As a player, how do I deal with a spotlight hog?











up vote
22
down vote

favorite
1












I’m usually the GM but I’m not this time, and my usual methods of managing spotlight, and hogs thereof, aren’t available to me. I’m at a bit of a loss.



We have a player who is very enthusiastic and impulsive. Not impulsive about what he does: they think and plan fine and it’s not like he’s doing whacky things on impulse. It’s not that kind of problem. But he regularly interrupts quieter players and even the GM, in order to launch into the cool thing he wants to do.



It’s hard to get a word in edgewise, and even if I or another player start doing something first, if it leaves any room for others to get words in edgewise, he often does and then doesn’t leave room himself.



This is exacerbated by the fact that he is an enthusiastic player, and when he gets an opening, he often has a lot to say and layers a lot of character expression into it. He also doesn’t leave room for others to jump in, sometimes even declaring things his character does as if time has passed, when the rest of us aren’t done yet with the current moment in-game.



(That last happened last D&D 5e session: after getting back to the inn after we’d returned from the adventure, I told the GM I looked to see if the innkeep was there, and I barely got to the period in my spoken sentence before he launched into negotiations with an NPC in the inn about a piece of armour, then he asked the GM about who gives bounties for wolf tails, then he launched into what he’s doing the next morning. Meanwhile, I literally haven’t a chance to deliver my one small moment of characterisation role play in a quiet interaction with the innkeep, who I am wanted to thank for the loan of some equipment while returning it. This was a small but significant bit of “this is who my PC is and how she treats people” that I wanted to slip in organically into the flow of the game. There was no pause or energy-lull in his roleplaying and GM questions enough to cut in edgewise, without me talking over him or me interrupting the GM to cut [back] in with my stuff. I didn’t want to loudly grab the spotlight for a disproportionately quiet and short moment of characterisation, and I was at a loss for how to deftly and proportionately get that in. Making a big deal about it, or jamming it in so that it technically “happens” but doesn’t have anyone’s real attention as audience, would have made it pointless.)



I don’t want to fight fire with fire. If I start doing unto him as he does unto us, then we’ll just have two people in the party of five who talk over others and interrupt the GM’s replies to others to do our stuff instead.



The GM seems to be struggling with managing the rapid-fire output of this player. That’s not my responsibility though, and I want to figure out what I can do as a player to make the game work better for me in the moment. If the GM improves on the situation, then that’s good, but players have means to influence and manage these situations too and I want to focus on what improvements I can contribute. (If the answer is “nothing, you can do nothing”, that’s cool, but then there’s no need to repeat GM-facing advice we have in other questions.) Assume the GM is already working on her end of the problem, but don’t tell me to just wait for the GM to solve it. I want tools too. (And to be fair, I too struggle with managing this player’s spotlight hogging when I GM.)



He has been talked to multiple times, but it’s not an impulse he has an easy time controlling or even noticing when he’s focused on immersed roleplaying of his PC. Assume these out-of game interventions are ongoing, but aren’t (yet) a working solution.



I want some way to




  1. Not get steamrolled by Mr. Enthusiastic when I’m leaving openings for other players, or how to un-steamroller myself when it starts. We have three other players who range from engaged but polite to super-quiet. I want to interact with them in-game too, and can’t if I adopt his tactics.


  2. Get the GM’s attention back without being rude to Mr. E, or to the GM when he’s been pulled into Mr. E’s vortex of activity.



… all that while:




  1. Still be able to do normal turn-taking behaviour, like leaving openings in what I’m doing for others to jump in, react, interrupt my PC (in-game); asking questions of the GM that might need follow-up questions from me or others, to see the situation unfold organically; be able to announce an action without announcing or immediately playing out an uninterrupted sequence. I want to be able to experience the back-and-forth of roleplaying out situations, and include my fellow players.


  2. Not assuming any leadership authority in the group. Like I mentioned, I’m usually the GM. I really don’t want to have the mantle of authority come back to me even in part during my time off from GMing. And I really don’t want to undercut the GM’s authority or backseat drive. I want strictly player-focused tools. I’m on vacation! ;)


  3. Not rudely interrupt Mr. Enthusiastic or forcibly derail his speeding trains.



I know that’s a narrow needle to thread. That’s why I come to y’all for advice. There are a lot of things I don’t want to do here, and they’re important enough that solutions that don’t account for that are worse than the status quo. I will contentedly put up with this in order to have my vacation from GMing. This isn’t bad gaming, just a fly in otherwise good ointment. I want to improve the situation.



And I’m just too inexperienced as a player to have figured out how to manage this particular kind of non-malicious spotlight hogging on my own by now.










share|improve this question


















  • 1




    Are you playing in person or online? It is relevant because some techniques that are viable in person would be totally useless online and vice-versa
    – Destruktor
    6 hours ago








  • 1




    Is everyone at the table an adult?
    – KorvinStarmast
    6 hours ago








  • 2




    In-person. That’s the default for RPGs, and I expect questions to say—and tag—when it’s online or otherwise deviating from the default. :) We’re all adult peers and friends.
    – SevenSidedDie
    5 hours ago















up vote
22
down vote

favorite
1












I’m usually the GM but I’m not this time, and my usual methods of managing spotlight, and hogs thereof, aren’t available to me. I’m at a bit of a loss.



We have a player who is very enthusiastic and impulsive. Not impulsive about what he does: they think and plan fine and it’s not like he’s doing whacky things on impulse. It’s not that kind of problem. But he regularly interrupts quieter players and even the GM, in order to launch into the cool thing he wants to do.



It’s hard to get a word in edgewise, and even if I or another player start doing something first, if it leaves any room for others to get words in edgewise, he often does and then doesn’t leave room himself.



This is exacerbated by the fact that he is an enthusiastic player, and when he gets an opening, he often has a lot to say and layers a lot of character expression into it. He also doesn’t leave room for others to jump in, sometimes even declaring things his character does as if time has passed, when the rest of us aren’t done yet with the current moment in-game.



(That last happened last D&D 5e session: after getting back to the inn after we’d returned from the adventure, I told the GM I looked to see if the innkeep was there, and I barely got to the period in my spoken sentence before he launched into negotiations with an NPC in the inn about a piece of armour, then he asked the GM about who gives bounties for wolf tails, then he launched into what he’s doing the next morning. Meanwhile, I literally haven’t a chance to deliver my one small moment of characterisation role play in a quiet interaction with the innkeep, who I am wanted to thank for the loan of some equipment while returning it. This was a small but significant bit of “this is who my PC is and how she treats people” that I wanted to slip in organically into the flow of the game. There was no pause or energy-lull in his roleplaying and GM questions enough to cut in edgewise, without me talking over him or me interrupting the GM to cut [back] in with my stuff. I didn’t want to loudly grab the spotlight for a disproportionately quiet and short moment of characterisation, and I was at a loss for how to deftly and proportionately get that in. Making a big deal about it, or jamming it in so that it technically “happens” but doesn’t have anyone’s real attention as audience, would have made it pointless.)



I don’t want to fight fire with fire. If I start doing unto him as he does unto us, then we’ll just have two people in the party of five who talk over others and interrupt the GM’s replies to others to do our stuff instead.



