What does “+1 forward” mean?











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What does "+1 forward" mean?



Is it simply a shorthand for saying "add 1 to your roll"?










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    up vote
    9
    down vote

    favorite
    1












    What does "+1 forward" mean?



    Is it simply a shorthand for saying "add 1 to your roll"?










    share|improve this question









    New contributor




    DaveC426913 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






















      up vote
      9
      down vote

      favorite
      1









      up vote
      9
      down vote

      favorite
      1






      1





      What does "+1 forward" mean?



      Is it simply a shorthand for saying "add 1 to your roll"?










      share|improve this question









      New contributor




      DaveC426913 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      What does "+1 forward" mean?



      Is it simply a shorthand for saying "add 1 to your roll"?







      dungeon-world






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      DaveC426913 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      share|improve this question









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      share|improve this question




      share|improve this question








      edited 21 hours ago









      kviiri

      30.9k7115183




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      asked yesterday









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          3 Answers
          3






          active

          oldest

          votes

















          up vote
          16
          down vote



          accepted










          From the github repo, here:




          Some Moves...



          [...]



          Say "take +1 forward." That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as "take +1 forward to hack and slash," in which case the bonus applies only to the next time you roll hack and slash, not any other move.




          "Forward" adds to your next roll and then goes away. (There are also damage modifiers - "take +1d4 damage forward", "take +style armor forward".)



          This is to distinguish it from "ongoing", which is a modifier that doesn't go away after the next roll, though there may be conditions where it ends. ("Take +1 ongoing to Defy Danger as long as you don't stop moving." "Take +2d4 damage ongoing while you wield the sword, but after every kill, roll +kills today and...")



          There may also be bonuses without the qualifiers "forward" or "ongoing", which last forever. (They're usually in racial moves: "Take +2 to damage with thrown weapons." "Take +1 to Spout Lore about crimes and doing crimes.")






          share|improve this answer























          • On a side note, although the answer is absolutely correct in this case, quoting the "SRD" is a bit tricky. It's not an "official" document and has an old version of the text. The updated text can be found on gitHub or, which is more convenient, on Roll20.
            – Boulash
            19 hours ago












          • Repo's not as easy to cut and paste from. :P But it's linked.
            – Glazius
            18 hours ago


















          up vote
          7
          down vote













          The Playing the Game section of the Dungeon World SRD describes this:




          That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as “take +1 forward to hack and slash,” in which case the bonus applies only to the next time you roll hack and slash, not any other move.







          share|improve this answer





















          • Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
            – DaveC426913
            23 hours ago










          • @DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
            – SevenSidedDie
            23 hours ago










          • SSD: to be clear: the players need to learn the philosophy of the game. That's the biggest "hurdle", and the sheets don't cover that.
            – DaveC426913
            10 hours ago


















          up vote
          2
          down vote













          I don't have Dungeon World to quote, but I do have Monsterhearts, which uses the same game engine. The Monsterhearts rulebook (p. 31) says:




          Some moves will tell you to take 1 Forward. This means that you add +1
          to your next die roll. A few will be more specific, perhaps telling
          you to take 1 Forward toward a certain type of action. In those cases,
          you’ll save the +1 until you find yourself in the specified situation.
          When you take 1 Forward, the bonus is always used on just one roll,
          and then it gets erased or crossed off.







          share|improve this answer





















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            3 Answers
            3






            active

            oldest

            votes








            3 Answers
            3






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            16
            down vote



            accepted










            From the github repo, here:




            Some Moves...



            [...]



            Say "take +1 forward." That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as "take +1 forward to hack and slash," in which case the bonus applies only to the next time you roll hack and slash, not any other move.




            "Forward" adds to your next roll and then goes away. (There are also damage modifiers - "take +1d4 damage forward", "take +style armor forward".)



            This is to distinguish it from "ongoing", which is a modifier that doesn't go away after the next roll, though there may be conditions where it ends. ("Take +1 ongoing to Defy Danger as long as you don't stop moving." "Take +2d4 damage ongoing while you wield the sword, but after every kill, roll +kills today and...")



            There may also be bonuses without the qualifiers "forward" or "ongoing", which last forever. (They're usually in racial moves: "Take +2 to damage with thrown weapons." "Take +1 to Spout Lore about crimes and doing crimes.")






            share|improve this answer























            • On a side note, although the answer is absolutely correct in this case, quoting the "SRD" is a bit tricky. It's not an "official" document and has an old version of the text. The updated text can be found on gitHub or, which is more convenient, on Roll20.
              – Boulash
              19 hours ago












            • Repo's not as easy to cut and paste from. :P But it's linked.
              – Glazius
              18 hours ago















            up vote
            16
            down vote



            accepted










            From the github repo, here:




            Some Moves...



