goes along the "reaction is a special kind of action" PHB quote)







share|improve this answer














share|improve this answer



share|improve this answer








edited 19 hours ago

























answered yesterday









adoniesadonies

8272715




8272715








  • 3




    $begingroup$
    According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
    $endgroup$
    – Rob Watts
    yesterday










  • $begingroup$
    @RobWatts According to that link it seems that reactions are "a special kind of action".
    $endgroup$
    – Vadruk
    yesterday








  • 2




    $begingroup$
    @Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
    $endgroup$
    – V2Blast
    yesterday










  • $begingroup$
    @V2Blast After reading both answers a couple more time, I have to agree with you.
    $endgroup$
    – Vadruk
    21 hours ago










  • $begingroup$
    I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
    $endgroup$
    – adonies
    21 hours ago
















  • 3




    $begingroup$
    According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
    $endgroup$
    – Rob Watts
    yesterday










  • $begingroup$
    @RobWatts According to that link it seems that reactions are "a special kind of action".
    $endgroup$
    – Vadruk
    yesterday








  • 2




    $begingroup$
    @Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
    $endgroup$
    – V2Blast
    yesterday










  • $begingroup$
    @V2Blast After reading both answers a couple more time, I have to agree with you.
    $endgroup$
    – Vadruk
    21 hours ago










  • $begingroup$
    I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
    $endgroup$
    – adonies
    21 hours ago










3




3




$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
yesterday




$begingroup$
According to rpg.stackexchange.com/questions/59079/… you can still use reactions.
$endgroup$
– Rob Watts
yesterday












$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
yesterday






$begingroup$
@RobWatts According to that link it seems that reactions are "a special kind of action".
$endgroup$
– Vadruk
yesterday






2




2




$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast
yesterday




$begingroup$
@Vadruk: That is according to the answer with fewer upvotes. While reactions may be a "special kind of action", there's no rule that says things that prevent actions also prevent reactions (and, in fact, everything that prevents reactions specifically says so, separately from actions). They are "special", after all.
$endgroup$
– V2Blast
yesterday












$begingroup$
@V2Blast After reading both answers a couple more time, I have to agree with you.
$endgroup$
– Vadruk
21 hours ago




$begingroup$
@V2Blast After reading both answers a couple more time, I have to agree with you.
$endgroup$
– Vadruk
21 hours ago












$begingroup$
I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
$endgroup$
– adonies
21 hours ago






$begingroup$
I feel that Crawford's tweet is (intentionally?) vague, probably stating his preference for ruling over the Haste spell, but it was two years ago and it hasn't made it into the Sage Advice (updated 2019), so his ruling may not be what the developers intended - as stated in PHB (special kind of action).
$endgroup$
– adonies
21 hours ago




















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