The GM seems to be struggling with managing the rapid-fire output of this player. That’s not my responsibility though, and I want to figure out what I can do as a player to make the game work better for me in the moment. If the GM improves on the situation, then that’s good, but players have means to influence and manage these situations too and I want to focus on what improvements I can contribute. (If the answer is “nothing, you can do nothing”, that’s cool, but then there’s no need to repeat GM-facing advice we have in other questions.) Assume the GM is already working on her end of the problem, but don’t tell me to just wait for the GM to solve it. I want tools too. (And to be fair, I too struggle with managing this player’s spotlight hogging when I GM.)



He has been talked to multiple times, but it’s not an impulse he has an easy time controlling or even noticing when he’s focused on immersed roleplaying of his PC. Assume these out-of game interventions are ongoing, but aren’t (yet) a working solution.



I want some way to




  1. Not get steamrolled by Mr. Enthusiastic when I’m leaving openings for other players, or how to un-steamroller myself when it starts. We have three other players who range from engaged but polite to super-quiet. I want to interact with them in-game too, and can’t if I adopt his tactics.


  2. Get the GM’s attention back without being rude to Mr. E, or to the GM when he’s been pulled into Mr. E’s vortex of activity.



… all that while:




  1. Still be able to do normal turn-taking behaviour, like leaving openings in what I’m doing for others to jump in, react, interrupt my PC (in-game); asking questions of the GM that might need follow-up questions from me or others, to see the situation unfold organically; be able to announce an action without announcing or immediately playing out an uninterrupted sequence. I want to be able to experience the back-and-forth of roleplaying out situations, and include my fellow players.


  2. Not assuming any leadership authority in the group. Like I mentioned, I’m usually the GM. I really don’t want to have the mantle of authority come back to me even in part during my time off from GMing. And I really don’t want to undercut the GM’s authority or backseat drive. I want strictly player-focused tools. I’m on vacation! ;)


  3. Not rudely interrupt Mr. Enthusiastic or forcibly derail his speeding trains.



I know that’s a narrow needle to thread. That’s why I come to y’all for advice. There are a lot of things I don’t want to do here, and they’re important enough that solutions that don’t account for that are worse than the status quo. I will contentedly put up with this in order to have my vacation from GMing. This isn’t bad gaming, just a fly in otherwise good ointment. I want to improve the situation.



And I’m just too inexperienced as a player to have figured out how to manage this particular kind of non-malicious spotlight hogging on my own by now.










share|improve this question


















  • 1




    Are you playing in person or online? It is relevant because some techniques that are viable in person would be totally useless online and vice-versa
    – Destruktor
    6 hours ago








  • 1




    Is everyone at the table an adult?
    – KorvinStarmast
    6 hours ago








  • 2




    In-person. That’s the default for RPGs, and I expect questions to say—and tag—when it’s online or otherwise deviating from the default. :) We’re all adult peers and friends.
    – SevenSidedDie
    5 hours ago













up vote
22
down vote

favorite
1









up vote
22
down vote

favorite
1






1





I’m usually the GM but I’m not this time, and my usual methods of managing spotlight, and hogs thereof, aren’t available to me. I’m at a bit of a loss.



We have a player who is very enthusiastic and impulsive. Not impulsive about what he does: they think and plan fine and it’s not like he’s doing whacky things on impulse. It’s not that kind of problem. But he regularly interrupts quieter players and even the GM, in order to launch into the cool thing he wants to do.



It’s hard to get a word in edgewise, and even if I or another player start doing something first, if it leaves any room for others to get words in edgewise, he often does and then doesn’t leave room himself.



This is exacerbated by the fact that he is an enthusiastic player, and when he gets an opening, he often has a lot to say and layers a lot of character expression into it. He also doesn’t leave room for others to jump in, sometimes even declaring things his character does as if time has passed, when the rest of us aren’t done yet with the current moment in-game.



(That last happened last D&D 5e session: after getting back to the inn after we’d returned from the adventure, I told the GM I looked to see if the innkeep was there, and I barely got to the period in my spoken sentence before he launched into negotiations with an NPC in the inn about a piece of armour, then he asked the GM about who gives bounties for wolf tails, then he launched into what he’s doing the next morning. Meanwhile, I literally haven’t a chance to deliver my one small moment of characterisation role play in a quiet interaction with the innkeep, who I am wanted to thank for the loan of some equipment while returning it. This was a small but significant bit of “this is who my PC is and how she treats people” that I wanted to slip in organically into the flow of the game. There was no pause or energy-lull in his roleplaying and GM questions enough to cut in edgewise, without me talking over him or me interrupting the GM to cut [back] in with my stuff. I didn’t want to loudly grab the spotlight for a disproportionately quiet and short moment of characterisation, and I was at a loss for how to deftly and proportionately get that in. Making a big deal about it, or jamming it in so that it technically “happens” but doesn’t have anyone’s real attention as audience, would have made it pointless.)



I don’t want to fight fire with fire. If I start doing unto him as he does unto us, then we’ll just have two people in the party of five who talk over others and interrupt the GM’s replies to others to do our stuff instead.



The GM seems to be struggling with managing the rapid-fire output of this player. That’s not my responsibility though, and I want to figure out what I can do as a player to make the game work better for me in the moment. If the GM improves on the situation, then that’s good, but players have means to influence and manage these situations too and I want to focus on what improvements I can contribute. (If the answer is “nothing, you can do nothing”, that’s cool, but then there’s no need to repeat GM-facing advice we have in other questions.) Assume the GM is already working on her end of the problem, but don’t tell me to just wait for the GM to solve it. I want tools too. (And to be fair, I too struggle with managing this player’s spotlight hogging when I GM.)



He has been talked to multiple times, but it’s not an impulse he has an easy time controlling or even noticing when he’s focused on immersed roleplaying of his PC. Assume these out-of game interventions are ongoing, but aren’t (yet) a working solution.



I want some way to




  1. Not get steamrolled by Mr. Enthusiastic when I’m leaving openings for other players, or how to un-steamroller myself when it starts. We have three other players who range from engaged but polite to super-quiet. I want to interact with them in-game too, and can’t if I adopt his tactics.


  2. Get the GM’s attention back without being rude to Mr. E, or to the GM when he’s been pulled into Mr. E’s vortex of activity.



… all that while:




  1. Still be able to do normal turn-taking behaviour, like leaving openings in what I’m doing for others to jump in, react, interrupt my PC (in-game); asking questions of the GM that might need follow-up questions from me or others, to see the situation unfold organically; be able to announce an action without announcing or immediately playing out an uninterrupted sequence. I want to be able to experience the back-and-forth of roleplaying out situations, and include my fellow players.


  2. Not assuming any leadership authority in the group. Like I mentioned, I’m usually the GM. I really don’t want to have the mantle of authority come back to me even in part during my time off from GMing. And I really don’t want to undercut the GM’s authority or backseat drive. I want strictly player-focused tools. I’m on vacation! ;)


  3. Not rudely interrupt Mr. Enthusiastic or forcibly derail his speeding trains.



I know that’s a narrow needle to thread. That’s why I come to y’all for advice. There are a lot of things I don’t want to do here, and they’re important enough that solutions that don’t account for that are worse than the status quo. I will contentedly put up with this in order to have my vacation from GMing. This isn’t bad gaming, just a fly in otherwise good ointment. I want to improve the situation.