            [...]



            Say "take +1 forward." That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as "take +1 forward to hack and slash," in which case the bonus applies only to the next time you roll hack and slash, not any other move.




            "Forward" adds to your next roll and then goes away. (There are also damage modifiers - "take +1d4 damage forward", "take +style armor forward".)



            This is to distinguish it from "ongoing", which is a modifier that doesn't go away after the next roll, though there may be conditions where it ends. ("Take +1 ongoing to Defy Danger as long as you don't stop moving." "Take +2d4 damage ongoing while you wield the sword, but after every kill, roll +kills today and...")



            There may also be bonuses without the qualifiers "forward" or "ongoing", which last forever. (They're usually in racial moves: "Take +2 to damage with thrown weapons." "Take +1 to Spout Lore about crimes and doing crimes.")






            share|improve this answer























            • On a side note, although the answer is absolutely correct in this case, quoting the "SRD" is a bit tricky. It's not an "official" document and has an old version of the text. The updated text can be found on gitHub or, which is more convenient, on Roll20.
              – Boulash
              19 hours ago












            • Repo's not as easy to cut and paste from. :P But it's linked.
              – Glazius
              18 hours ago













            up vote
            16
            down vote



            accepted







            up vote
            16
            down vote



            accepted






            From the github repo, here:




            Some Moves...



            [...]



            Say "take +1 forward." That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as "take +1 forward to hack and slash," in which case the bonus applies only to the next time you roll hack and slash, not any other move.




            "Forward" adds to your next roll and then goes away. (There are also damage modifiers - "take +1d4 damage forward", "take +style armor forward".)



            This is to distinguish it from "ongoing", which is a modifier that doesn't go away after the next roll, though there may be conditions where it ends. ("Take +1 ongoing to Defy Danger as long as you don't stop moving." "Take +2d4 damage ongoing while you wield the sword, but after every kill, roll +kills today and...")



            There may also be bonuses without the qualifiers "forward" or "ongoing", which last forever. (They're usually in racial moves: "Take +2 to damage with thrown weapons." "Take +1 to Spout Lore about crimes and doing crimes.")






            share|improve this answer














            From the github repo, here:




            Some Moves...



            [...]



            Say "take +1 forward." That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as "take +1 forward to hack and slash," in which case the bonus applies only to the next time you roll hack and slash, not any other move.




            "Forward" adds to your next roll and then goes away. (There are also damage modifiers - "take +1d4 damage forward", "take +style armor forward".)



            This is to distinguish it from "ongoing", which is a modifier that doesn't go away after the next roll, though there may be conditions where it ends. ("Take +1 ongoing to Defy Danger as long as you don't stop moving." "Take +2d4 damage ongoing while you wield the sword, but after every kill, roll +kills today and...")



            There may also be bonuses without the qualifiers "forward" or "ongoing", which last forever. (They're usually in racial moves: "Take +2 to damage with thrown weapons." "Take +1 to Spout Lore about crimes and doing crimes.")







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 11 hours ago









            Community

            1




            1










            answered yesterday









            Glazius

            9,94611556




            9,94611556












            • On a side note, although the answer is absolutely correct in this case, quoting the "SRD" is a bit tricky. It's not an "official" document and has an old version of the text. The updated text can be found on gitHub or, which is more convenient, on Roll20.
              – Boulash
              19 hours ago












            • Repo's not as easy to cut and paste from. :P But it's linked.
              – Glazius
              18 hours ago


















            • On a side note, although the answer is absolutely correct in this case, quoting the "SRD" is a bit tricky. It's not an "official" document and has an old version of the text. The updated text can be found on gitHub or, which is more convenient, on Roll20.
              – Boulash
              19 hours ago












            • Repo's not as easy to cut and paste from. :P But it's linked.
              – Glazius
              18 hours ago
















            On a side note, although the answer is absolutely correct in this case, quoting the "SRD" is a bit tricky. It's not an "official" document and has an old version of the text. The updated text can be found on gitHub or, which is more convenient, on Roll20.
            – Boulash
            19 hours ago






            On a side note, although the answer is absolutely correct in this case, quoting the "SRD" is a bit tricky. It's not an "official" document and has an old version of the text. The updated text can be found on gitHub or, which is more convenient, on Roll20.
            – Boulash
            19 hours ago














            Repo's not as easy to cut and paste from. :P But it's linked.
            – Glazius
            18 hours ago




            Repo's not as easy to cut and paste from. :P But it's linked.
            – Glazius
            18 hours ago












            up vote
            7
            down vote













            The Playing the Game section of the Dungeon World SRD describes this:




            That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as “take +1 forward to hack and slash,” in which case the bonus applies only to the next time you roll hack and slash, not any other move.