And I’m just too inexperienced as a player to have figured out how to manage this particular kind of non-malicious spotlight hogging on my own by now.










share|improve this question













I’m usually the GM but I’m not this time, and my usual methods of managing spotlight, and hogs thereof, aren’t available to me. I’m at a bit of a loss.



We have a player who is very enthusiastic and impulsive. Not impulsive about what he does: they think and plan fine and it’s not like he’s doing whacky things on impulse. It’s not that kind of problem. But he regularly interrupts quieter players and even the GM, in order to launch into the cool thing he wants to do.



It’s hard to get a word in edgewise, and even if I or another player start doing something first, if it leaves any room for others to get words in edgewise, he often does and then doesn’t leave room himself.



This is exacerbated by the fact that he is an enthusiastic player, and when he gets an opening, he often has a lot to say and layers a lot of character expression into it. He also doesn’t leave room for others to jump in, sometimes even declaring things his character does as if time has passed, when the rest of us aren’t done yet with the current moment in-game.



(That last happened last D&D 5e session: after getting back to the inn after we’d returned from the adventure, I told the GM I looked to see if the innkeep was there, and I barely got to the period in my spoken sentence before he launched into negotiations with an NPC in the inn about a piece of armour, then he asked the GM about who gives bounties for wolf tails, then he launched into what he’s doing the next morning. Meanwhile, I literally haven’t a chance to deliver my one small moment of characterisation role play in a quiet interaction with the innkeep, who I am wanted to thank for the loan of some equipment while returning it. This was a small but significant bit of “this is who my PC is and how she treats people” that I wanted to slip in organically into the flow of the game. There was no pause or energy-lull in his roleplaying and GM questions enough to cut in edgewise, without me talking over him or me interrupting the GM to cut [back] in with my stuff. I didn’t want to loudly grab the spotlight for a disproportionately quiet and short moment of characterisation, and I was at a loss for how to deftly and proportionately get that in. Making a big deal about it, or jamming it in so that it technically “happens” but doesn’t have anyone’s real attention as audience, would have made it pointless.)



I don’t want to fight fire with fire. If I start doing unto him as he does unto us, then we’ll just have two people in the party of five who talk over others and interrupt the GM’s replies to others to do our stuff instead.



The GM seems to be struggling with managing the rapid-fire output of this player. That’s not my responsibility though, and I want to figure out what I can do as a player to make the game work better for me in the moment. If the GM improves on the situation, then that’s good, but players have means to influence and manage these situations too and I want to focus on what improvements I can contribute. (If the answer is “nothing, you can do nothing”, that’s cool, but then there’s no need to repeat GM-facing advice we have in other questions.) Assume the GM is already working on her end of the problem, but don’t tell me to just wait for the GM to solve it. I want tools too. (And to be fair, I too struggle with managing this player’s spotlight hogging when I GM.)



He has been talked to multiple times, but it’s not an impulse he has an easy time controlling or even noticing when he’s focused on immersed roleplaying of his PC. Assume these out-of game interventions are ongoing, but aren’t (yet) a working solution.



I want some way to




  1. Not get steamrolled by Mr. Enthusiastic when I’m leaving openings for other players, or how to un-steamroller myself when it starts. We have three other players who range from engaged but polite to super-quiet. I want to interact with them in-game too, and can’t if I adopt his tactics.


  2. Get the GM’s attention back without being rude to Mr. E, or to the GM when he’s been pulled into Mr. E’s vortex of activity.



… all that while:




  1. Still be able to do normal turn-taking behaviour, like leaving openings in what I’m doing for others to jump in, react, interrupt my PC (in-game); asking questions of the GM that might need follow-up questions from me or others, to see the situation unfold organically; be able to announce an action without announcing or immediately playing out an uninterrupted sequence. I want to be able to experience the back-and-forth of roleplaying out situations, and include my fellow players.


  2. Not assuming any leadership authority in the group. Like I mentioned, I’m usually the GM. I really don’t want to have the mantle of authority come back to me even in part during my time off from GMing. And I really don’t want to undercut the GM’s authority or backseat drive. I want strictly player-focused tools. I’m on vacation! ;)


  3. Not rudely interrupt Mr. Enthusiastic or forcibly derail his speeding trains.



I know that’s a narrow needle to thread. That’s why I come to y’all for advice. There are a lot of things I don’t want to do here, and they’re important enough that solutions that don’t account for that are worse than the status quo. I will contentedly put up with this in order to have my vacation from GMing. This isn’t bad gaming, just a fly in otherwise good ointment. I want to improve the situation.



And I’m just too inexperienced as a player to have figured out how to manage this particular kind of non-malicious spotlight hogging on my own by now.







problem-players spotlight player-techniques






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 7 hours ago









SevenSidedDie

202k27645926




202k27645926








  • 1




    Are you playing in person or online? It is relevant because some techniques that are viable in person would be totally useless online and vice-versa
    – Destruktor
    6 hours ago








  • 1




    Is everyone at the table an adult?
    – KorvinStarmast
    6 hours ago








  • 2




    In-person. That’s the default for RPGs, and I expect questions to say—and tag—when it’s online or otherwise deviating from the default. :) We’re all adult peers and friends.
    – SevenSidedDie
    5 hours ago














  • 1




    Are you playing in person or online? It is relevant because some techniques that are viable in person would be totally useless online and vice-versa
    – Destruktor
    6 hours ago








  • 1




    Is everyone at the table an adult?
    – KorvinStarmast
    6 hours ago








  • 2




    In-person. That’s the default for RPGs, and I expect questions to say—and tag—when it’s online or otherwise deviating from the default. :) We’re all adult peers and friends.
    – SevenSidedDie
    5 hours ago








1




1




Are you playing in person or online? It is relevant because some techniques that are viable in person would be totally useless online and vice-versa
– Destruktor
6 hours ago






Are you playing in person or online? It is relevant because some techniques that are viable in person would be totally useless online and vice-versa
– Destruktor
6 hours ago






1




1




Is everyone at the table an adult?
– KorvinStarmast
6 hours ago






Is everyone at the table an adult?
– KorvinStarmast
6 hours ago






2




2




In-person. That’s the default for RPGs, and I expect questions to say—and tag—when it’s online or otherwise deviating from the default. :) We’re all adult peers and friends.
– SevenSidedDie
5 hours ago




In-person. That’s the default for RPGs, and I expect questions to say—and tag—when it’s online or otherwise deviating from the default. :) We’re all adult peers and friends.
– SevenSidedDie
5 hours ago










4 Answers
4






active

oldest

votes

















up vote
23
down vote













My response to this, in discussions in DND and beyond (even into work and non-gaming social situations), is simple. If Bob has interrupted Alice:




Bob, Alice was speaking.




Or, if bob has interrupted me:




Bob, I was speaking.




Raise your voice (admittedly, it's easy for me, because I'm a very loud person), and put on your best firm teacher and/or mom voice. When a GM doesn't manage a session enough to stop this, sometimes you have to pipe up and put your foot down. The tone is key, here. You don't want to sound either angry or whiny, because if the attention hog is actually malicious, they will likely turn that on you. A firm voice and a neutral, but accurate, statement normally does the trick for me.



If you are worried about being overly harsh or too authoritative, qualifiers work wonderfully:




Hey, Bob, I think Alice was speaking?




while still getting the point across.






share|improve this answer

















  • 3




    Love this answer.
    – Rykara
    5 hours ago


















up vote
7
down vote













I want to push on @L.S. Cooper's answer because this is also how I deal with this type of players. But I want to add some things.



Mr. E hogs the GM and seems to interrupt people. These behaviors are a) making the game less fun b) pretty impolite.



I had a co-player that kept on interrupting to go on his own things at the expense of other players, and telling him to stop interrupting people every time he did it made him stop doing it. It passed pretty well because most of the time he didn't even realize he was interrupting people and he really wanted the game to be fun for everyone. This is probably the case with Mr. E too (I'm assuming good faith on his part as that's the feel I had from your post).



When it comes to "jumping through time" to do his things, you can also kindly remind him (and the GM by the same occasion) that players (not necessarily you) might not be finished with their interactions. Once again, I'm assuming good faith that Mr. E isn't doing this on purpose.




Hey Mr. E, before you go on to next morning, maybe some players still had things to do.




The key is to act every time it happens, kind of like how you train a dog (or a kid lol) to do something. And if you start doing it, it's very possible other players will start doing it too.



I know you don't want the "Leadership authority", but it has to fall on someone in these cases.



Another solution we've tried was to have a "token" to grab when you wanted to speak with the GM and the GM had to give you attention while you had the "token". It worked for a short while, but required discipline which we didn't have!



Last option: Cast Silence on him­. :)






share|improve this answer






























    up vote
    6
    down vote













    Ritualize going "Around the Horn"



    One important tool I've picked up in small group discussions is to go around to each person and directly ask (by name) for their input. If you make this a regular way of getting player input, then everyone has a chance to give their input.



    In the example you mention, right after The Hog launched into their negotiation for that piece of armor the GM (or you) can point to the person on their right and say "What are you doing while Hog is spending time in negotiation? What are your plans?" and get a brief answer before moving to the person on their right and asking the same. After getting everyone's plans the GM can choose which action to deal with first, and then move on the next.



    If you set up the expectation that everyone "gets an input/interaction" before someone gets two, it can help rein in the more talkative players. And if it's an expectation, then players will start to point out that "hey, Robin hasn't had a chance." Finally, because if it becomes the standard operating procedure, no one is "beating down" on The Hog. It's more of a "Great idea! Hold your next thought until we can get back to you!"






    share|improve this answer





















    • This works very well with our group, it's essentially informal "rounds" for non-combat times... any time there is downtime we do a round of "what are you doing before [heading to bed]?"... what you're gonna do in the morning doesn't meet that prompt.
      – TemporalWolf
      2 hours ago








    • 1




      I do like this but it’s really more advice for whoever is GMing. I don’t immediately see from this answer how a player like me can interrupt and impose turns on the group without usurping part of the GM’s role. Am I missing part of this technique?
      – SevenSidedDie
      32 mins ago


















    up vote
    1
    down vote













    This sounds to me like it warrants two meta-talks, one with the GM and one with Mr. E. I know that you don't want to tell the GM how to do their job, but you should make sure that they know that:




    1. You are feeling frustrated, that it is taking away from your enjoyment of the game.

    2. You want to help, are open to suggestions, and happy to provide advice if they want it.


    Point 1 is very important. It sounds like you are assuming that they already know it's a problem and that hopefully are already working on it. However, it is always possible that they don't know, or don't realize that it's impacting you specifically. I've had GMs who were so preoccupied with other stuff that they didn't notice when players were having a bad time, and I've been the player who doesn't want to say anything because I'm afraid of hurting the GM's feelings or making them feel like it's an attack on their skills.



    It doesn't have to come off as combative or a complaint. The goal is to update your GM on your status so that they can better meet their goals (presumably helping everyone have fun). So a "Hey, I wanted to talk to you about Mr. E. I've been having a rough time feeling enthusiastic because I am frequently cut off or talked over. I've been thinking about things that I could do as a player, and I'm thinking about A, B, and C. What do you think? Is there anything else that you can think of that I can do to help?" might be the right tone. It keeps the focus on solutions and brainstorming together while rooting you in your role as a player.



    It's possible that your GM will open up and say "You know, I really feel lost. I have no idea what to do and I think it's my responsibility" at which point you can point them at resources and then restate your initial question of what you can do.



    I think you should also have a private conversation with Mr. E about how his behavior is affecting you. Specific examples are key here and do best if brought up immediately after a session ends or even during a break. Saying "I feel frustrated because you often cut me off when I try to roleplay" is less helpful than "Today I was in the middle of setting up a roleplay moment with the innkeeper and you interrupted me. It was pretty frustrating, and I wanted to let you know because I know that you didn't mean to do it."



    You can also talk with Mr. E about things that you can do to help him directly. Ask him explicitly if there is anything that you can do to help it not happen in the future, and promise to let him know if it does (and then follow through on that).



    It's likely that he will say something like "I'm sorry, I get so excited, but please let me know if I interrupt you so that I can back off!" which would make it much less awkward/rude to correct him during game, since he told you that he wants you to do so.



    When you're talking to Mr. E, it's important to make sure he knows that you are assuming good intent. However, you don't want to sugarcoat your words to the point of becoming unclear. His behavior is having a negative effect on you, and letting him know that will allow everyone to have a better time. Providing "oreo" criticism (a critique sandwiched between two pieces of praise) is proven to be ineffective, for example. The best way to prove to him that you aren't angry at him is to have a blunt but kind conversation and then to carry on as your normal friendly self.



    Good luck!






    share|improve this answer








    New contributor




    A Measure of Diplomacy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.


















      Your Answer





      StackExchange.ifUsing("editor", function () {
      return StackExchange.using("mathjaxEditing", function () {
      StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
      StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
      });
      });
      }, "mathjax-editing");

      StackExchange.ready(function() {
      var channelOptions = {
      tags: "".split(" "),
      id: "122"
      };
      initTagRenderer("".split(" "), "".split(" "), channelOptions);

      StackExchange.using("externalEditor", function() {
      // Have to fire editor after snippets, if snippets enabled
      if (StackExchange.settings.snippets.snippetsEnabled) {
      StackExchange.using("snippets", function() {
      createEditor();
      });
      }
      else {
      createEditor();
      }
      });

      function createEditor() {
      StackExchange.prepareEditor({
      heartbeatType: 'answer',
      convertImagesToLinks: false,
      noModals: true,
      showLowRepImageUploadWarning: true,
      reputationToPostImages: null,
      bindNavPrevention: true,
      postfix: "",
      imageUploader: {
      brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
      contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
      allowUrls: true
      },
      noCode: true, onDemand: true,
      discardSelector: ".discard-answer"
      ,immediatelyShowMarkdownHelp:true
      });


      }
      });














       

      draft saved


      draft discarded


















      StackExchange.ready(
      function () {
      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f136347%2fas-a-player-how-do-i-deal-with-a-spotlight-hog%23new-answer', 'question_page');
      }
      );

      Post as a guest















      Required, but never shown

























      4 Answers
      4






      active

      oldest

      votes








      4 Answers
      4






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes








      up vote
      23
      down vote













      My response to this, in discussions in DND and beyond (even into work and non-gaming social situations), is simple. If Bob has interrupted Alice:




      Bob, Alice was speaking.