            share|improve this answer





















            • Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
              – DaveC426913
              23 hours ago










            • @DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
              – SevenSidedDie
              23 hours ago










            • SSD: to be clear: the players need to learn the philosophy of the game. That's the biggest "hurdle", and the sheets don't cover that.
              – DaveC426913
              10 hours ago















            up vote
            7
            down vote













            The Playing the Game section of the Dungeon World SRD describes this:




            That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as “take +1 forward to hack and slash,” in which case the bonus applies only to the next time you roll hack and slash, not any other move.







            share|improve this answer





















            • Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
              – DaveC426913
              23 hours ago










            • @DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
              – SevenSidedDie
              23 hours ago










            • SSD: to be clear: the players need to learn the philosophy of the game. That's the biggest "hurdle", and the sheets don't cover that.
              – DaveC426913
              10 hours ago













            up vote
            7
            down vote










            up vote
            7
            down vote









            The Playing the Game section of the Dungeon World SRD describes this:




            That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as “take +1 forward to hack and slash,” in which case the bonus applies only to the next time you roll hack and slash, not any other move.







            share|improve this answer












            The Playing the Game section of the Dungeon World SRD describes this:




            That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as “take +1 forward to hack and slash,” in which case the bonus applies only to the next time you roll hack and slash, not any other move.








            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered yesterday









            Zhuge

            2,68721324




            2,68721324












            • Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
              – DaveC426913
              23 hours ago










            • @DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
              – SevenSidedDie
              23 hours ago










            • SSD: to be clear: the players need to learn the philosophy of the game. That's the biggest "hurdle", and the sheets don't cover that.
              – DaveC426913
              10 hours ago


















            • Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
              – DaveC426913
              23 hours ago










            • @DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
              – SevenSidedDie
              23 hours ago










            • SSD: to be clear: the players need to learn the philosophy of the game. That's the biggest "hurdle", and the sheets don't cover that.
              – DaveC426913
              10 hours ago
















            Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
            – DaveC426913
            23 hours ago




            Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
            – DaveC426913
            23 hours ago












            @DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
            – SevenSidedDie
            23 hours ago




            @DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
            – SevenSidedDie
            23 hours ago












            SSD: to be clear: the players need to learn the philosophy of the game. That's the biggest "hurdle", and the sheets don't cover that.
            – DaveC426913
            10 hours ago




            SSD: to be clear: the players need to learn the philosophy of the game. That's the biggest "hurdle", and the sheets don't cover that.
            – DaveC426913
            10 hours ago










            up vote
            2
            down vote













            I don't have Dungeon World to quote, but I do have Monsterhearts, which uses the same game engine. The Monsterhearts rulebook (p. 31) says:




            Some moves will tell you to take 1 Forward. This means that you add +1
            to your next die roll. A few will be more specific, perhaps telling
            you to take 1 Forward toward a certain type of action. In those cases,
            you’ll save the +1 until you find yourself in the specified situation.
            When you take 1 Forward, the bonus is always used on just one roll,
            and then it gets erased or crossed off.







            share|improve this answer

























              up vote
              2
              down vote













              I don't have Dungeon World to quote, but I do have Monsterhearts, which uses the same game engine. The Monsterhearts rulebook (p. 31) says:




              Some moves will tell you to take 1 Forward. This means that you add +1
              to your next die roll. A few will be more specific, perhaps telling
              you to take 1 Forward toward a certain type of action. In those cases,
              you’ll save the +1 until you find yourself in the specified situation.
              When you take 1 Forward, the bonus is always used on just one roll,
              and then it gets erased or crossed off.







              share|improve this answer























                up vote
                2
                down vote










                up vote
                2
                down vote









                I don't have Dungeon World to quote, but I do have Monsterhearts, which uses the same game engine. The Monsterhearts rulebook (p. 31) says:




                Some moves will tell you to take 1 Forward. This means that you add +1
                to your next die roll. A few will be more specific, perhaps telling
                you to take 1 Forward toward a certain type of action. In those cases,
                you’ll save the +1 until you find yourself in the specified situation.
                When you take 1 Forward, the bonus is always used on just one roll,
                and then it gets erased or crossed off.







                share|improve this answer












                I don't have Dungeon World to quote, but I do have Monsterhearts, which uses the same game engine. The Monsterhearts rulebook (p. 31) says:




                Some moves will tell you to take 1 Forward. This means that you add +1
                to your next die roll. A few will be more specific, perhaps telling
                you to take 1 Forward toward a certain type of action. In those cases,
                you’ll save the +1 until you find yourself in the specified situation.
                When you take 1 Forward, the bonus is always used on just one roll,
                and then it gets erased or crossed off.








                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered yesterday









                Geoffrey Brent

                3,0862518




                3,0862518






















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