      Or, if bob has interrupted me:




      Bob, I was speaking.




      Raise your voice (admittedly, it's easy for me, because I'm a very loud person), and put on your best firm teacher and/or mom voice. When a GM doesn't manage a session enough to stop this, sometimes you have to pipe up and put your foot down. The tone is key, here. You don't want to sound either angry or whiny, because if the attention hog is actually malicious, they will likely turn that on you. A firm voice and a neutral, but accurate, statement normally does the trick for me.



      If you are worried about being overly harsh or too authoritative, qualifiers work wonderfully:




      Hey, Bob, I think Alice was speaking?




      while still getting the point across.






      share|improve this answer

















      • 3




        Love this answer.
        – Rykara
        5 hours ago















      up vote
      23
      down vote













      My response to this, in discussions in DND and beyond (even into work and non-gaming social situations), is simple. If Bob has interrupted Alice:




      Bob, Alice was speaking.




      Or, if bob has interrupted me:




      Bob, I was speaking.




      Raise your voice (admittedly, it's easy for me, because I'm a very loud person), and put on your best firm teacher and/or mom voice. When a GM doesn't manage a session enough to stop this, sometimes you have to pipe up and put your foot down. The tone is key, here. You don't want to sound either angry or whiny, because if the attention hog is actually malicious, they will likely turn that on you. A firm voice and a neutral, but accurate, statement normally does the trick for me.



      If you are worried about being overly harsh or too authoritative, qualifiers work wonderfully:




      Hey, Bob, I think Alice was speaking?




      while still getting the point across.






      share|improve this answer

















      • 3




        Love this answer.
        – Rykara
        5 hours ago













      up vote
      23
      down vote










      up vote
      23
      down vote









      My response to this, in discussions in DND and beyond (even into work and non-gaming social situations), is simple. If Bob has interrupted Alice:




      Bob, Alice was speaking.




      Or, if bob has interrupted me:




      Bob, I was speaking.




      Raise your voice (admittedly, it's easy for me, because I'm a very loud person), and put on your best firm teacher and/or mom voice. When a GM doesn't manage a session enough to stop this, sometimes you have to pipe up and put your foot down. The tone is key, here. You don't want to sound either angry or whiny, because if the attention hog is actually malicious, they will likely turn that on you. A firm voice and a neutral, but accurate, statement normally does the trick for me.



      If you are worried about being overly harsh or too authoritative, qualifiers work wonderfully:




      Hey, Bob, I think Alice was speaking?




      while still getting the point across.






      share|improve this answer












      My response to this, in discussions in DND and beyond (even into work and non-gaming social situations), is simple. If Bob has interrupted Alice:




      Bob, Alice was speaking.




      Or, if bob has interrupted me:




      Bob, I was speaking.




      Raise your voice (admittedly, it's easy for me, because I'm a very loud person), and put on your best firm teacher and/or mom voice. When a GM doesn't manage a session enough to stop this, sometimes you have to pipe up and put your foot down. The tone is key, here. You don't want to sound either angry or whiny, because if the attention hog is actually malicious, they will likely turn that on you. A firm voice and a neutral, but accurate, statement normally does the trick for me.



      If you are worried about being overly harsh or too authoritative, qualifiers work wonderfully:




      Hey, Bob, I think Alice was speaking?




      while still getting the point across.







      share|improve this answer












      share|improve this answer



      share|improve this answer










      answered 6 hours ago









      L.S. Cooper

      745213




      745213








      • 3




        Love this answer.
        – Rykara
        5 hours ago














      • 3




        Love this answer.
        – Rykara
        5 hours ago








      3




      3




      Love this answer.
      – Rykara
      5 hours ago




      Love this answer.
      – Rykara
      5 hours ago












      up vote
      7
      down vote













      I want to push on @L.S. Cooper's answer because this is also how I deal with this type of players. But I want to add some things.



      Mr. E hogs the GM and seems to interrupt people. These behaviors are a) making the game less fun b) pretty impolite.



      I had a co-player that kept on interrupting to go on his own things at the expense of other players, and telling him to stop interrupting people every time he did it made him stop doing it. It passed pretty well because most of the time he didn't even realize he was interrupting people and he really wanted the game to be fun for everyone. This is probably the case with Mr. E too (I'm assuming good faith on his part as that's the feel I had from your post).



      When it comes to "jumping through time" to do his things, you can also kindly remind him (and the GM by the same occasion) that players (not necessarily you) might not be finished with their interactions. Once again, I'm assuming good faith that Mr. E isn't doing this on purpose.




      Hey Mr. E, before you go on to next morning, maybe some players still had things to do.




      The key is to act every time it happens, kind of like how you train a dog (or a kid lol) to do something. And if you start doing it, it's very possible other players will start doing it too.



      I know you don't want the "Leadership authority", but it has to fall on someone in these cases.



      Another solution we've tried was to have a "token" to grab when you wanted to speak with the GM and the GM had to give you attention while you had the "token". It worked for a short while, but required discipline which we didn't have!



      Last option: Cast Silence on him­. :)






      share|improve this answer



























        up vote
        7
        down vote













        I want to push on @L.S. Cooper's answer because this is also how I deal with this type of players. But I want to add some things.



        Mr. E hogs the GM and seems to interrupt people. These behaviors are a) making the game less fun b) pretty impolite.



        I had a co-player that kept on interrupting to go on his own things at the expense of other players, and telling him to stop interrupting people every time he did it made him stop doing it. It passed pretty well because most of the time he didn't even realize he was interrupting people and he really wanted the game to be fun for everyone. This is probably the case with Mr. E too (I'm assuming good faith on his part as that's the feel I had from your post).



        When it comes to "jumping through time" to do his things, you can also kindly remind him (and the GM by the same occasion) that players (not necessarily you) might not be finished with their interactions. Once again, I'm assuming good faith that Mr. E isn't doing this on purpose.




        Hey Mr. E, before you go on to next morning, maybe some players still had things to do.




        The key is to act every time it happens, kind of like how you train a dog (or a kid lol) to do something. And if you start doing it, it's very possible other players will start doing it too.



        I know you don't want the "Leadership authority", but it has to fall on someone in these cases.



        Another solution we've tried was to have a "token" to grab when you wanted to speak with the GM and the GM had to give you attention while you had the "token". It worked for a short while, but required discipline which we didn't have!



        Last option: Cast Silence on him­. :)






        share|improve this answer

























          up vote
          7
          down vote










          up vote
          7
          down vote









          I want to push on @L.S. Cooper's answer because this is also how I deal with this type of players. But I want to add some things.



          Mr. E hogs the GM and seems to interrupt people. These behaviors are a) making the game less fun b) pretty impolite.



          I had a co-player that kept on interrupting to go on his own things at the expense of other players, and telling him to stop interrupting people every time he did it made him stop doing it. It passed pretty well because most of the time he didn't even realize he was interrupting people and he really wanted the game to be fun for everyone. This is probably the case with Mr. E too (I'm assuming good faith on his part as that's the feel I had from your post).



          When it comes to "jumping through time" to do his things, you can also kindly remind him (and the GM by the same occasion) that players (not necessarily you) might not be finished with their interactions. Once again, I'm assuming good faith that Mr. E isn't doing this on purpose.




          Hey Mr. E, before you go on to next morning, maybe some players still had things to do.




          The key is to act every time it happens, kind of like how you train a dog (or a kid lol) to do something. And if you start doing it, it's very possible other players will start doing it too.



          I know you don't want the "Leadership authority", but it has to fall on someone in these cases.



          Another solution we've tried was to have a "token" to grab when you wanted to speak with the GM and the GM had to give you attention while you had the "token". It worked for a short while, but required discipline which we didn't have!



          Last option: Cast Silence on him­. :)






          share|improve this answer














          I want to push on @L.S. Cooper's answer because this is also how I deal with this type of players. But I want to add some things.



          Mr. E hogs the GM and seems to interrupt people. These behaviors are a) making the game less fun b) pretty impolite.



          I had a co-player that kept on interrupting to go on his own things at the expense of other players, and telling him to stop interrupting people every time he did it made him stop doing it. It passed pretty well because most of the time he didn't even realize he was interrupting people and he really wanted the game to be fun for everyone. This is probably the case with Mr. E too (I'm assuming good faith on his part as that's the feel I had from your post).



          When it comes to "jumping through time" to do his things, you can also kindly remind him (and the GM by the same occasion) that players (not necessarily you) might not be finished with their interactions. Once again, I'm assuming good faith that Mr. E isn't doing this on purpose.




          Hey Mr. E, before you go on to next morning, maybe some players still had things to do.




          The key is to act every time it happens, kind of like how you train a dog (or a kid lol) to do something. And if you start doing it, it's very possible other players will start doing it too.



          I know you don't want the "Leadership authority", but it has to fall on someone in these cases.



          Another solution we've tried was to have a "token" to grab when you wanted to speak with the GM and the GM had to give you attention while you had the "token". It worked for a short while, but required discipline which we didn't have!



          Last option: Cast Silence on him­. :)







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 3 hours ago









          V2Blast

          18.2k248114




          18.2k248114










          answered 4 hours ago









          IEatBagels

          20414




          20414






















              up vote
              6
              down vote













              Ritualize going "Around the Horn"



              One important tool I've picked up in small group discussions is to go around to each person and directly ask (by name) for their input. If you make this a regular way of getting player input, then everyone has a chance to give their input.



              In the example you mention, right after The Hog launched into their negotiation for that piece of armor the GM (or you) can point to the person on their right and say "What are you doing while Hog is spending time in negotiation? What are your plans?" and get a brief answer before moving to the person on their right and asking the same. After getting everyone's plans the GM can choose which action to deal with first, and then move on the next.



              If you set up the expectation that everyone "gets an input/interaction" before someone gets two, it can help rein in the more talkative players. And if it's an expectation, then players will start to point out that "hey, Robin hasn't had a chance." Finally, because if it becomes the standard operating procedure, no one is "beating down" on The Hog. It's more of a "Great idea! Hold your next thought until we can get back to you!"






              share|improve this answer





















              • This works very well with our group, it's essentially informal "rounds" for non-combat times... any time there is downtime we do a round of "what are you doing before [heading to bed]?"... what you're gonna do in the morning doesn't meet that prompt.
                – TemporalWolf
                2 hours ago








              • 1




                I do like this but it’s really more advice for whoever is GMing. I don’t immediately see from this answer how a player like me can interrupt and impose turns on the group without usurping part of the GM’s role. Am I missing part of this technique?
                – SevenSidedDie
                32 mins ago















              up vote
              6
              down vote













              Ritualize going "Around the Horn"



              One important tool I've picked up in small group discussions is to go around to each person and directly ask (by name) for their input. If you make this a regular way of getting player input, then everyone has a chance to give their input.



              In the example you mention, right after The Hog launched into their negotiation for that piece of armor the GM (or you) can point to the person on their right and say "What are you doing while Hog is spending time in negotiation? What are your plans?" and get a brief answer before moving to the person on their right and asking the same. After getting everyone's plans the GM can choose which action to deal with first, and then move on the next.



              If you set up the expectation that everyone "gets an input/interaction" before someone gets two, it can help rein in the more talkative players. And if it's an expectation, then players will start to point out that "hey, Robin hasn't had a chance." Finally, because if it becomes the standard operating procedure, no one is "beating down" on The Hog. It's more of a "Great idea! Hold your next thought until we can get back to you!"






              share|improve this answer





















              • This works very well with our group, it's essentially informal "rounds" for non-combat times... any time there is downtime we do a round of "what are you doing before [heading to bed]?"... what you're gonna do in the morning doesn't meet that prompt.
                – TemporalWolf
                2 hours ago








              • 1




                I do like this but it’s really more advice for whoever is GMing. I don’t immediately see from this answer how a player like me can interrupt and impose turns on the group without usurping part of the GM’s role. Am I missing part of this technique?
                – SevenSidedDie
                32 mins ago













              up vote
              6
              down vote










              up vote
              6
              down vote









              Ritualize going "Around the Horn"



              One important tool I've picked up in small group discussions is to go around to each person and directly ask (by name) for their input. If you make this a regular way of getting player input, then everyone has a chance to give their input.



              In the example you mention, right after The Hog launched into their negotiation for that piece of armor the GM (or you) can point to the person on their right and say "What are you doing while Hog is spending time in negotiation? What are your plans?" and get a brief answer before moving to the person on their right and asking the same. After getting everyone's plans the GM can choose which action to deal with first, and then move on the next.



              If you set up the expectation that everyone "gets an input/interaction" before someone gets two, it can help rein in the more talkative players. And if it's an expectation, then players will start to point out that "hey, Robin hasn't had a chance." Finally, because if it becomes the standard operating procedure, no one is "beating down" on The Hog. It's more of a "Great idea! Hold your next thought until we can get back to you!"






              share|improve this answer












              Ritualize going "Around the Horn"



              One important tool I've picked up in small group discussions is to go around to each person and directly ask (by name) for their input. If you make this a regular way of getting player input, then everyone has a chance to give their input.



              In the example you mention, right after The Hog launched into their negotiation for that piece of armor the GM (or you) can point to the person on their right and say "What are you doing while Hog is spending time in negotiation? What are your plans?" and get a brief answer before moving to the person on their right and asking the same. After getting everyone's plans the GM can choose which action to deal with first, and then move on the next.



              If you set up the expectation that everyone "gets an input/interaction" before someone gets two, it can help rein in the more talkative players. And if it's an expectation, then players will start to point out that "hey, Robin hasn't had a chance." Finally, because if it becomes the standard operating procedure, no one is "beating down" on The Hog. It's more of a "Great idea! Hold your next thought until we can get back to you!"







              share|improve this answer












              share|improve this answer



              share|improve this answer










              answered 3 hours ago









              Kieran Mullen

              78415




              78415












              • This works very well with our group, it's essentially informal "rounds" for non-combat times... any time there is downtime we do a round of "what are you doing before [heading to bed]?"... what you're gonna do in the morning doesn't meet that prompt.
                – TemporalWolf
                2 hours ago








              • 1




                I do like this but it’s really more advice for whoever is GMing. I don’t immediately see from this answer how a player like me can interrupt and impose turns on the group without usurping part of the GM’s role. Am I missing part of this technique?
                – SevenSidedDie
                32 mins ago


















              • This works very well with our group, it's essentially informal "rounds" for non-combat times... any time there is downtime we do a round of "what are you doing before [heading to bed]?"... what you're gonna do in the morning doesn't meet that prompt.
                – TemporalWolf
                2 hours ago








              • 1




                I do like this but it’s really more advice for whoever is GMing. I don’t immediately see from this answer how a player like me can interrupt and impose turns on the group without usurping part of the GM’s role. Am I missing part of this technique?
                – SevenSidedDie
                32 mins ago
















              This works very well with our group, it's essentially informal "rounds" for non-combat times... any time there is downtime we do a round of "what are you doing before [heading to bed]?"... what you're gonna do in the morning doesn't meet that prompt.
              – TemporalWolf
              2 hours ago






              This works very well with our group, it's essentially informal "rounds" for non-combat times... any time there is downtime we do a round of "what are you doing before [heading to bed]?"... what you're gonna do in the morning doesn't meet that prompt.
              – TemporalWolf
              2 hours ago






              1




              1




              I do like this but it’s really more advice for whoever is GMing. I don’t immediately see from this answer how a player like me can interrupt and impose turns on the group without usurping part of the GM’s role. Am I missing part of this technique?
              – SevenSidedDie
              32 mins ago




              I do like this but it’s really more advice for whoever is GMing. I don’t immediately see from this answer how a player like me can interrupt and impose turns on the group without usurping part of the GM’s role. Am I missing part of this technique?
              – SevenSidedDie
              32 mins ago










              up vote
              1
              down vote













              This sounds to me like it warrants two meta-talks, one with the GM and one with Mr. E. I know that you don't want to tell the GM how to do their job, but you should make sure that they know that:




              1. You are feeling frustrated, that it is taking away from your enjoyment of the game.

              2. You want to help, are open to suggestions, and happy to provide advice if they want it.


              Point 1 is very important. It sounds like you are assuming that they already know it's a problem and that hopefully are already working on it. However, it is always possible that they don't know, or don't realize that it's impacting you specifically. I've had GMs who were so preoccupied with other stuff that they didn't notice when players were having a bad time, and I've been the player who doesn't want to say anything because I'm afraid of hurting the GM's feelings or making them feel like it's an attack on their skills.



              It doesn't have to come off as combative or a complaint. The goal is to update your GM on your status so that they can better meet their goals (presumably helping everyone have fun). So a "Hey, I wanted to talk to you about Mr. E. I've been having a rough time feeling enthusiastic because I am frequently cut off or talked over. I've been thinking about things that I could do as a player, and I'm thinking about A, B, and C. What do you think? Is there anything else that you can think of that I can do to help?" might be the right tone. It keeps the focus on solutions and brainstorming together while rooting you in your role as a player.



              It's possible that your GM will open up and say "You know, I really feel lost. I have no idea what to do and I think it's my responsibility" at which point you can point them at resources and then restate your initial question of what you can do.



              I think you should also have a private conversation with Mr. E about how his behavior is affecting you. Specific examples are key here and do best if brought up immediately after a session ends or even during a break. Saying "I feel frustrated because you often cut me off when I try to roleplay" is less helpful than "Today I was in the middle of setting up a roleplay moment with the innkeeper and you interrupted me. It was pretty frustrating, and I wanted to let you know because I know that you didn't mean to do it."



              You can also talk with Mr. E about things that you can do to help him directly. Ask him explicitly if there is anything that you can do to help it not happen in the future, and promise to let him know if it does (and then follow through on that).



              It's likely that he will say something like "I'm sorry, I get so excited, but please let me know if I interrupt you so that I can back off!" which would make it much less awkward/rude to correct him during game, since he told you that he wants you to do so.



              When you're talking to Mr. E, it's important to make sure he knows that you are assuming good intent. However, you don't want to sugarcoat your words to the point of becoming unclear. His behavior is having a negative effect on you, and letting him know that will allow everyone to have a better time. Providing "oreo" criticism (a critique sandwiched between two pieces of praise) is proven to be ineffective, for example. The best way to prove to him that you aren't angry at him is to have a blunt but kind conversation and then to carry on as your normal friendly self.



              Good luck!






              share|improve this answer








              New contributor




              A Measure of Diplomacy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
              Check out our Code of Conduct.






















                up vote
                1
                down vote













                This sounds to me like it warrants two meta-talks, one with the GM and one with Mr. E. I know that you don't want to tell the GM how to do their job, but you should make sure that they know that:




                1. You are feeling frustrated, that it is taking away from your enjoyment of the game.

                2. You want to help, are open to suggestions, and happy to provide advice if they want it.


                Point 1 is very important. It sounds like you are assuming that they already know it's a problem and that hopefully are already working on it. However, it is always possible that they don't know, or don't realize that it's impacting you specifically. I've had GMs who were so preoccupied with other stuff that they didn't notice when players were having a bad time, and I've been the player who doesn't want to say anything because I'm afraid of hurting the GM's feelings or making them feel like it's an attack on their skills.



                It doesn't have to come off as combative or a complaint. The goal is to update your GM on your status so that they can better meet their goals (presumably helping everyone have fun). So a "Hey, I wanted to talk to you about Mr. E. I've been having a rough time feeling enthusiastic because I am frequently cut off or talked over. I've been thinking about things that I could do as a player, and I'm thinking about A, B, and C. What do you think? Is there anything else that you can think of that I can do to help?" might be the right tone. It keeps the focus on solutions and brainstorming together while rooting you in your role as a player.



                It's possible that your GM will open up and say "You know, I really feel lost. I have no idea what to do and I think it's my responsibility" at which point you can point them at resources and then restate your initial question of what you can do.



                I think you should also have a private conversation with Mr. E about how his behavior is affecting you. Specific examples are key here and do best if brought up immediately after a session ends or even during a break. Saying "I feel frustrated because you often cut me off when I try to roleplay" is less helpful than "Today I was in the middle of setting up a roleplay moment with the innkeeper and you interrupted me. It was pretty frustrating, and I wanted to let you know because I know that you didn't mean to do it."



                You can also talk with Mr. E about things that you can do to help him directly. Ask him explicitly if there is anything that you can do to help it not happen in the future, and promise to let him know if it does (and then follow through on that).



                It's likely that he will say something like "I'm sorry, I get so excited, but please let me know if I interrupt you so that I can back off!" which would make it much less awkward/rude to correct him during game, since he told you that he wants you to do so.



                When you're talking to Mr. E, it's important to make sure he knows that you are assuming good intent. However, you don't want to sugarcoat your words to the point of becoming unclear. His behavior is having a negative effect on you, and letting him know that will allow everyone to have a better time. Providing "oreo" criticism (a critique sandwiched between two pieces of praise) is proven to be ineffective, for example. The best way to prove to him that you aren't angry at him is to have a blunt but kind conversation and then to carry on as your normal friendly self.



                Good luck!






                share|improve this answer








                New contributor




                A Measure of Diplomacy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.




















                  up vote
                  1
                  down vote










                  up vote
                  1
                  down vote









                  This sounds to me like it warrants two meta-talks, one with the GM and one with Mr. E. I know that you don't want to tell the GM how to do their job, but you should make sure that they know that:




                  1. You are feeling frustrated, that it is taking away from your enjoyment of the game.

                  2. You want to help, are open to suggestions, and happy to provide advice if they want it.


                  Point 1 is very important. It sounds like you are assuming that they already know it's a problem and that hopefully are already working on it. However, it is always possible that they don't know, or don't realize that it's impacting you specifically. I've had GMs who were so preoccupied with other stuff that they didn't notice when players were having a bad time, and I've been the player who doesn't want to say anything because I'm afraid of hurting the GM's feelings or making them feel like it's an attack on their skills.



                  It doesn't have to come off as combative or a complaint. The goal is to update your GM on your status so that they can better meet their goals (presumably helping everyone have fun). So a "Hey, I wanted to talk to you about Mr. E. I've been having a rough time feeling enthusiastic because I am frequently cut off or talked over. I've been thinking about things that I could do as a player, and I'm thinking about A, B, and C. What do you think? Is there anything else that you can think of that I can do to help?" might be the right tone. It keeps the focus on solutions and brainstorming together while rooting you in your role as a player.



                  It's possible that your GM will open up and say "You know, I really feel lost. I have no idea what to do and I think it's my responsibility" at which point you can point them at resources and then restate your initial question of what you can do.



                  I think you should also have a private conversation with Mr. E about how his behavior is affecting you. Specific examples are key here and do best if brought up immediately after a session ends or even during a break. Saying "I feel frustrated because you often cut me off when I try to roleplay" is less helpful than "Today I was in the middle of setting up a roleplay moment with the innkeeper and you interrupted me. It was pretty frustrating, and I wanted to let you know because I know that you didn't mean to do it."



                  You can also talk with Mr. E about things that you can do to help him directly. Ask him explicitly if there is anything that you can do to help it not happen in the future, and promise to let him know if it does (and then follow through on that).



                  It's likely that he will say something like "I'm sorry, I get so excited, but please let me know if I interrupt you so that I can back off!" which would make it much less awkward/rude to correct him during game, since he told you that he wants you to do so.



                  When you're talking to Mr. E, it's important to make sure he knows that you are assuming good intent. However, you don't want to sugarcoat your words to the point of becoming unclear. His behavior is having a negative effect on you, and letting him know that will allow everyone to have a better time. Providing "oreo" criticism (a critique sandwiched between two pieces of praise) is proven to be ineffective, for example. The best way to prove to him that you aren't angry at him is to have a blunt but kind conversation and then to carry on as your normal friendly self.



                  Good luck!






                  share|improve this answer








                  New contributor




                  A Measure of Diplomacy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                  Check out our Code of Conduct.









                  This sounds to me like it warrants two meta-talks, one with the GM and one with Mr. E. I know that you don't want to tell the GM how to do their job, but you should make sure that they know that:




                  1. You are feeling frustrated, that it is taking away from your enjoyment of the game.

                  2. You want to help, are open to suggestions, and happy to provide advice if they want it.


                  Point 1 is very important. It sounds like you are assuming that they already know it's a problem and that hopefully are already working on it. However, it is always possible that they don't know, or don't realize that it's impacting you specifically. I've had GMs who were so preoccupied with other stuff that they didn't notice when players were having a bad time, and I've been the player who doesn't want to say anything because I'm afraid of hurting the GM's feelings or making them feel like it's an attack on their skills.



                  It doesn't have to come off as combative or a complaint. The goal is to update your GM on your status so that they can better meet their goals (presumably helping everyone have fun). So a "Hey, I wanted to talk to you about Mr. E. I've been having a rough time feeling enthusiastic because I am frequently cut off or talked over. I've been thinking about things that I could do as a player, and I'm thinking about A, B, and C. What do you think? Is there anything else that you can think of that I can do to help?" might be the right tone. It keeps the focus on solutions and brainstorming together while rooting you in your role as a player.



                  It's possible that your GM will open up and say "You know, I really feel lost. I have no idea what to do and I think it's my responsibility" at which point you can point them at resources and then restate your initial question of what you can do.



                  I think you should also have a private conversation with Mr. E about how his behavior is affecting you. Specific examples are key here and do best if brought up immediately after a session ends or even during a break. Saying "I feel frustrated because you often cut me off when I try to roleplay" is less helpful than "Today I was in the middle of setting up a roleplay moment with the innkeeper and you interrupted me. It was pretty frustrating, and I wanted to let you know because I know that you didn't mean to do it."



                  You can also talk with Mr. E about things that you can do to help him directly. Ask him explicitly if there is anything that you can do to help it not happen in the future, and promise to let him know if it does (and then follow through on that).



                  It's likely that he will say something like "I'm sorry, I get so excited, but please let me know if I interrupt you so that I can back off!" which would make it much less awkward/rude to correct him during game, since he told you that he wants you to do so.



                  When you're talking to Mr. E, it's important to make sure he knows that you are assuming good intent. However, you don't want to sugarcoat your words to the point of becoming unclear. His behavior is having a negative effect on you, and letting him know that will allow everyone to have a better time. Providing "oreo" criticism (a critique sandwiched between two pieces of praise) is proven to be ineffective, for example. The best way to prove to him that you aren't angry at him is to have a blunt but kind conversation and then to carry on as your normal friendly self.



                  Good luck!







                  share|improve this answer








                  New contributor




                  A Measure of Diplomacy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                  Check out our Code of Conduct.









                  share|improve this answer



                  share|improve this answer






                  New contributor




                  A Measure of Diplomacy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                  Check out our Code of Conduct.









                  answered 1 hour ago









                  A Measure of Diplomacy

                  511




                  511




                  New contributor




                  A Measure of Diplomacy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                  Check out our Code of Conduct.





                  New contributor





                  A Measure of Diplomacy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                  Check out our Code of Conduct.






                  A Measure of Diplomacy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                  Check out our Code of Conduct.






























                       

                      draft saved


                      draft discarded



















































                       


                      draft saved


                      draft discarded














                      StackExchange.ready(
                      function () {
                      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f136347%2fas-a-player-how-do-i-deal-with-a-spotlight-hog%23new-answer', 'question_page');
                      }
                      );

                      Post as a guest















                      Required, but never shown





















































                      Required, but never shown














                      Required, but never shown












                      Required, but never shown







                      Required, but never shown

































                      Required, but never shown














                      Required, but never shown












                      Required, but never shown







                      Required, but never shown







                      Popular posts from this blog

                      Category:香港粉麵

                      List *all* the tuples!

                      Channel [V]